Adjusting auction prices?
Hi,
1. – I am wondering if there is a way to adjust an auction price. I put an item up last night, paid the 5% fee, but I have been undercut severely this morning. Now I would like to re-list the item, but I do not want to pay the 5% fee again.
2. – Is there any way to edit an auction that is already up?
3. – Should there be if there is not?
1. No. Sorry.
2. No. Sorry.
3. No. If you remove the risk associated with posting auctions then you will cause mad fluctuations in the economy. Take the 5% fee as a loss and now that you know better you will make a more determined approach in assuring that you post at the prices that make the most sense to you.
This makes for a more, but not perfectly, rational market and longer-term stabilizes prices. You do not want the disequilibria that comes with having rewards with no risk associated with them. If you want an example of that read up on United States economics for the past 30 years and our current state of them. “Irrational exuberance” is a good place to start.
Thanks for the response and good information!
Thanks for the response and good information!
Hey, you’re welcome! Doing my small part to have a well-informed and happier community.
Thanks for the response and good information!
Hey, you’re welcome! Doing my small part to have a well-informed and happier community.
Thanks for that response! Very well said.
Thanks Janson! I do what I can!
No, and you shouldn’t be able to. Here is why:
If you are allowed to change the price without the need to relist it again, people would post the item up for as low as possible so their 5% fee is also as low as possible, then up the price immediately to the market value of the item in order to get around the 5% fee as much as possible.
That doesnt make sense to relist items for a price. In real world it cost more money and someone would come out with a free relist option and everyone would go to them to sell. Now in a game to you have an item and it cost you to relist means you as the seller of said item would end up less and less money if the item never sells.
That doesnt make sense to relist items for a price. In real world it cost more money and someone would come out with a free relist option and everyone would go to them to sell. Now in a game to you have an item and it cost you to relist means you as the seller of said item would end up less and less money if the item never sells.
That’s why for the most part the Trading Post is a waste of time. It’s good for selling mats, but that’s about it. Anything else you might want from it can be found much cheaper in other ways. There are a few exceptions, but so far I’ve made plenty of money by doing 2 things.
1)
If I can’t use it, I vendor it. Don’t bother salvaging it unless you will make more off what you might get than you can make selling it to the vendor.
Example a sword might give me 2 iron ore, but I can sell it for 35 copper. Iron ore right now sells for 11c each. You also have to take off 4 copper because each use of the salvage kit (basic) is equal to 3.5 copper. Each use of the fine is worth 12 c roughly. So if you were to use a fine salvage kit on an item and only got say you got 4 iron ore off it. You would need to make at least 64.5c off it to make it even. Most of the time that won’t happen. People end up wasting money by listing items. It’s similar to D3 where it was a loss of money to pick up white items.
2) Don’t bother crafting armor/weapons until max level. There are plenty of free (karma) items available while leveling. Sell the mats for a hefty profit. My first gold was made selling copper, and wood gathered while leveling. When I hit level 20 I had almost 3g saved up. There was absolutely no need to craft a single thing.
doyoulol.3524
Hence you need to think about how much you want to price the item you want to sell. Higher profit, higher risk of not selling. It makes perfect sense.
GSSBlunaspike.4153
TP is for people who wants to sell something, and for someone who wants to buy. If you’re trying to sell something that no one wants, problem is not with TP, but with the item. Also, a-net never intended crafting to be profitable…You can also guess by how easy it is to level it to max.
You will get undercut, just let the item sit for an afternoon and see if it sold. Check the market, if there are 5-10 people under selling you, take your item off the market and either wait for late night when things slow down and the market rises, or undercut them by a significant amount and force them to either buy you out or under cut you making them lose a larger profit margin that what the market will sustain.
BTW, I do this constantly and make about 2-3 gold an hour selling a lot of items with a slim profit margin (10-30%).
In a conversation tonight with some guild mates I heard several folks indicate that they had gotten less than expected for their sales. They listed a price of specific items (+ the fee), although accepted at the time of placement, when they received their funds for those sales it was less than the listed price (- the fee) that was accepted at placement.
For and example: Joe placed an item on the market at 1-silver 5-copper with the understanding that the 5-copper was the fee for the listing. However, when the item sold he got less than the 1-silver (after fee taken out) than expected. He mentioned this had happened to several of his sales recently.
What I want to know is why is this happening? Is there a malfunction in the calculation on the market?
In a conversation tonight with some guild mates I heard several folks indicate that they had gotten less than expected for their sales. They listed a price of specific items (+ the fee), although accepted at the time of placement, when they received their funds for those sales it was less than the listed price (- the fee) that was accepted at placement.
For and example: Joe placed an item on the market at 1-silver 5-copper with the understanding that the 5-copper was the fee for the listing. However, when the item sold he got less than the 1-silver (after fee taken out) than expected. He mentioned this had happened to several of his sales recently.
What I want to know is why is this happening? Is there a malfunction in the calculation on the market?
you do know there is a 10% tax taken out of the money made from the sale?
Or are you talking about more than the 5% and 10% tax?
No, and you shouldn’t be able to. Here is why:
If you are allowed to change the price without the need to relist it again, people would post the item up for as low as possible so their 5% fee is also as low as possible, then up the price immediately to the market value of the item in order to get around the 5% fee as much as possible.
There is simple solution, like in EVE.
To lower price of the sell order, you need to pay small fixed fee(like 10c).
To rise price of the sell order, you need to pay percetange, so it should be equivalent to a placing new order for that price.
Problem solved.
As for now, TP only useful for speculating, and it’ll stay that way without a fix.
On a sidenote, don’t be overly concerned about being undercut. With this being a global economy, items go up and down in price rather frequently. I’ve found myself to be undercut severely at times, only to come back the next day to see that the price has gone back up to higher than what I posted it and my items have been sold.
Find a good median, and don’t be afraid to post items a little bit higher than what the lowest price is at the moment. You have a large amount of people buying, and with patience most items will sale.
On a sidenote, don’t be overly concerned about being undercut. With this being a global economy, items go up and down in price rather frequently. I’ve found myself to be undercut severely at times, only to come back the next day to see that the price has gone back up to higher than what I posted it and my items have been sold.
Find a good median, and don’t be afraid to post items a little bit higher than what the lowest price is at the moment. You have a large amount of people buying, and with patience most items will sale.
Sure. That’s why i have 30 green crafted items, which i can’t sell for week.
Actually, for a game with non-destructible items, demand for such items is low, and destination of the price for such items is floor.
IF they are going to have an artificial floor price, THEN they need to put the floor at ((vendor price) PLUS (15% vendor price) PLUS (1c))
instead of just (vendor price).
I can but dream….
It is actually harder to speculate in this game due to the larger market and 15%…
no it’s not… just keep buying all the stuff that people put up at a loss, a year from now (or sooner) there will be demand and you will make a killing with your 250k+ ‘whatever’ commodity…
Meanwhile YOU can force the market down to the artificial floor and rake stuff in to sell later. Worst case scenario? You are out money now, but in the end you break even.
It is actually harder to speculate in this game due to the larger market and 15%…
Harder than what? Trying to sell crafted items without ability to lower price of the sell order, with price for those items will eventually fall to floor?
Really, speculation is not so easy, but it’s only way to get gold. And it is much more fun, than grinding. Compared to a broken crafting(selling crafted items, to be specfic), that’s only alternative. Or, you can always put hundred of $ in the game
I say harder, not impossible. The higher transaction cost and market participants than other games makes it harder to corner the market and move prices. Crafting is broken to those who thinks they can make big money from it…in which that wasn’t what the dev wants, and at least clearly stated in the strategy guide. Even if you don’t know that, it is pretty obvious that you won’t be making money crafting since it is so easy to max hence many people can do it.
I say harder, not impossible. The higher transaction cost and market participants than other games makes it harder to corner the market and move prices. Crafting is broken to those who thinks they can make big money from it…in which that wasn’t what the dev wants, and at least clearly stated in the strategy guide. Even if you don’t know that, it is pretty obvious that you won’t be making money crafting since it is so easy to max hence many people can do it.
Funny.
So, if not for profit, then why craft at all?
Few reasons i can think of.
To level up. To make some items for yourself and friends(or|and guild).
For fun – costs too much.
And that’s why the one thing TP is good for – speculating. And it will stay that way.
doyoulol.3524
Hence you need to think about how much you want to price the item you want to sell. Higher profit, higher risk of not selling. It makes perfect sense.GSSBlunaspike.4153
TP is for people who wants to sell something, and for someone who wants to buy. If you’re trying to sell something that no one wants, problem is not with TP, but with the item. Also, a-net never intended crafting to be profitable…You can also guess by how easy it is to level it to max.
My point was that there is no need to even bother trying to sell most items. You will lose out in the end. It’s far more efficient to simply vendor most items.
I do agree that crafting is not for profit. I know some people might think that if they came from other games. The way GW2 is set up though crafting seems to be a huge money sink. Which is fine for people like me that are making a good amount of gold off it. I like the way they have things now though. There is absolutely no need for me to craft armor/weapons, and I’m usually ahead of the people that do. Which brings up the problem they have with stats on gear anyway. Example: my level 43 blue is better than someones crafted 45 blue, but that’s another topic.
Was just suggesting to the OP to not even bother with the trading post as it’s going to end up costing him money. Just my opinion though.
To the comments about making a profit off of crafted gear.. do not expect to. Since everyone can craft in every crafting profession the TP will always be flooded with gear and the prices will probably stay just 1 copper above merch price indefinitely. The base mats used (wood, leather, cloth, and ore only) will probably remain less than the merch price for the finished product (minus consumables).
Inspiration is only as good as it’s interpreter
Actually, I have made over 16 gold on crafted gear. I consider that a profit.
Not impossible to make profit crafting…just takes more tact to either sell it at a higher price, or lowering your cost. Buying mats at lower cost is not the only way to reduce cost… Also, I profit from speculating the craft market only because some people is impatient to wait for their crafted goods to sell.
In a conversation tonight with some guild mates I heard several folks indicate that they had gotten less than expected for their sales. They listed a price of specific items (+ the fee), although accepted at the time of placement, when they received their funds for those sales it was less than the listed price (- the fee) that was accepted at placement.
For and example: Joe placed an item on the market at 1-silver 5-copper with the understanding that the 5-copper was the fee for the listing. However, when the item sold he got less than the 1-silver (after fee taken out) than expected. He mentioned this had happened to several of his sales recently.
What I want to know is why is this happening? Is there a malfunction in the calculation on the market?
you do know there is a 10% tax taken out of the money made from the sale?
Or are you talking about more than the 5% and 10% tax?
I assumed the posting fee included that. I did not see any other cost listed anywhere that I looked. So if AN has implemented a tax on profits, I would like to see where that is actually posted. That would probably answer the questions. So it appears there is something missing if so many folks are unaware of additional hidden tax over and above the listing fee.