Are bound recipe products bad for everyone?

Are bound recipe products bad for everyone?

in Black Lion Trading Co

Posted by: Nova.8021

Nova.8021

Real serious question here. Well, not that serious, and not even really a question. A discussion rather.

Do you think all of the cactus products being bound to the character/account is a good idea? And or do you think there will be a change to this in the future?

My personal stance is that it eliminates convenience for other players and it is limiting of what chefs can do with their freedom to craft. I crafted the roasted cactus steaks and was rather annoyed that I could not share this with my friends. That seems wrong in the spirit of MMOs. This is also a problem for Amberite right now.

Was Anet right to do this?

Are bound recipe products bad for everyone?

in Black Lion Trading Co

Posted by: Donari.5237

Donari.5237

I don’t tend to use food buffs unless I remember them (I made sure to use the right ones back when I was doing Tequatl, and sometimes I’ll chomp something at the start of a dungeon). As such, my 400 Cooking goes to RP purposes.

So account bound food? Despite being a bit completionist on my master chef, I’m not bothering to buy any of the recipes unless in months to come I find myself with the spare geodes and nothing else I want to buy. Sure I can link the item in chat for RP purposes just by opening my craft panel, but there’s something nifty about actually handing over the picnic food …

For my purposes, ANet was not right.

Are bound recipe products bad for everyone?

in Black Lion Trading Co

Posted by: Lord Kuru.3685

Lord Kuru.3685

Perhaps Anet is losing faith in the TP?

Or they want to get good metrics for the LS by forcing people to play it to gain the new items.

Either way, it is bad for the players.

Are bound recipe products bad for everyone?

in Black Lion Trading Co

Posted by: Mystic.5934

Mystic.5934

they are probably just testing it to see what we think. Personally, I feel that if you made a Venn diagram of everyone that crafts food and everyone that uses food, only 10% or so would actually coincide.
People that craft do so because they like crafting – selling for profit, discovering recipes, etc. People that use food do so because they want a slight advantage because they competitively do something all the time and don’t have time to / don’t want to do with crafting.