1 Copper Undercut Problem [Merged Threads]

1 Copper Undercut Problem [Merged Threads]

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Posted by: Leablo.2651

Leablo.2651

I sat back and thought about this idea for a bit.

At the end of the day, I decided that I like it. When you go to a real life auction the auctioneer sets the bid increments, Bidders can try to cut the increment by half or another amount but it is left to the auctioneer to accept their bid or not.

An auction house or trading house could very well have a minimum increment based on a percent of the original set price. This would stop the situation that an item is listed for, as an example, 1000g and then someone comes along and posts an item for 999.99g. In this situation, the second person posting an item is, effectively, getting 1000g for the item but due to the ruleset of the trading post their item will be sold first.

That isn’t ‘supply and demand’ in a market place.

You’re talking about an auction house, which the TP is not. An auction house has those rules because they don’t want to stand there for an hour processing bids just so that the total price goes up by $1. For them it’s a matter of efficiency.

The TP has more in common with electronic stock trading, where buy/sell orders differ by fractions of a cent per share.

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Posted by: Gankfest.4965

Gankfest.4965

Everyone finds something to cry about… It’s called Capitalism and a Free Market, at least it exists somewhere.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: illgot.1056

illgot.1056

Everyone finds something to cry about… It’s called Capitalism and a Free Market, at least it exists somewhere.

I tend to blame those that want a participation trophy for not winning.

They either learn the market and know where to set the price or they set the price too high and someone undercuts them AND places 100 of that item so they won’t sell.

If that happens they can either sit there crying about getting their trophy, or cancel the auction and undercut.

(edited by illgot.1056)

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Posted by: Aeri.5738

Aeri.5738

1c undercut is no problem in my opinion, the real problem is greedy people who destroy the prices for good items.
I have a little example attached.
As you can see, people undercut themselves by 50s in 1 step.
That’s just plain stupid and the item lost value of ~50% in a few steps.
People need to learn how to sell items…

PS: there where buying orders of ~2,50g before that…

Attachments:

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
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Posted by: Waraxx.4286

Waraxx.4286

Q: what is the value of a Item in a free market?
A: whatever that someone is willing to pay for it. not more nor less.

that concept is quite easy to understand. And if nobody is buying something at a certain price that mean that nobody want it at that price therefore the prices must drop or the value of the item must increase otherwise nobody is going to buy it… ever. what you an witness in that picture is the price dropping. If the value of the item is higher than the price of it then the things will get sold eventually and stabilize after a while.
however, sometimes the price of something might be below/above the value of the item. in these situation if new sellers/buyers would like to sell/buy something they sell/buy the item (possibly a long way from the real value)without them knowing that the price is below/above the value and therefore losing money. and those who know the value of the item makes money. this is bad because it discourage casual gaming, and so far gw2 in pve is a very casual game. and i think that is what the Anet want.

If you followed my discussion you can see that both situation ( market moving to fast / market moving to slow) is the same essential problem: the market moving in the wrong speed. therefore both of them are a problem on none of them are. and i believe both is a problem. but you cant do anything to stop the market moving to fast. cause we cant put up limitation of how much one can undercut. but we can set limitation to how little one can undercut with.

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Posted by: Sdric.8526

Sdric.8526

Bots mainly farm materials.
They always take the lowest listening in order to make their materials money.
Impatient people tend to underbid prizes in order to make fast money.
In the long run, whenever those two will meet , the prize will go down.
It’ll end when either all bots are banned, or people won’t underbid bots anymore since farming materials for money just isn’t worth it.

Bots are a perversion.
They need no break, no sleep and work 24/7.
They simply flood the market.
( => Sell more than non-virtual-people can buy)
Microeconomics says you’ve got to match the market price, else people won’t buy from you.

There’s our vicious circle downwards.
———————————————————————————————————————-
We need an intervention by Anet.
While a state influencing the market most often is bad for economics in real life,
in GW2 there has to be a “balance-weight” to the bots to remain market status quo and a healthy economy.
I repeat: bots are a perversion which doesn’t exist in real life.
Offer=demand doesn’t apply to a market flooded by bots.
It’s like 24/7-working units who don’t need rest and work for less than minimum-vague forever.
Players simply can’t compete with that.

——————————————————————————
One could say it’s a matter of opportunity cost:
Players will farm materials as long as they get more money by it than farming events.
Since bots make the material prizes drop more and more people will stop gathering materials.
A normal market would balance itself, there would be more offer than demand.
Sadly bots can handle nearly the whole offer-section on their own.
So “player-demand” in the end will equal “bot-offer”.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

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Posted by: Jestunhi.7429

Jestunhi.7429

1c undercut is no problem in my opinion, the real problem is greedy people who destroy the prices for good items.
I have a little example attached.
As you can see, people undercut themselves by 50s in 1 step.
That’s just plain stupid and the item lost value of ~50% in a few steps.
People need to learn how to sell items…

PS: there where buying orders of ~2,50g before that…

Just to confirm, you see the “greedy” people as being those willing to sell at a LOWER price?

In a thread full of people complaining that people are undercutting by too little you are complaining that they undercut by too much?

And as for “People need to learn how to sell items”, I suspect theirs will sell considerably quicker than the ones priced higher. I’d say they know exactly how to sell things.

SoE have finally been knocked off the top spot
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!

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Posted by: Waraxx.4286

Waraxx.4286

Bots mainly farm materials.
They always take the lowest listening in order to make their materials money.
Impatient people tend to underbid prizes in order to make fast money.
In the long run, whenever those two will meet , the prize will go down.
It’ll end when either all bots are banned, or people won’t underbid bots anymore since farming materials for money just isn’t worth it.

Bots are a perversion.
They need no break, no sleep and work 24/7.
They simply flood the market.
( => Sell more than non-virtual-people can buy)
Microeconomics says you’ve got to match the market price, else people won’t buy from you.

There’s our vicious circle downwards.
———————————————————————————————————————-
We need an intervention by Anet.
While a state influencing the market most often is bad for economics in real life,
in GW2 there has to be a “balance-weight” to the bots to remain market status quo and a healthy economy.
I repeat: bots are a perversion which doesn’t exist in real life.
Offer=demand doesn’t apply to a market flooded by bots.
It’s like 24/7-working units who don’t need rest and work for less than minimum-vague forever.
Players simply can’t compete with that.

——————————————————————————
One could say it’s a matter of opportunity cost:
Players will farm materials as long as they get more money by it than farming events.
Since bots make the material prizes drop more and more people will stop gathering materials.
A normal market would balance itself, there would be more offer than demand.
Sadly bots can handle nearly the whole offer-section on their own.
So “player-demand” in the end will equal “bot-offer”.

I could’t agree more. the bots are a serious issue and MUST be dealt with. and if we are to have bots in the game A-net might just have to go in and do something in the tp. however, please note that Anet is doing some serious stuff about botters. a few days ago this forum got quite a few threads like “T5/T6/ecto prices are spiking. why ?” and A-net went in and said that they had banned some bots. And before that people could only hope that they would do something against botting, but now we can see results from it. meaning that we will see a almost-bot-free game in the future.

And please stay on topic. this problem are mainly for things that are not farma-ble. like weapons. the -1c undercut isn’t a problem for materials because they are being bought / sold in mass-quantities.

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Posted by: Ninjah.6298

Ninjah.6298

Post your items at peak times. Then you can undercut.

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Posted by: Ardrea.7045

Ardrea.7045

I don’t see 1c undercutting as a big problem. I get undercut on bids a lot, and in turn I reciprocate. Sometimes, if the price has drifted down far enough on something I was trying to outwait for a sale, I take the loss and re-list it, often undercutting someone else by 1c. I also post bids, and “overcut” others by 1c, and in turn get hit myself. It seems to me that sometimes on the bidding side it gets silly, with rapid bid/remove/re-bid 1c-overcutting people often. Maybe some small bidding fee (1%, or 1c, whichever is higher?) would put a break on rapid one-over rebidding, it would add up.

All this does grant an advantage to those who have some time to watch the market; and yet even if you’ve been undercut bids still usually fill, and sales go through. The daily volatility in prices rewards patience, and for those without patience, one can usually buy at list, or sell at offer.

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Posted by: TravisTrout.6803

TravisTrout.6803

1c undercut is no problem in my opinion, the real problem is greedy people who destroy the prices for good items.
I have a little example attached.
As you can see, people undercut themselves by 50s in 1 step.
That’s just plain stupid and the item lost value of ~50% in a few steps.
People need to learn how to sell items…

PS: there where buying orders of ~2,50g before that…

Ugh, I hate it when I see this happen. I find myself asking, “Why did you do that?” Why 50s? If you just wanted yours to sell first, 1c will do the trick.

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Posted by: Jarl.8607

Jarl.8607

If getting undercut is a problem for you, you should set your prices lower so that it sells faster.

Or….if someone is willing to do that, why should the buyer be forced to pay you a higher price just because it is more convenient for you?

I doubt you’ve read the wall of texts if put up here, and i don’t blame you for it. But read them if you want to comment.

And if you have read the walls of texts, you clearly haven’t understood them.(no offence)

and i will also ask you this question:
Do you consider 1c to be a price change when we are talking about items that are worth more than 1g? ( it’s a price difference less then 0.01%)

I read the whole thread then. I understood them (the wall of texts). Then I let this sit for a while.

Yes, 1c is a price change regardless of the original price, be it 10c or 10g.

Since my original reply, I have bought and sold thousands of items. I made gold doing it. My stance has not changed a bit. There is no issue with people being able to undercut you by 1c.

Engineer – lvl 80 – Tarnished Coast

(edited by Jarl.8607)