I disagree with the OP. Some achievements which take TONS of time and commitment are equally worth as daylies which I get in a few minutes.
Bad design.
Solution: Buff those achievements.
+1
The WvW achievements should be worth MUCH more than they are currently. Getting 250k kills is no joke. Completing any one of those WvW achievements is no where NEAR difficult, they’re insane. They need to buff them or make them easier. I vote for buffing as it makes those achievements something to really strive for and incredibly difficult.
250,000 kills in WvW gives you the title, “Ultimate Dominator.” That isn’t a good example to use because it gives you a title, thus giving you the proper reward you’re asking for, bragging rights that you’ve killed 250,000 people in WvW. Doing all the jumping puzzles in the game, killing 39 types of creatures 1,000 times each (including giants and oak hearts), dealing 5,000 killing blows with 20 weapon types each, spending the karma/coin to buy 100,000 drinks of alcohol and consuming them, and doing all of the explorer achievements (except for Dungeon Master, ofcourse) do not give titles.
Let’s also try “Legendary Collector.” It’s 5 ranks, 1 for each legendary. Legendary weapons can be bought, so giving that achievement an enormous boost in achievement points would be wrong because people would be able to buy themselves those points on top of the legendary weapon. Your reward for crafting/soul binding a legendary is the legendary weapon itself, not the +5 achievement points that it comes with.
But people can already do that, right? Banking 200 gold coins gives you the “Golden” title. It’s +10 per rank and shouldn’t be boosted because the reward here is a title, not the achievement points themselves.
Too long; didn’t read – Achievements with no legendary weapon, title, and/or prestigious limited time living story reward (mini horrik, fertiv censor, molten gauntlets, etc) tied to them should have higher achievement point reward than those who do.