Low graphics at disadvantage?
I believe these are typically referred to as Overlays… and are handled through DirectX. They’re basically a way to put a Texture over the top of a Model by painting it on the same way RayTrace would put lighting on it. To do it manually, their team would have to individually bake every single texture into a dozen extra models and environment props if I’m not mistaken… Which would probably then just eat into your also limited amount of memory while also promoting more “junk” into higher tiers in your cache/CPU also causing it to lag as well. (not to mention the prefetching)
Basically… I don’t think there’s any other way to do this efficiently without enabling all the other extra eye candy you DON’T want
(edited by ilr.9675)