Hi everyone!
Let me start saying that I really love this area, the scenarios, the art, the minigames, but most of all what I really enjoyed is the “living world” feeling I got from this.
I never really cared about this thing, I love the lore of the game but I always found lacking the way you explained it to the player ingame, I know this as been broght out from Anet since the beginning as something rivolutionary, but, honestly, levelling and exploring I never felt it as a living world, just as some event either spawning randomly or on a timer set.
But here, it felt totally different, the dialogues are various, there actually are exotics items around the merchants, and I tried many times intereacting with them to learn where they were from and BAM I summoned a demon (the reaction from the merchant was priceless http://puu.sh/3HAcY.jpg ), when I found the teacher speaking with the babies about the dragons I just had to /sit there because I didn’t want to break the moment and it was so interesting to hear, I could speak of many more examples but the point is:
please, don’t keep hiding the lore, make it so that if someone wish to learn about it he doesn’t have to go on the wiki, this has been so nicely done that I just wanted to tell you how much I liked it.
And one more thing, please, don’t put the dialouges inside the dungeons, at least for the living world content, I often have to play with random parties and to not slow them down I need to skip the dialogues and it just breakes the moment for me.
Sorry for my english and thankyou for the awesome content Anet!
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