A GDP?
This isn’t anything “required” by any standard, but… if you look in an almanac, or around a few government websites, you can find a listing of the Gross Domestic Product of many, many nations.
Wouldn’t it be cool if there was something like that for GW2? This is one of those hidden variables, and I’ve always wondered if Anet is monitoring how much gold is in the economy, and how much gold the average player has. If they are, wouldn’t it be cool to know that stuff?
They dont’ want you to know 1% of the population control half the world!
This game’s economy is more and more like real life.
If you mean gold only, that probably more related to M1 and M2.
GDP of the servers would be fun.
But flippers would compose half of the GDP. I dont’ think it’ll show very much.
kind of joking about that. But it is kind of wierd Italy try to add money from Mafia into GDP to make it look better.
what would it measure? how many items are found and sold to merchants? salvaged for materials? crafted and sold on the TP? crafted and MF’ed? would TP flipping be included in any way?
GDP is usually a measurement of what is produced, which is great for RL, but less definitive in video games where 10 gold ore → 5 gold ingot → 1 gold band + 1 gold setting + 1 lump of amethyst → amethyst gold ring, which is then salvaged into 2 gold ore and maybe a lump of amethyst.
JS does have info about how many eternities are bought, how many ectos are salvaged, etc. every now and then you can trick him into giving us a tidbit of that info.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
Actually gold per player hour would be an interesting stat. That’s gold injected into the game from drops or vendors.
Problem like something like GDP is unlike the real world, active population changes wildly depending on external influences (finals, new baby, World Cup).
RIP City of Heroes
M1/M2 would be interesting. Just how much gold does the players own in their pocket/guild bank in the GW2 world.
John Smith surely uses metrics comparable to GDP to evaluate the health of the game’s economy across several dimensions.
In his shoes, I probably would not choose to share them.
- Publishing some specific stats might have an undesirable impact on the economy. Other stats might be too useful for gold sellers.
- Publishing only a few stats tends to give undue importance to those numbers — despite any caveats given, people will will mistakenly draw conclusions that are then hard to dispel.
- The data is probably available in a form useful to JS and his colleagues; it would probably take considerable work to make it publishable in a form digestible for the majority of players.
I’d love to see this sort of data, but I think JS would already be posting stuff like this if it were both easy to do and likely to be of use to the community.
edit: changed misspelled word to “evaluate” to address the kitten filter. (Although: funny result in original, I don’t think JS kittens the health of the game.)
(edited by Illconceived Was Na.9781)
John Smith surely uses metrics comparable to GDP to kitten the health of the game’s economy across several dimensions.
In his shoes, I probably would not choose to share them.
- Publishing some specific stats might have an undesirable impact on the economy. Other stats might be too useful for gold sellers.
- Publishing only a few stats tends to give undue importance to those numbers — despite any caveats given, people will will mistakenly draw conclusions that are then hard to dispel.
- The data is probably available in a form useful to JS and his colleagues; it would probably take considerable work to make it publishable in a form digestible for the majority of players.
I’d love to see this sort of data, but I think JS would already be posting stuff like this if it were both easy to do and likely to be of use to the community.
+1
probably the same reason Anet wont’ release how many players still play their game.
if they release information, probably just get more people complaining and maybe misunderstand the information in the wrong way to complain more.
I don’t want player statstics but what about a gdp for Divinity Reach, Hoelbrak, LA, etc?