GW2 cannot handle fast movement, pls learn

GW2 cannot handle fast movement, pls learn

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Posted by: Serval.6458

Serval.6458

Even before an entire content release was based on movement skills, people knew they were unreliable and severely worsened by lag. Apparently people didn’t whine loud enough or the devs just don’t care because now we have BotFW with; lightning jumps that can send you far beyond your target, not make it half the distance selected and regularly fail to update to the ‘fixed target’ version when aiming at obelisks; ‘assisted’ leaps that can send you up, do nothing, send you up and rubberband you back down and up again (repeatedly) or send you up, then kill you once you’ve got there because apparently you fell; a rush that requires quick timing/reflexes to use properly that has an activation and deactivation delay based on your ping and finally an activity where you combine all three in a race against other players.

How could anyone design all this for an mmo and not realise that there will be lag involved and that it will severely screw with the system when the client/server are constantly conflicting with position data. If the game can’t handle the mechanic and no compromise (ie. more client side position information) will be made, logic would suggest not to put so much effort into something that works so badly and won’t get fixed.

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Posted by: PokerTuna.6170

PokerTuna.6170

I have no problem with this game so I’d say everything works as it should. Maybe it’s ur hamster pc?

edit: I don’t want to troll, mind you. I just have absolutely no problems with stuff they put so your post is kinda pointless to me.

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Posted by: Diaspro.8529

Diaspro.8529

Most of the times I fell doing BotFW jumping activities I found that was my fault and not the lag or server system fault.
I find myself jumping better and faster than lot of people and it surely isn’t because of my ISP or because of my gaming rig specs.
The system error and lag can influence sometimes but not always or the majority of times.

Rig: Intel Core i5-2400 -8GB RAM -Nvidia GTX570
EU Servers

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Posted by: Esplen.3940

Esplen.3940

The lightning jump failure only happens to me in the Sanctum Sprint, but it’s most likely a Gale that someone casts.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I have no problem with this game so I’d say everything works as it should. Maybe it’s ur hamster pc?

edit: I don’t want to troll, mind you. I just have absolutely no problems with stuff they put so your post is kinda pointless to me.

It may be pointless to you…but to many others, it’s a very real issue.

ANet needs to stop pushing their engine to the point where it becomes impossible for players to even participate.

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Posted by: Melldorain.3479

Melldorain.3479

I too have experienced ‘Rubberbanding’ on all skills and very unpredictaple results form Lightning Jump. I think this content has to be the one with the largest death toll.

But then again for the last few weeks I’ve experienced increased lag, skill-delay and occasionally desync. I hope it will get fixed at some point, as many people have complained about it.

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Posted by: Treeline.3865

Treeline.3865

Had the same issue. Although not nearly as bad as any of you, it happened more than once, stopping in midair, then falling. I’m on a connection with 10ms latency and plenty of bandwith, where fallouts are pretty rare.

Leader of Heroes [Hero] – Seafarers Rest

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Posted by: displacedTitan.6897

displacedTitan.6897

I have no problem with this game so I’d say everything works as it should. Maybe it’s ur hamster pc?

edit: I don’t want to troll, mind you. I just have absolutely no problems with stuff they put so your post is kinda pointless to me.

It may be pointless to you…but to many others, it’s a very real issue.

ANet needs to stop pushing their engine to the point where it becomes impossible for players to even participate.

After watching that video it looks like you lag just moving around in the game world. Honestly it looks like you are on WiFi with a mediocre connection to start and on a less than stellar computer.

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Posted by: zityz.6089

zityz.6089

This is no different to roller beetle racing in GW1. It’s just super laggy at parts because tons of people are in the area that’s why. Give it a few more days and it should level out a bit more. It happens with everything else.

I do agree some of the movements are a bit off with the #3 skill but you can get around that in sanctum spirit with a little timing.

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Posted by: Gabby.3205

Gabby.3205

I have no problem with this game so I’d say everything works as it should. Maybe it’s ur hamster pc?

edit: I don’t want to troll, mind you. I just have absolutely no problems with stuff they put so your post is kinda pointless to me.

Or maybe he does not live in the USA and have a bad case of latency?

Don’t get me wrong, I do not fully agree with his post. I’m in South America playing in a NA server and I only had these problems he pointed out during the evening, when there are way too many people logged on. Oh, and my computer was specially designed to be a gaming PC and I change its drives to newer, better ones frequently, and my internet connection is stable and moderately fast.

That being said, I think the problem is not with GW2 itself, but with the distance between the servers and us. I don’t think this problem can be solved unless people that are not in the USA got some servers close to them. Of course, if that means that I would have to leave Tarnished Coast, I would prefer to deal with the latency problem.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

(edited by Gabby.3205)

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Posted by: LameFox.6349

LameFox.6349

I’m in South America playing in a NA server and I only had these problems he pointed out during the evening, when there are way too many people logged on.

If the cause is ‘too many people logged on’ then they should still be designing around it unless they’re willing and able to solve the problem.

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Posted by: Weirwynn.2390

Weirwynn.2390

I have a friend in the Netherlands who has no problems and got her first-place in sanctum sprint early on in her sprinting career, so while I’m sorry the OP is having trouble, it’s clearly working as intended for people halfway across the world—and therefore not something to insult ANet over while claiming the problem is widespread and “obvious.” No matter what kind of game you make or what your network code looks like, there WILL be people whose computers or connections cannot handle it.

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Posted by: Shirogatsu.3150

Shirogatsu.3150

Me and my friends from Russia have no problem at all.
Good internet connection is a tech requirement for mmo games. It’s stupid to downgrade game if someone can’t handle minimal tech requirement.

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Posted by: Gabby.3205

Gabby.3205

I’m in South America playing in a NA server and I only had these problems he pointed out during the evening, when there are way too many people logged on.

If the cause is ‘too many people logged on’ then they should still be designing around it unless they’re willing and able to solve the problem.

But would I have this problem if I was in the USA?
I must know this. Please, people with gaming PCs and good internet connections that live in the USA, do you guys have this problem too when there are too many people online?
Maybe it is a combination of many people online at the same time and the distance.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

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Posted by: Azure Prower.8701

Azure Prower.8701

Me and my friends from Russia have no problem at all.
Good internet connection is a tech requirement for mmo games. It’s stupid to downgrade game if someone can’t handle minimal tech requirement.

Goto Australia and see how quickly you change your tune.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sorry guys, but this is not ANet’s fault. People need to stop complaining about things that are 100% a result of their network and connection to the source. Stop trying to ruin the experience for those of us in a location that is more reasonable for playing the game just because you have bad lag. Is it disappointing to be unable to fully participate? Sure, but it’s not the end of the world. You need to realize your limitation and work within them, not try and force everyone else to work within them too.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: generalraccoon.3857

generalraccoon.3857

Seeing as the issue here is latency related, I gotta ask, I get a number of really severe lag at times, usually in this specific instance resulting in what the OP said, rest of Tyria seems ok though. That aside, all my other internet functions are fine and smooth, just that specific part of GW2 that seems to experience lag spikes. Where is likely the problem here? (sincerely, not trying to blame or whatever)

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Posted by: Blaeys.3102

Blaeys.3102

Unfortunately, with any modern game you play – especially an MMO – there will always be a percentage of the playerbase that will experience a sub-par experience due to purely technical reasons.

Developers have to draw a line somewhere – balancing between delivering a fun game and making it technically accessible to as many people as possible. Given that most of the people you see are not having these issues, I think they have succeeded.

At the same time, it is sad that some people – due to either their connection, their geographic location or their network – will have these issues. Unfortunately, if developers tried to cater to everyone in these situations, the only MMOs left would be 8-bit side scrollers and online card games.

(edited by Blaeys.3102)

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Posted by: Leablo.2651

Leablo.2651

Sorry guys, but this is not ANet’s fault. People need to stop complaining about things that are 100% a result of their network and connection to the source. Stop trying to ruin the experience for those of us in a location that is more reasonable for playing the game just because you have bad lag. Is it disappointing to be unable to fully participate? Sure, but it’s not the end of the world. You need to realize your limitation and work within them, not try and force everyone else to work within them too.

If you’ve never seen movement issues that just means you don’t play the game. In a recent patch they even noted fixing the engi rifle #5 because of the positional desyncing that it used to do. It’s still slightly wonky. These are bugs acknowledged by Anet.

Network latency does not adequately explain why a scripted move (lightning to selected location) can stop in midair (you can’t choose to stop yourself even if you want to). Either you input the skill or you didn’t, if there’s lag that just means you don’t see yourself land until later. There is no reason why a character who has given input with a static effect should get different results based on network latency. Either way you cut it, it’s a bug.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sorry guys, but this is not ANet’s fault. People need to stop complaining about things that are 100% a result of their network and connection to the source. Stop trying to ruin the experience for those of us in a location that is more reasonable for playing the game just because you have bad lag. Is it disappointing to be unable to fully participate? Sure, but it’s not the end of the world. You need to realize your limitation and work within them, not try and force everyone else to work within them too.

If you’ve never seen movement issues that just means you don’t play the game. In a recent patch they even noted fixing the engi rifle #5 because of the positional desyncing that it used to do. It’s still slightly wonky. These are bugs acknowledged by Anet.

Network latency does not adequately explain why a scripted move (lightning to selected location) can stop in midair (you can’t choose to stop yourself even if you want to). Either you input the skill or you didn’t, if there’s lag that just means you don’t see yourself land until later. There is no reason why a character who has given input with a static effect should get different results based on network latency. Either way you cut it, it’s a bug.

Desyncing isn’t a movement problem, nor is it related in any way to what is being complained about here. I play a Charr Engineer, I know all about desyncing. She couldn’t hold a flamethrower or rifle to save her life.

I’ve been having a blast with all the powers and never experienced the issue described. I don’t have lag unless the immediate area is completely packed with people such that massive culling is occuring. And even then I haven’t experienced that level of lag since the original Southsun event. As such I can only attribute the problem to network based lag. The power works as it is intended. It makes you jump to a specfic area and if you’re too high you stop in midair and fall to the target location. If the area is to high you jump to the appropriate XY coordinates then fall.

If you think it’s a bug, put in a bug report. There is a forum for bugs and a system in place for reporting them. Complaining about it here is not part of that system.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: ilr.9675

ilr.9675

I have no problem with this game so I’d say everything works as it should. Maybe it’s ur hamster pc?

edit: I don’t want to troll, mind you.

I’m on a Hamster wheel PC. And I take offense to your Trolling

…plus I eventually got 1st place too. The Latency is probably server side, or somewhere in between. I see it too and it’s definitely NOT client side b/c a lot of times I heard the jump activate but gain no vert at the edge of the platform.

It’s a collision detection netcoding issue too IMHO… but nowhere near as bad as the ones in Planetside or a few other MMO’s I’ve seen

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Posted by: Nikkle.4013

Nikkle.4013

I had terrible skill lag and rubberbanding for a while with this game, having a lovely ping of 700. Instead of blaming anet I did a traceroute and found a l3 node kittenting the bed between me and the servers. I run battleping and my latency is now 50. It’s probably your internet. Sometimes its not even your isp network. Get some evidence before placing the blame though.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I have no problem with this game so I’d say everything works as it should. Maybe it’s ur hamster pc?

edit: I don’t want to troll, mind you. I just have absolutely no problems with stuff they put so your post is kinda pointless to me.

It may be pointless to you…but to many others, it’s a very real issue.

ANet needs to stop pushing their engine to the point where it becomes impossible for players to even participate.

After watching that video it looks like you lag just moving around in the game world. Honestly it looks like you are on WiFi with a mediocre connection to start and on a less than stellar computer.

What you’re seeing is the limitations of my PC being able to play a highly populated map, and record at the same time.

I have completed 100% of the map, every jumping puzzle, and a bunch of other stuff. While I do experience the occasional lag spike that screws me up, it’s by no means as bad as this normally.

The connection I have is very standard, and while my PC is not top spec, it falls well within the range of the minimum requirements.

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Posted by: Rage Tiger.4019

Rage Tiger.4019

I been having the same issue. That was the first thing I was checking too, I ran it with Task Manager and my DSL connection running up so I can track the computer performance and the connections upload and download speeds. No point was there any kind of hiccup or spikes anywhere that could make for this to happen. I’m thinking this might be a result of ANet’s systems unable to maintain a high volume of players at this new area.

To be clear I do not get this kind of issue when it’s a full zerg on zerg in WvW, with AoE spam from Hades.

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Posted by: Nikkle.4013

Nikkle.4013

I been having the same issue. That was the first thing I was checking too, I ran it with Task Manager and my DSL connection running up so I can track the computer performance and the connections upload and download speeds. No point was there any kind of hiccup or spikes anywhere that could make for this to happen. I’m thinking this might be a result of ANet’s systems unable to maintain a high volume of players at this new area.

To be clear I do not get this kind of issue when it’s a full zerg on zerg in WvW, with AoE spam from Hades.

Rarely is game lag due to bandwidth issues. You need to be monitoring packet loss as well as latency(to anet).

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Posted by: LameFox.6349

LameFox.6349

People need to stop complaining about things that are 100% a result of their network and connection to the source.

I can play this MMOFPS on US servers with less trouble than GW2. The latency is present and accounted for, but unless their server screws itself that day, latency is all it is – a delay – and I can move around the world without any issues. I’ve even asked people I was fighting if I’d appeared to warp or stutter for them and as far as they could tell I was moving, shooting, etc. totally normally (including using aircraft; I wasn’t just moving everywhere really slowly).

Stop trying to ruin the experience for those of us in a location that is more reasonable for playing the game just because you have bad lag.

Your paranoia is both hilarious and sad at the same time. Most times I’ve played any MMO it’s been on US servers (exceptions being one in Sweden, another in Asia, and EVE which I believe has servers in London). Besides EVE (for obvious reasons) jumping and even flying in them hasn’t been uncommon, and nonetheless I’ve never had anything quite so awkward and broken happen in any of them as does in GW2. Somewhere along the way they’ve made some sort of design choice that makes this kind of movement very imprecise and troublesome in this game specifically, it’s not as if a game would have to throw away fast movement in general to work over a distance.

You need to realize your limitation and work within them, not try and force everyone else to work within them too.

Yes, sort of like how if you really need to cluster your MMO servers in two places worldwide, you should probably expect people to be playing from far away a lot of the time.

But would I have this problem if I was in the USA?
I must know this. Please, people with gaming PCs and good internet connections that live in the USA, do you guys have this problem too when there are too many people online?
Maybe it is a combination of many people online at the same time and the distance.

In /map chat of an overflow server I was in, there were people complaining they had issues with the skills even in the USA. Of course I don’t know what their connexion is like, but what I have experienced is that in most cases, my connexion seeming bad to this game doesn’t coincide with any trouble connecting to other things in the same city and state as the servers. Specifically, there was one day a few weeks ago when it seemed I just couldn’t really connect to Texas very well in general.