I just wanted to give my opinion on the Bazaar update overall. For the impatient, I thought that there was a whole lot of the update done well, but it did have some glaring design flaws. I’ll go over each section of the update in turn, rather than try to separate into a positive/negative section. Though taken as a whole, I think that enjoyment of jumping puzzles is a huge aspect in regards to player enjoyment here.
Keep in mind that I personally have mixed feelings on jumping — sometimes I like it, but in the real world I’m not so good with heights. This makes me feel very uncomfortable in some places in the game.
The jumping overall: Suddenly giving my character the ability to jump huge distances was amusing. I’m not entirely sure of the purpose, to be honest. Maybe it’s just a “look at the fun stuff we can do with the game” type of thing, but I have to wonder whether this whole thing would have been the same with typical abilities.
Sky crystals: I’m really glad that the achievement was 40, but there were 52 total. By the end, I had a few visible that I just couldn’t figure out how to get. And even after jumping and falling and dying and jumping and dying and falling all day, I was still a bit wibbly about some of the heights. I would really have appreciated 20-30 uses from one crystal rather than just 10. I wasted so many jumps by running into things directly above me, then I’d have to trudge back to the nearest crystal to recharge. I actually think this was more tedious than the falling and dying.
Sanctum Sprint: Wholly dependent on the players you have with you. I ran with a lot of really nice people, and a lot of really aggressive kitten-holes that derided anyone slower than they were. The lightning jump skill was the single most glitchy thing I’ve seen. Sometimes I’d jump sideways. Sometimes, with a series of the tower platforms (where the idea is to lightning leap from one to the other) the skill would bug out and I’d go shooting off the platform at a tangent — falling to my doom. Sometimes in those series I’d just get “out of range” errors. And of course falling hugely long distances then teleporting back to the checkpoints would frequently bump me back several places (in addition to falling but surviving, so I’d have to try to run around to find the boundaries to reset to checkpoint).
I’ve run the race over 50 times now, and I’m still not clear on all the mechanics. Do I need to target someone to use Gale on them? Why, at the end of the race after the finish line, do I sometimes get stunned? And so on. This is one of those areas where a tutorial would really have been beneficial — though I know it’s ArenaNet’s antithesis. No tutorials, ever, just toss people in and see if they can swim.
Kite baskets: (the ones in jumping puzzles with skritt nearby) Not bad. Though I don’t really like most of the puzzles chosen, it was easy enough to get to a few. And nice that overall I didn’t need to get to any for the meta-achievement. Again, a little confusing on what I needed to do — I was looking also at the kite basket Pilferer achievement, and tried for some time to get the skritt to let me loot the basket in Beggar’s Burrow.
Kite baskets: (the lootable ones all over the maps) Horrid. I can think of few worse ways to implement this, and I’m not even a game designer. So let’s look at the problems. One: It’s not character/account specific — if I open it, the character nearby has it opened as well. Two: I can loot these once per day per location… but the icon still shows up for me, so I could deprive someone else of getting it. Three: I can’t tell which ones I’ve opened per day, unless I memorize the location and times. Really? This is the best you folks can come up with?
Seriously, this was crummy. The only positive thing I can say is that I only needed to find 30 for the achievement, which went pretty quickly.
The story: Um. Is there one? I know Kiel and Evon are fighting for a seat on the council, though I’m not sure why. Not sure why I’d care, either. The Zephyrites are mysterious and enigmatic, and seem to have a connection to a dragon I used to know… but there’s no way I would have made that connection without someone else posting all the tidbits. When I was at the bazaar I was so concentrated on sky crystals and champions and running supplies that I never noticed random NPC speech telling the story. Yeah, maybe tucking that off to the side is not quite so useful, eh? When a random Redditor is telling the story better than ArenaNet, I think there’s a problem with the delivery.