A Rational Explanation for Price Increases
I think one thing that breaks any kind of real economic speculation about well, getting resources, and putting resources in the market, is the RNG factor. Sure players love being noticed, but I think we love being lucky way more.
Mystic forge really changes any sane look at economic factors in game. Of course higher ups are the ones putting more into the system (e.g. endgame zone farming, crafting for 400 in smithing, jeweling, etc,) that adds a lot … but salvages/ putting things into the forge (both which have added benefits, just not economic), add a game element that really breaks any true economic speculation . . .
How, for example, does a player that does not buy gems, does not trade gold, but farms the game for mats to put into the forge, add an element to the game? It’s a classic RNG set up when that player say farms some exotics from Orr and puts them all into the forge and gets a precursor. That would be a huge amount of profit.
But, on the other hand, lodestones are a perfect example of something to farm for in game that would be a projected, replenishing and diminishing cash and supply. Hard to get, higher cash. Fractals is good for the economy in this sense, because we would not have much of an economy without added opportunity. And the added opportunity adds to our interest right, adds to our cost. However, In the end I think the economy comes down to a crazy balance that really can’t be managed by any standard economic practice, because of an RNG lottery mechanic, WHILE getting gold from steady sources here and there.
From my perspective, food is the steadiest source of economic trade in game. Other than that, I’d say there would be more supply/demand were tokens from dungeons no longer account bound, which would be pretty steady because getting any great ITEMS from dungeons is so lacking as it stands (low RNG, stronger economic system).
(ed. What exists is a mix of economy and RNG, it’s the MMO world, not the real world. So, really, players can achieve something really great by playing the game, and not even touching the market, but suddenly be thrown into the market if they get their hands on something they can sell to fund for what they’re goin for in the long run… Unless the game was totally built off of some cash shop to get precursors, lodestones, clovers, etc, e.g. pay for packs, Thank —- this isn’t that, we have a pretty classic GAMING economy).
(edited by Lunar Corporation.5720)