Applying Magic Find To Containers
I still believe that the drop of crafting mats was never affected by MF, so there is no
need to make those bags affected by MF. And everything that drops weapons or
armor is not tradeable .. afaik.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
To discourage unintended farming, more and more events now have awards which are given on completion and put into containers. Unfortunately, that even further discourages investing into Magic Find, as well as punishes loyal players who have been in the game for a long time.
I dont see where exactly the problem is. People who built up their mf until now, did so while knowing what mf influences (mob drops mainly). Those mobs still drop loot affected by mf, so i dont know where this punishment is you speak of because mf application has not been nerfed, since they got it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I dont see where exactly the problem is. People who built up their mf until now, did so while knowing what mf influences (mob drops mainly). Those mobs still drop loot affected by mf, so i dont know where this punishment is you speak of because mf application has not been nerfed, since they got it.
Not all .. i think personal story mobs for example now also don’t drop any loot much
the same like the mobs in the new living world storys.
But yeah .. Champions in the old areas still drop loot beside the boxes, and that was
the only thing they dropped before the boxes were invented.
Still .. it looks like they will remove more and more traditional loot from mobs, if i
look at what they’ve done to the instances and also the mordrem mobs in Silverwastes.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I dont see where exactly the problem is. People who built up their mf until now, did so while knowing what mf influences (mob drops mainly). Those mobs still drop loot affected by mf, so i dont know where this punishment is you speak of because mf application has not been nerfed, since they got it.
Not all .. i think personal story mobs for example now also don’t drop any loot much
the same like the mobs in the new living world storys.But yeah .. Champions in the old areas still drop loot beside the boxes, and that was
the only thing they dropped before the boxes were invented.Still .. it looks like they will remove more and more traditional loot from mobs, if i
look at what they’ve done to the instances and also the mordrem mobs in Silverwastes.
Good point on the PS mobs, unless that change also happened before mf got account bound. But as compensation for that, they introduced pvp chests, which added functionality to mf.
The LS mobs got introduced after people started building up mf, so they knew that those wont be affected by mf.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The LS mobs got introduced after people started building up mf, so they knew that those wont be affected by mf.
Still .. its a little “unfair” to let people first push their MF, and then suddenly create
more and more content where it doesn’t work.
What would you say if they for example suddenly create zones where you run
around in a generic outfit all the time instead to show the expensive outfit you have
grinded for ?
Or where armor stats suddenly don’t count anymore.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
The LS mobs got introduced after people started building up mf, so they knew that those wont be affected by mf.
Still .. its a little “unfair” to let people first push their MF, and then suddenly create
more and more content where it doesn’t work.What would you say if they for example suddenly create zones where you run
around in a generic outfit all the time instead to show the expensive outfit you have
grinded for ?
Or where armor stats suddenly don’t count anymore.
I just learned not to base my current decisions on unreleased content.
And if I do (speculative trading) and my expectations are not met, i dont complain about it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Personally i also didn’t really complain about it.
In the end its more or less like trying a traditional MMO with gear-grind were they
also invalidate everything you grinded for the last months all the time with every
new expansion/update
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Still .. its a little “unfair” to let people first push their MF, and then suddenly create
more and more content where it doesn’t work.
Don’t be silly. Outside of preventing botting for super easy infinite mf affected loot there has been literally no changes.
I would like it if they would stop throwing guaranteed rares and exotics and ascended at us, and instead apply magic find to everything.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I spend far more time in situations in which MF does apply; I can’t imagine that most people with high MF spend a lot of time in PS or LS.
However, regardless of whether the current situation is fair or not, it’s confusing.
- MF doesn’t apply to containers, unless it’s from PvP.
- MF doesn’t apply to open world chests, unless it’s lost bandit chests.
- MF applies to loot from foe deaths, but story foes don’t “die” (which also affects traits, sigils, etc).
As a result, lots of players aren’t sure just when MF applies and when it doesn’t. I’d prefer for ANet to pick a set of rules and stick with it. (Or if they are trying things out, to let us know, so we can provide appropriate feedback.)
tl;dr I’m not sure the OP is correct that there is a fairness issue (at least: not yet). But there is a consistency problem.
However, regardless of whether the current situation is fair or not, it’s confusing.
Next feature patch : MF was removed from the game because it was too confusing even for veteran players
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
MF affects pvp chests?! o.0
MF affects pvp chests?! o.0
Apparently, the ones which contain the equivalent of mob loot, to make it fair for people who pvp instead of farming pve mobs for the same reward.
I spend far more time in situations in which MF does apply; I can’t imagine that most people with high MF spend a lot of time in PS or LS.
I’ve been paying attention to drop types lately, and I can say that I see a lot of containers outside of PS and LS.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
When daily dungeons and fractals on my mains, I get a bunch of drops from dungeon chests and a bunch of champ bags.
When doing the non-instanced parts of the Living World (new zones), I’m also getting bags on the side of the screen, champ bags from champion events and loot chests in Labyrinth.
I’d say all these things are what people are “supposed” to be playing – not exploits and mindless farming. Still, a considerable amount of rewards from it is immune to MF.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.
And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because they are tradeable on the TP. Therefore their potential value is far higher for people with maxed mf than new players.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because they are tradeable on the TP. Therefore their potential value is far higher for people with maxed mf than new players.
Which redirects us to the initial post suggesting different ways to deal with tradeable containers but applying MF to them.
And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because they are tradeable on the TP. Therefore their potential value is far higher for people with maxed mf than new players.
Which redirects us to the initial post suggesting different ways to deal with tradeable containers but applying MF to them.
I like the status quo, even though I have high MF. I think there should be an incentive to kill all mobs instead of only bosses, to do more than just killing one mob to get the event chest or kill all mobs in a dungeon instead of speed clearing it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because direct drop of crafting mats are also not affected by MF, so why should it
be different from bags ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because direct drop of crafting mats are also not affected by MF, so why should it
be different from bags ?
Direct drops of crafting mats are affected by mf.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because direct drop of crafting mats are also not affected by MF, so why should it
be different from bags ?Direct drops of crafting mats are affected by mf.
I don’t believe it. I’ve farmed quite a lot Arctodus in FGS and noted after each
30 minutes the number of T6 i got, and nothing has changed while my MF
went up from 60 to 200.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because direct drop of crafting mats are also not affected by MF, so why should it
be different from bags ?Direct drops of crafting mats are affected by mf.
I don’t believe it. I’ve farmed quite a lot Arctodus in FGS and noted after each
30 minutes the number of T6 i got, and nothing has changed while my MF
went up from 60 to 200.
Between your subjective opinion and a statement from the Lead Designer, i go with Isaiah.
It does not work on the Mystic Forge, magic find only effects the loot generated from killing monsters. (this includes crafting materials, higher tiers of loot like rares & exotics… etc… )
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I really, really would like MF to effect containers also.
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because direct drop of crafting mats are also not affected by MF, so why should it
be different from bags ?Direct drops of crafting mats are affected by mf.
I don’t believe it. I’ve farmed quite a lot Arctodus in FGS and noted after each
30 minutes the number of T6 i got, and nothing has changed while my MF
went up from 60 to 200.Between your subjective opinion and a statement from the Lead Designer, i go with Isaiah.
It does not work on the Mystic Forge, magic find only effects the loot generated from killing monsters. (this includes crafting materials, higher tiers of loot like rares & exotics… etc… )
Do believe whoever you want .. i will however further say that MF does not affect
crafting mats, and also that crafting mats are not influenced by DR on the other hand.
And that together also makes some sense in my eyes ..
However .. you can now also quote John Smith where he said that DR is nearly
non existant .. however after farming a specific spot for over an hour i personally
note it very well that drops of weapons and armor go noticeable down, while
crafting mats are the same … even after 10 hours farming the same spot.
Also .. wouldn’t it be a strange design when MF only works on mobs from 74-80
on a specific part ? Go kill mobs in lower zones and see if you ever get a higher
tier of mats than what they always drop because of MF. You will never see that.
Level 72 minotaurs in FGS for example will never ever drop T6 no matter how
much MF you have. If MF would work on crafting mats you should even get
T4 or T5 mats from level 5 mobs.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
(edited by Beldin.5498)
When doing dailies on my alts – which means the usual exploration, quests and events around the map – I’m always left with “daily recycler” still not finished, but a considerable amount of bags in inventory.
Those bags however only drop crafting mats that are not influenced by MF. As long
as we not talk about Dry Top or Silverwastes.And why should bags with crafting mats not be affected by MF in the first place, since they make up a considerable portion of drops?
Because direct drop of crafting mats are also not affected by MF, so why should it
be different from bags ?Direct drops of crafting mats are affected by mf.
I don’t believe it. I’ve farmed quite a lot Arctodus in FGS and noted after each
30 minutes the number of T6 i got, and nothing has changed while my MF
went up from 60 to 200.Between your subjective opinion and a statement from the Lead Designer, i go with Isaiah.
It does not work on the Mystic Forge, magic find only effects the loot generated from killing monsters. (this includes crafting materials, higher tiers of loot like rares & exotics… etc… )
Do believe whoever you want .. i will however further say that MF does not affect
crafting mats, and also that crafting mats are not influenced by DR on the other hand.And that together also makes some sense in my eyes ..
However .. you can now also quote John Smith where he said that DR is nearly
non existant .. however after farming a specific spot for over an hour i personally
note it very well that drops of weapons and armor go noticeable down, while
crafting mats are the same … even after 10 hours farming the same spot.Also .. wouldn’t it be a strange design when MF only works on mobs from 74-80
on a specific part ? Go kill mobs in lower zones and see if you ever get a higher
tier of mats than what they always drop because of MF. You will never see that.Level 72 minotaurs in FGS for example will never ever drop T6 no matter how
much MF you have. If MF would work on crafting mats you should even get
T4 or T5 mats from level 5 mobs.
If a higher tier crafting mat isnt on the loot table, mf cant be applied to it. It still does influence though, if you get a trophy or a crafting mat.
And if I want to farm a t2 mat, i farm t2 mobs, if i want a tier 3 mat, i farm t3 mobs and not t2. Why should a t2 mob drop t3 mats? In case of lower tier mobs/mats, mf only needs to influence the droprate of mats, not the tiers.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
To discourage unintended farming, …
Who said farming was unintended?
To discourage unintended farming, …
Who said farming was unintended?
“unintended farming” = “that part of farming which is unintended”.
I think there should be an incentive to kill all mobs instead of only bosses, to do more than just killing one mob to get the event chest or kill all mobs in a dungeon instead of speed clearing it.
Makes sense to an extent.
Still .. its a little “unfair” to let people first push their MF, and then suddenly create
more and more content where it doesn’t work.What would you say if they for example suddenly create zones where you run
around in a generic outfit all the time instead to show the expensive outfit you have
grinded for ?
Or where armor stats suddenly don’t count anymore.
The content where it does not work is the same kind of content where it didn’t work before: events featuring endless spawning enemies, and champion bags. The former is inconsistently applied but generally true enough to be a rule of thumb. The latter has never been any other way.
Both of these situations are overly prized by farmers, become farmed to death, and generally lead to infighting over something or other (usually, some version of who has ‘rights’ to say when and how these things will be farmed. The answer btw is nobody). This is why these things will never change.
If you want your MF to matter, then you need to stop thinking like the typical zerg farmer. Kill enemies out on the fringe, which are governed by different spawning rules and untied to events.
(edited by Sariel V.7024)
I think there should be an incentive to kill all mobs instead of only bosses, to do more than just killing one mob to get the event chest or kill all mobs in a dungeon instead of speed clearing it.
There is, and it is exactly as you have already said it. More drops, which are affected by your MF. But most players value their time more than additional chances to the pittances of copper most monsters carry, the usual 16 c piece of vendor trash you are most likely to receive, or next-most-common the blue or green item you’ll have to salvage to make a few silver off of. No, they’d rather focus on those champ sacks and the single gold they know they WILL get on completion, so why wait to get to that point?
It would help if the minimum dungeon enemy level wasn’t Veteran, and a player could reasonably cut through a few of them like a knife through butter. I know this would hurt the challenge, but it doesn’t have to applied dungeon-wide.
And if I want to farm a t2 mat, i farm t2 mobs, if i want a tier 3 mat, i farm t3 mobs and not t2. Why should a t2 mob drop t3 mats? In case of lower tier mobs/mats, mf only needs to influence the droprate of mats, not the tiers.
So what exactly does MF then do to crafting mats when you farm T2 or T3 mobs ?
For equipment MF works all the time no matter what mobs you kill and for mats
just on 74+ mobs ? Sorry .. but that would be a stupid design in my eyes.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
The LS mobs got introduced after people started building up mf, so they knew that those wont be affected by mf.
Still .. its a little “unfair” to let people first push their MF, and then suddenly create
more and more content where it doesn’t work.What would you say if they for example suddenly create zones where you run
around in a generic outfit all the time instead to show the expensive outfit you have
grinded for ?
Or where armor stats suddenly don’t count anymore.
But sadly they’ve done that too, albeit to a lesser extent. Armors can be turned off by a user and replaced with “generic models” and now we’re playing as other characters in Living Story events where none of our skills, builds, or gear matter. With any luck, the latter issue will be a one-off thing. I understand “one” is not a trend.
The other issue with the actual LS (instanced) mobs is that they don’t build stacks from weapon sigils. Not only did I have to buy two of the same sigils because of the whole “underwater bug” but now they take that investment and make it 100% moot because they don’t work at all. Granted, that’s an issue better left for another discussion though.
Back on topic: I’d like to see Magic Find actually mean something, instead of being lessened over time because more and more drops aren’t affected by it.
And if I want to farm a t2 mat, i farm t2 mobs, if i want a tier 3 mat, i farm t3 mobs and not t2. Why should a t2 mob drop t3 mats? In case of lower tier mobs/mats, mf only needs to influence the droprate of mats, not the tiers.
So what exactly does MF then do to crafting mats when you farm T2 or T3 mobs ?
For equipment MF works all the time no matter what mobs you kill and for mats
just on 74+ mobs ? Sorry .. but that would be a stupid design in my eyes.
It increases the chance of a crafting mat to drop at all.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
To discourage unintended farming, …
Who said farming was unintended?
“unintended farming” = “that part of farming which is unintended”.
That doesn’t answer my question and it’s clear you’re missing a rather subtle point so I will be more direct:
It’s up to the individual to decide if focusing on specific content to make the most of their MF bonus is better value to them than doing content where it doesn’t. That’s not a problem for ANet to fix. If you want your MF to matter more often so you don’t feel punished, simply choose to do content where MF would matter more often to reward yourself.
(edited by Obtena.7952)
To add fire to the crafting magerial drop speculation…
What rarity are t6 mats? What rarity are t5?
MF is a chance to upgrade the rarity of a drop.
Perhaps this supports the claim that rarity does not affect the tier of a material drop?
You guys need to relax. Seriously, magic find definitely does affect the drop rate of crafting mats. Now what I’m about to say is going to sound highly condescending but bear with me, I beg anyone who doesn’t have as high magic find as me to farm Southsun Cove barracudas for an hour and tell me what their drop rates for things are. I have an album for reference to compare whether you get as many drops as I do. For clarification, anything within the red box is what I’ve found during the hour, anything aside from that isn’t (many times I got a lot of equipment drops but chose not to include into the red box to reduce clutter).
I’m interested in hearing your replies and whether you still believe Magic Find doesn’t affect crafting mat drops.
And if I want to farm a t2 mat, i farm t2 mobs, if i want a tier 3 mat, i farm t3 mobs and not t2. Why should a t2 mob drop t3 mats? In case of lower tier mobs/mats, mf only needs to influence the droprate of mats, not the tiers.
So what exactly does MF then do to crafting mats when you farm T2 or T3 mobs ?
For equipment MF works all the time no matter what mobs you kill and for mats
just on 74+ mobs ? Sorry .. but that would be a stupid design in my eyes.It increases the chance of a crafting mat to drop at all.
No this is totally new for me. I’ve always read that MF does NOT increase any
dropchances, just the rarity of dropped items.
Any source for that information ?
The only thing i see here from the wiki are the loadstones and trophys, but they
normally drop so random that i really can’t say anything about that from my
personal experience.
Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes. With a couple exceptions, it does not affect containers (including champion loot bags), chests, or any other source of loot
“Everytime [sic] you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
And if I want to farm a t2 mat, i farm t2 mobs, if i want a tier 3 mat, i farm t3 mobs and not t2. Why should a t2 mob drop t3 mats? In case of lower tier mobs/mats, mf only needs to influence the droprate of mats, not the tiers.
So what exactly does MF then do to crafting mats when you farm T2 or T3 mobs ?
For equipment MF works all the time no matter what mobs you kill and for mats
just on 74+ mobs ? Sorry .. but that would be a stupid design in my eyes.It increases the chance of a crafting mat to drop at all.
No this is totally new for me. I’ve always read that MF does NOT increase any
dropchances, just the rarity of dropped items.Any source for that information ?
The only thing i see here from the wiki are the loadstones and trophys, but they
normally drop so random that i really can’t say anything about that from my
personal experience.Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes. With a couple exceptions, it does not affect containers (including champion loot bags), chests, or any other source of loot
“Everytime [sic] you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
Basically the last sentence of your quote is one of the sources of that information. Another one I already linked, Isaiah Cartwrights quote.
Mobs have several drop table categories, and I think you usually get loot from 0-3 loot tables.
One table usually is coin, one is junk (or trophies) one is a crafting mat of some sort, one is gear in general.
If you kill a mob, you can get nothing, sometimes you get only coin, sometimes only a crafting mat, sometimes coin, a trophy and gear.
First of all, your magic find influences, which and how much loot tables you will be rewarded from, if there are different tiers of loot on the loot table, your chances of getting a higher tier loot rises with your mf.
I think, most mobs only drop 1 tier of crafting mats, according to their level, so magic find cant be applied to a chance of getting a higher tier mat because it simply isnt on the loot table to begin with. The only exception are high lvl mobs because they drop both t5 and t6.
I havent tested myself, IF it is possible ,for example, to get a t3 and a t4 fang from the same mob of the same level.
But drop research of certain mobs that only, for example, exist as t2 and t4 levels, suggests that is the case because the wiki states that they only drop t2 and t4 of a specific mat (fang for example), not t3 and t5.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.