to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
I’m not going to talk about precursors or inflation directly here, but something that strikes me as peculiar is that one of the few fixed costs of a legendary are the Icy Runestones. It was a 100 gold sink back when Dusk/Dawn were 100-150 gold, and it’s a 100 gold sink now when they are 1000-1500 gold.
Would more Icy Runestones be enough of a gold sink to keep prices more steady? Would it raise or lower the overall cost of a legendary weapon? What items would get affected the most by such a change? Would this sink take too much gold from the hands of more casual players not aiming for a legendary weapon (moving part of the sink from those players to the NPC)?
if icy runestones were increased to 10g each, then less legendaries would be made, so less demand for precursors, so precursor prices would go down.
if icy runestones were increased to 10g each, then less legendaries would be made, so less demand for precursors, so precursor prices would go down.
Yeah, but maybe that’s too late … everyone and their moms too have legendaries now.
I think 10 might be at least a bit on the steep end (~1/3 of the cost instead of ~1/30 with current prices), although it is equivalent to the 1000 runestones I posed in the title.
Would there really be fewer of them, or would the costs from precursor/t5/t6/lodestones adjust themselves to keep the price more or less the same?
The backlash would be untenable for Anet. There will be the cries of “but they got theirs for 1g each! Why do we have to pay <insert higher value here>?!” QQ!
If Anet had done this to begin with, then the prestige of legendary items would be understandable but as it is now, anyone can raise the 100g in a short time with little effort to obtain those runestones
if icy runestones were increased to 10g each, then less legendaries would be made, so less demand for precursors, so precursor prices would go down.
Yeah, but maybe that’s too late … everyone and their moms too have legendaries now.
I don’t.
First ANet has to actually decide what a legendary is supposed to mean to them and in the context of the game. Then you can decide on appropriate resource requirements. The current batch of legendaries only seems to be good for showing off how good of a farmer or TP player you are.
the requirement should’ve been xxxx lvl of wvw, some sort of animal shark and above in pvp to be able to make a legendary. Then, gw2 might be an e-sport.
the requirement should’ve been xxxx lvl of wvw, some sort of animal shark and above in pvp to be able to make a legendary. Then, gw2 might be an e-sport.
That joke didn’t work at all.
the requirement should’ve been xxxx lvl of wvw, some sort of animal shark and above in pvp to be able to make a legendary. Then, gw2 might be an e-sport.
That joke didn’t work at all.
Maybe not, but could have been cool if a high number of achievement points were required to actually craft ‘em. (And I say this as someone who just hit the 5k mark, so I’m not in the 10,000 club or whatever). That would feel a bit more legendary … and possibly drive precursor prices down? Dunno.
You know what would really drive prices down? If people stopped buying them at the prices they’re currently selling at…
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