The problem with rewarding Achievement points

The problem with rewarding Achievement points

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Posted by: Celeras.4980

Celeras.4980

There is nothing wrong with this idea in principle, in fact its probably a good thing. However in the scope of the current GW2 achievements, it is irrevocably broken. I’ll keep this short.

Dailies currently represent 40% of the available achievement points possible on an account, and every day that value increases. While 5 points per day may seem insignificant, realize this: 5 points is the same amount awarded for crafting a legendary weapon, for buying a full set of cultural armor for 100g, or for killing 500,000 dolyaks in WvW.

None of that mattered previously, achievement points were a meaningless number. Once you start rewarding that meaningless number.. now the imbalances matter.

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Posted by: Aylaine.1036

Aylaine.1036

This is assuming that they count the daily achievement points to the overall tier/pool/whatever system they will use in order to gauge your appropriate rewards. It’s unknown how this will all work at the moment. Still, there are many, many non daily achievements as well. Explorer, Slayer, Hero, Living Story, Tradesman…

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Posted by: Jemmi.6058

Jemmi.6058

My problem with Achievement points is..

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Posted by: Bad Element.4613

Bad Element.4613

Only getting 5 achievement points per day? Im pretty sure lots of ppl do the bare minimum, neglecting the pvp dailies or pve dailies that they dont feel like finishing up.

What is the actual potential per day? 14-16ish?

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Posted by: Brutal Arts.6307

Brutal Arts.6307

There is nothing wrong with this idea in principle, in fact its probably a good thing. However in the scope of the current GW2 achievements, it is irrevocably broken. I’ll keep this short.

Dailies currently represent 40% of the available achievement points possible on an account, and every day that value increases. While 5 points per day may seem insignificant, realize this: 5 points is the same amount awarded for crafting a legendary weapon, for buying a full set of cultural armor for 100g, or for killing 500,000 dolyaks in WvW.

None of that mattered previously, achievement points were a meaningless number. Once you start rewarding that meaningless number.. now the imbalances matter.

So you’re upset that people who did their dalies will have more cosmetic skins than you? More cosmetic skins than new players?

You must be super mad over people that complete ALL their PvE daily/monthly categories every time and do their pvp monthlies than.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: RileyTheRad.8542

RileyTheRad.8542

I really don’t understand what the problem is. Dailies take what, ten minutes? Just do your dailies, it’s not difficult.

Hoopa doopa.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

While 5 points per day may seem insignificant, realize this: 5 points is the same amount awarded for crafting a legendary weapon, for buying a full set of cultural armor for 100g, or for killing 500,000 dolyaks in WvW.

None of that mattered previously, achievement points were a meaningless number. Once you start rewarding that meaningless number.. now the imbalances matter.

simple fix really.
INCREASE the achievement points gained from challenges that TAKES A LOT OF TIME AND EFFORT to achieve!

now everyone is happy!

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Posted by: deviller.9135

deviller.9135

5 points in daily if you want to get the prize. Other than that, each activity only reward you with 1.

Balance ? Not really. Working as intended ? Yes.

Compare: legendary: 5, each activity in daily: 1

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

5 points in daily if you want to get the prize. Other than that, each activity only reward you with 1.

Balance ? Not really. Working as intended ? Yes.

Compare: legendary: 5, each activity in daily: 1

what if,
Compare: legendary: 5,000, each activity in daily: 1[/quote]

now, would that make people happier?

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Posted by: deviller.9135

deviller.9135

5 points in daily if you want to get the prize. Other than that, each activity only reward you with 1.

Balance ? Not really. Working as intended ? Yes.

Compare: legendary: 5, each activity in daily: 1

what if,
Compare: legendary: 5,000, each activity in daily: 1

now, would that make people happier? [/quote]

Dont ask me, ask people who have Yada, Yada legendary.

(legendary in this game is kitten and full of luck (prec need a luck (or TP)) after all (and you can buy it from TP (legendary ?)))

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Posted by: panzer.6034

panzer.6034

How about they actually give you an awesome skin as your real reward for crafting a legendary. Like a special weapon skin that gives you special footprints or a glowing aura…

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Posted by: Esplen.3940

Esplen.3940

Only getting 5 achievement points per day? Im pretty sure lots of ppl do the bare minimum, neglecting the pvp dailies or pve dailies that they dont feel like finishing up.

What is the actual potential per day? 14-16ish?

14 PvE + 4 PvP = 18 Daily.

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Posted by: Rennuh.9356

Rennuh.9356

Dailies currently represent 40% of the available achievement points possible on an account, and every day that value increases. While 5 points per day may seem insignificant, realize this: 5 points is the same amount awarded for crafting a legendary weapon, for buying a full set of cultural armor for 100g, or for killing 500,000 dolyaks in WvW.

The thing with buying cultural armor or crafting a legendary is that the reward is already given in the form of the armor or the legendary. So why would you have to get another reward through achievement points.

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Posted by: Xenlai.8694

Xenlai.8694

Dailies currently represent 40% of the available achievement points possible on an account, and every day that value increases. While 5 points per day may seem insignificant, realize this: 5 points is the same amount awarded for crafting a legendary weapon, for buying a full set of cultural armor for 100g, or for killing 500,000 dolyaks in WvW.

The thing with buying cultural armor or crafting a legendary is that the reward is already given in the form of the armor or the legendary. So why would you have to get another reward through achievement points.

Dailies only give AP right?

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Posted by: Rennuh.9356

Rennuh.9356

Dailies currently represent 40% of the available achievement points possible on an account, and every day that value increases. While 5 points per day may seem insignificant, realize this: 5 points is the same amount awarded for crafting a legendary weapon, for buying a full set of cultural armor for 100g, or for killing 500,000 dolyaks in WvW.

The thing with buying cultural armor or crafting a legendary is that the reward is already given in the form of the armor or the legendary. So why would you have to get another reward through achievement points.

Dailies only give AP right?

Nope, but nothing near a legendary or 100g worth of armor either.

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Posted by: Zumy.6318

Zumy.6318

I have 7200 Points. I want another 20k for my legendaries.

/cry /sadpanda / /moarshiniesplox

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: Astralporing.1957

Astralporing.1957

I’m pretty sure any legendary is worth more than anything you might get from achievements. Possibly than all you might get from achievements.

Actions, not words.
Remember, remember, 15th of November

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Posted by: maddoctor.2738

maddoctor.2738

5 points in daily if you want to get the prize. Other than that, each activity only reward you with 1.

Balance ? Not really. Working as intended ? Yes.

Compare: legendary: 5, each activity in daily: 1

what if,
Compare: legendary: 5,000, each activity in daily: 1

now, would that make people happier? [/quote]

So you want something that you can use real cash on, or depends on seer luck (lucky with drops) give 5000 points? Something that you won’t do again, nor it will keep you logging in the game.
While something that requires you logging and playing EVERY day rewards less points. Nice logic there.

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Posted by: sanelson.4028

sanelson.4028

Harder achievements should award more points, it’s as simple as that. Like the OP said, before this new reward system, AP didn’t matter that much, so no one complained that harder achievements awarded the same points as dailies. I believe It’s time to change that and i hope Anet realises that too.

Aldir Valentine
Mesmer lvl 80
Seaferer’s Rest

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Posted by: Lambent.6375

Lambent.6375

If people really had a problem with that, I would think they would have started complaining back when leader boards were first released. (Well, I think some did, but it was very few people)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Xenlai.8694

Xenlai.8694

Harder achievements should award more points, it’s as simple as that. Like the OP said, before this new reward system, AP didn’t matter that much, so no one complained that harder achievements awarded the same points as dailies. I believe It’s time to change that and i hope Anet realises that too.

I’m sure Anet realized it and will make the appropriate changes to balance the AP system. But I highly believe that they will make changes slowly as there are too many people addicted to their points

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Posted by: brunobyof.3541

brunobyof.3541

I don’t give a kitten about the points, but i care for the achievements.
I will keep doing them, even if they don’t give me any points, because i think they are fun and its a different challenge to increase gameplay experience and fun.

However, if i was after farming points to earn specific rewards, i shouldn’t be running achievements, but dailies or other stuff. Why would i try to achieve something really challenging to earn the same points that i can get by gathering 20/20?

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Posted by: Mephane.8496

Mephane.8496

There will only be a problem if they set the bar too high. As long as they adjust along the median number of achievement points, not the maximum or average, it should be alright. Add a title for those with 10k achievement points, but no more.

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Posted by: tovadaun.6304

tovadaun.6304

Some of you keep forgetting in reference to the Legendary Weapon rewarding 5AP vs Dailies Rewarding more…
Can anyone just waltz right up and Craft a Legendary? Cuz I thought it took quite a bit more than that. I don’t see everyone running around with them.
Don’t you have to do many many runs to get the right drops? Kill lots and Lots? Like … as you’re completing Slayer AP? Or completing Dungeoning AP? Or Weapon Master AP? Not to mention the loads of loot, karma, and money acquired.
So… in reality Crafting a Legendary gives Bonus Points in addition to all the other AP completion, in the 5AP gained from the actual act of it, but-
Did you Craft it to get the AP?
I’d really like an honest answer.
Were you after those /5AP/ or was it a happy side effect of ‘Dude!! I got my LEGENDARY!!!!’
???

Kitta the Conjurer, Guardian- At Your Service- Yak’s Bend
Stuff! Stuffy stuff stuff stuff!!

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Posted by: kiba.2768

kiba.2768

in the process of crafting a legendary, i made over 1000 AP from related activities.

also, the OP makes a ridiculous point. i don’t get all the crying over daily AP. if you took the time to earn the daily AP, it is yours. players who don’t do it(READ: OPTIONAL) lose out and it is no one’s fault but theirs.

as some have said above, pve daily is done is 10-15min. some days i only have 30min to play and you can bet your kitten i do my daily within that time frame because the karma and laurel are substantial rewards for only 10min of work.

anet is rewarding players who only have a limited amount of time to play and i see nothing wrong with that. the fact that anet is further rewarding players who have been sticking around with gw2 for a long time is even better.

newer players should have to earn their new AP rewards, much like non gw1 players went back to earn HoM skins. yet i hardly see any whinging over that.

this will all blow over in a week anyway. drama of the week. as usual.

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Posted by: Iason Evan.3806

Iason Evan.3806

The flaw in the Legendary achievement point logic is that THE LEGENDARY IS THE REWARD.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: generalraccoon.3857

generalraccoon.3857

Well, after reading thru, i guess its expected. ridiculously bad RNG or agonizingly high gating threshold. those seem to be the two choices theyd give hmm? I’d say the latter is a bit better than the former. but only slightly so.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Harder achievements should award more points, it’s as simple as that. Like the OP said, before this new reward system, AP didn’t matter that much, so no one complained that harder achievements awarded the same points as dailies. I believe It’s time to change that and i hope Anet realises that too.

So then PvP achievements should reward massively more points than anything in PvE. Hey, I agree with you. Unless you mean to state that PvP is easier than PvE in which case you are on drugs.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

PvP and WvW achievements both need to reward far more than they do. I think we can all agree on that.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Gildan Bladeborn.2198

Gildan Bladeborn.2198

Only getting 5 achievement points per day? Im pretty sure lots of ppl do the bare minimum, neglecting the pvp dailies or pve dailies that they dont feel like finishing up.

What is the actual potential per day? 14-16ish?

14 PvE + 4 PvP = 18 Daily.

It’s actually 15 possible points per day if you complete all your dailies, there are only 11 PvE daily categories (don’t know where you got that 14 number from, there have never been THAT many categories available to choose from). That’s of course the potential right now, Dailies used to be worth a flat… 8 points? 12 points? Something like that anyways, back when they were just the fixed categories, and when the rotation was first introduced they boosted each category to 5 points so finishing dailies netted you 25 points total.

It’s only since the introduction of randomized daily goals and more categories than required for the chest that they dropped each daily category to 1 point (and then progressively added additional categories until we got to 11). I find it pretty funny to see people complaining that dailies give you too many points NOW, when you consider how much they rewarded historically.

Ceia Mirschail is my mesmer, and I am one of [SLVR]’s overachievers.
Ehmry Bay for life!

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Posted by: Khisanth.2948

Khisanth.2948

So based on the posts in this thread … maxing Giant Slayer should probably give 30,000 Achievement Points.

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Posted by: Zeid Valentine.2603

Zeid Valentine.2603

The point system is fine and by no means broken…
If you decided to take time away from Every other thing in the world to make a legendary skin then that is your decision, you can have those 5 points and a badge in your character choosing screen.

I for one have been busting kitten doing Dungeon, JP’s,getting all crafts to 400, Maxing weapons and getting those skills, tittles, maps and every OTHER thing this game has to offer why should my time be less worth it then yours?
A friend of mine just got his Legendary and his points are not as high as mine (by quite a bit) but i have grown more knowledgeable about most aspects of the game over all so why should he get a boost in Ach. Points if i am a better gamer then him over all? because he got one weapons skin on me?… Listen to yourself

The points can be accumulated in a number of ways just like Gold, and just like gold it will always fall on the fastest most efficient way.

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Posted by: Nike.2631

Nike.2631

I always laugh at the arguments of comparing the legendary achievement points to the dailies – trying to create an either/or as if you can’t advance both at the same time. It’s like some people think the slayer deeds switch off each day until you’ve finished your dailies.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Latinkuro.9420

Latinkuro.9420

the real issue is this
item salvage is an infinite way to gather as many achiev points as you want
people with loads of gold can simply purchase their way into 15k AP’s like this

As long as they do not adjust these kinds of things it will never work properly.

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Posted by: Jono M.8519

Jono M.8519

The current problem with achievements is that dailies/monthlies are the best rewarded achievements in the game (karma, money, mystic coins, glory boosts), and everything has has basically 0 reward (points are often equalled just by doing dailies, minimal titles or other stuff). If the update doesn’t provide incentive to do achievements other than dailies, then the current status quo will remain and the update might as well just be an increase in daily rewards.

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Posted by: Beraphim.3476

Beraphim.3476

the real issue is this
item salvage is an infinite way to gather as many achiev points as you want
people with loads of gold can simply purchase their way into 15k AP’s like this

As long as they do not adjust these kinds of things it will never work properly.

I am pretty sure they capped the agent of entropy (if that’s the one you’re talking about) to 250 points.

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Posted by: Obtena.7952

Obtena.7952

The current problem with achievements is that dailies/monthlies are the best rewarded achievements in the game (karma, money, mystic coins, glory boosts), and everything has has basically 0 reward (points are often equalled just by doing dailies, minimal titles or other stuff). If the update doesn’t provide incentive to do achievements other than dailies, then the current status quo will remain and the update might as well just be an increase in daily rewards.

So the problem is that the status quo will remain the same? Is that really a problem? I don’t see this problem … do we not want people out doing their dailies or would you just like to see everyone farming CoF p1?

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Posted by: Jono M.8519

Jono M.8519

The current problem with achievements is that dailies/monthlies are the best rewarded achievements in the game (karma, money, mystic coins, glory boosts), and everything has has basically 0 reward (points are often equalled just by doing dailies, minimal titles or other stuff). If the update doesn’t provide incentive to do achievements other than dailies, then the current status quo will remain and the update might as well just be an increase in daily rewards.

So the problem is that the status quo will remain the same? Is that really a problem? I don’t see this problem … do we not want people out doing their dailies or would you just like to see everyone farming CoF p1?

People would still do dailies, because they’re quick, easy and have a reward attached to them. The point would be to encourage people to do achievements beyond the daily by adding rewards to them. This doesn’t minimise people out in the world at all. And I don’t see what CoF has to do with anything.

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Posted by: deviller.9135

deviller.9135

So the problem is that the status quo will remain the same? Is that really a problem? I don’t see this problem … do we not want people out doing their dailies or would you just like to see everyone farming CoF p1?

I agree. At least with daily, you will be asked to do something different, using MF, gathering, killing thing, cap tower, etc.

Imagine if there is no daily: CoF every minute, Orr farming every minute, etc. And due to daily, the low level area becomes slightly lively. You still see lvl 80 goes there and here.

People would still do dailies, because they’re quick, easy and have a reward attached to them. The point would be to encourage people to do achievements beyond the daily by adding rewards to them. This doesn’t minimise people out in the world at all. And I don’t see what CoF has to do with anything.

CoF has nothing to do, but imagine, if there is no daily, no reward for daily, what will you do ?

People will not even log-in to game, doing same thing over and over (CoF is one of example as you can “grind” there). Now with AP reward and reward for daily, Anet tries to bring more people to keep playing their game daily and play all of their content.

Again how to finish your daily is up to you, you want to do hardest one: Soloing group event, or you want to do easy one.

(edited by deviller.9135)

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Posted by: Obtena.7952

Obtena.7952

People would still do dailies, because they’re quick, easy and have a reward attached to them. The point would be to encourage people to do achievements beyond the daily by adding rewards to them.

Again, I don’t get your point … People already do content beyond the dailies for rewards. In fact, if Anet continues the trend, there will be new content once every 2 weeks where people can be getting achievements beyond the daily. What you are asking for already exists.

The point about CoF is that if rewards are removed from existing content, people will just move to the content that is most rewarding. We already have hordes of people that don’t want to do dungeons except for CoF. Do we want hordes of people not doing other content too?

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Posted by: Jono M.8519

Jono M.8519

CoF has nothing to do, but imagine, if there is no daily, no reward for daily, what will you do ?

People will not even log-in to game, doing same thing over and over (CoF is one of example as you can “grind” there). Now with AP reward and reward for daily, Anet tries to bring more people to keep playing their game daily and play all of their content.

Again how to finish your daily is up to you, you want to do hardest one: Soloing group event, or you want to do easy one.

Outside of people going for/maintaining a spot on the leaderboard, I am fairly certain most people doing dailies are doing it for the karma/money/mystic coin instead of the (currently worthless) AP’s. Attaching rewards to achievements such as WvW kills, jumping puzzles, completing stages of the storyline of different races etc doesn’t take away from the daily. It just provides an alternate goal to chase after when they log on. People aren’t going to log on and do the same thing over and over, because achievements are tied to pretty much all the content in the game already and can only be done once. They just have no reward to make them worth doing.

Again, I don’t get your point … People already do content beyond the dailies for rewards. In fact, if Anet continues the trend, there will be new content once every 2 weeks where people can be getting achievements beyond the daily. What you are asking for already exists.

The point about CoF is that if rewards are removed from existing content, people will just move to the content that is most rewarding. We already have hordes of people that don’t want to do dungeons except for CoF. Do we want hordes of people not doing other content too?

People are doing the living story achievements because it has rewards attached to it. Wings, mini’s etc. Why shouldn’t this idea be applied to all the other achievements in the game?

And as I mentioned in my reply to deviller, almost all of these achievements can be done only once and are tied to pretty much all content in the game. You can’t endlessly farm all JP’s for achievement rewards for example, because once you’ve done them, that’s it.

(edited by Jono M.8519)

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Posted by: deviller.9135

deviller.9135

CoF has nothing to do, but imagine, if there is no daily, no reward for daily, what will you do ?

People will not even log-in to game, doing same thing over and over (CoF is one of example as you can “grind” there). Now with AP reward and reward for daily, Anet tries to bring more people to keep playing their game daily and play all of their content.

Again how to finish your daily is up to you, you want to do hardest one: Soloing group event, or you want to do easy one.

Outside of people going for/maintaining a spot on the leaderboard, I am fairly certain most people doing dailies are doing it for the karma/money/mystic coin instead of the (currently worthless) AP’s. Attaching rewards to achievements such as WvW kills, jumping puzzles, completing stages of the storyline of different races etc doesn’t take away from the daily. It just provides an alternate goal to chase after when they log on. People aren’t going to log on and do the same thing over and over, because achievements are tied to pretty much all the content in the game already and can only be done once. They just have no reward to make them worth doing.

Karma (not really), mystic coin, money = I can get more of that from CoF P1 run. Buy using silver I got from CoF P1 can give you more than 1 mystic coin. From CoF P1 I can get more than 5 s. Now what else ? Laurel ? All my equipment in my character is maxed. A luck with gem items ? With CoF P1 gold, I can buy it easily.

Reward daily <<<<<< reward speed run CoF P1.
Time consumed doing daily >>>>>> time consumed doing speed run CoF P1

If you see people doing it for karma, mystic coin, silver, and laurel, it is good. Which mean daily work as intended (force people to login and do different activities). You want to do outside from original daily like WvW ? Good, it means you do another activity. You want to maintain your leaderboard ? Its your choice, no-one forces you (I even don’t care about leaderboard). If you do daily for maintaining your leaderboard, it means daily also work as intended. (it makes competition, if not why should we need leaderboard for achievement (as eventually almost all players can get 100% achievement in GW2) ? Is it not better if the leaderboard is based on activity done by player ? For example: completing JP, dungeon, event, slaying champion, etc.)

As I write, what will you do if you have done all the achievements ? Sit in LA ? Grinding ? You will do same activity over and over (the worse not even login (lucky for hardcore WvW/PvP they still have something to do) unless there is an update for new content).

Is every achievement should give you reward ? No. (In other games, not all achievement give you reward. But good thing, some of them can be shown: example WoW: armory, SC2: showcase, etc).

You said that all living story achievement has a reward. It is WRONG. Only one achievement has reward (which mostly the meta one). It is just those minor achievements are counted into single meta achievement which make you think all achievements in living story have a reward. In addition, if people only do living story for the reward, why they do additional achievement which does not give you a reward (like we see now or before, I need flower in the end of JP, I need personal space, I need unfriendly sky, etc) ?

(edited by deviller.9135)

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Posted by: Obtena.7952

Obtena.7952

People are doing the living story achievements because it has rewards attached to it. Wings, mini’s etc. Why shouldn’t this idea be applied to all the other achievements in the game?

There isn’t a reason … there already is rewards attached to achievements. There will now be more.

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Posted by: Mythologica.7906

Mythologica.7906

I think the rewards are not based on achievement points, but which achievements you have unlocked.

Now in Technicolor!

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Posted by: Algreg.3629

Algreg.3629

the real issue is this
item salvage is an infinite way to gather as many achiev points as you want
people with loads of gold can simply purchase their way into 15k AP’s like this

As long as they do not adjust these kinds of things it will never work properly.

and was this gold gifted by the magical anet fairy or has it been “achieved” somehow, even if it was via credit card and “grinding” the office? I guess most complaints about the new reward system boil down to: hey, those guys over there have more than I have, only my MO is supposed to work well, the system must be wrong.

(edited by Algreg.3629)

The problem with rewarding Achievement points

in Bazaar of the Four Winds

Posted by: Esplen.3940

Esplen.3940

the real issue is this
item salvage is an infinite way to gather as many achiev points as you want
people with loads of gold can simply purchase their way into 15k AP’s like this

As long as they do not adjust these kinds of things it will never work properly.

and was this gold gifted by the magical anet fairy or has it been “achieved” somehow, even if it was via credit card and “grinding” the office? I guess most complaints about the new reward system boil down to: hey, those guys over there have more than I have, only my MO is supposed to work well, the system must be wrong.

Doesn’t matter, this achievement has a cap on it now.

The problem with rewarding Achievement points

in Bazaar of the Four Winds

Posted by: Woljnir.7810

Woljnir.7810

Why am I not surprised by this? We’re finally getting rewards and cool stuff for otherwise useless achievement points, now all the people who couldn’t be bothered by doing dailies are all kitten-hurt because those of us that spent the 10 minutes each day to do them have a load of extra points to use that they don’t. I love the online gaming community: complaining about optional content they didn’t feel like doing now offering a reward for doing it.

The problem with rewarding Achievement points

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Why am I not surprised by this? We’re finally getting rewards and cool stuff for otherwise useless achievement points, now all the people who couldn’t be bothered by doing dailies are all kitten-hurt because those of us that spent the 10 minutes each day to do them have a load of extra points to use that they don’t. I love the online gaming community: complaining about optional content they didn’t feel like doing now offering a reward for doing it.

Really? People are still making this complaint?

Yes, some are selfish kittens that don’t want others to have what they have. Some want to have everything delivered to them.

The rest of us want something that rewards ‘achievement’, not slavish devotion to dailies. Keep the points intact for leaderboards, but don’t count them towards rewards. That way people get rewards for what they actually achieve instead of eventually getting all of them for doing nothing but the daily grind. That’s not selfish. That’s looking forward to the future of the game instead of the current state.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

The problem with rewarding Achievement points

in Bazaar of the Four Winds

Posted by: Sithaco.4673

Sithaco.4673

so many people kitten, you can’t go back in the past and do all your dailies just because NOW you decide to gather achievement points, didn’t get them, too bad, for the people who did, congratulations, you spent the time, your going to reap the most rewards. Me, I will be entering this patch on a comfortable 5k points, oh and by the way, I like the way it works.

The problem with rewarding Achievement points

in Bazaar of the Four Winds

Posted by: aspirine.6852

aspirine.6852

Where does it say that these new weapons and skins are rewards for doing the daily? i must have missed some part of the information.