Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s
(edited by Terok.7315)
Sooo, is lag affecting aspects or is there just no rhyme or reason to how they work? Following the videos on dulfy.net precisely (And I do mean precisely, I position my character and place my cursor exactly how they are in the videos) in places where you use the lightening aspect for example, I’m jumping about ten miles further than the person in the video. I’ve noticed that sometimes there’s an extra distance added to the lightening aspect — the animation appears to be losing momentum when all of a sudden you pick up speed and are thrown just a little farther and it’s not something I can always recreate.
At 1:18 in this video you’ll see the player use a lightening aspect to jump to the next pole. I placed my character and cursor exactly as in the video and made it. The next several times I attempted that same jump I ended up somewhere in Queensdale. So is this lag? Is anyone else experiencing this?
Video: http://www.youtube.com/watch?feature=player_embedded&v=xDexWAdQlu8#at=81
Edit: Well I think I figured it out. After a restart and loading into a less populated map the aspect works perfectly fine. Seems like lag can make them act incredibly erratic.
(edited by Terok.7315)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.