Q:
Are some specs intended to be more expensive?
it’s really about supply/demand. Some armor stat sets are in higher demand than others.
I would imagine a combination of power, precision and vitality is more expensive than healing, toughness and condition.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I think the problem is that we dont have prec/tough/condition craft recipes, but they are extremely important for condition based builds and classes, like necros. For example, we still dont have exotic rabid trinkets.
The game just need more options for rabid equipments.
Very simple. All armors require the same set of materials to craft, except for one component. When that component becomes cheaper, so will the armor. It has nothing to do with how good that armor, in fact, is.
If Anet really wanted good stat combinations to be expensive, then Apothecary armor should be practically free of charge, no? Nope, it’s some of the most expensive armor out there. Why? Karka shells. Why is there such a low supply of karka shells?
You need 1000 of them to make:
https://wiki.guildwars2.com/wiki/Ancient_Karka_Shell
And 250 karka shells to make any form of Defensive infusion:
https://wiki.guildwars2.com/wiki/Category:Defensive_infusions
Anet doesn’t “punish” one build or the other. It’s supply and demand, that’s all there is to it.
Yes, it definitely looks like supply is the culprit here.
I’m wondering, though, if this is intentional on the part of ANet. Is there a pattern of some builds just being much harder to gear? Is it a specific design choice on the developers part to make some sets more rare than others?
You’d think that with the way they billed the game, each profession able to build to suit the player’s play style, that you could get a wide range of stat spreads with equal difficulty, but that doesn’t seem to be the case here.
Does ANet intend to funnel players toward glass cannon builds with the prevalence of power/prec/crit% gear so that condition/bunker builds are less common?
Very simple. All armors require the same set of materials to craft, except for one component. When that component becomes cheaper, so will the armor. It has nothing to do with how good that armor, in fact, is.
If Anet really wanted good stat combinations to be expensive, then Apothecary armor should be practically free of charge, no? Nope, it’s some of the most expensive armor out there. Why? Karka shells. Why is there such a low supply of karka shells?
You need 1000 of them to make:
https://wiki.guildwars2.com/wiki/Ancient_Karka_Shell
And 250 karka shells to make any form of Defensive infusion:
https://wiki.guildwars2.com/wiki/Category:Defensive_infusions
Anet doesn’t “punish” one build or the other. It’s supply and demand, that’s all there is to it.
Apoth, Bers, Carrion, Cleric’s, Explorer’s, Giver’s, Knight’s, Valk. Those are the craftable prefixes. This thread is about an uncraftable prefix, Rabid. Supply and demand of t6 items is not in question here
Apoth, Bers, Carrion, Cleric’s, Explorer’s, Giver’s, Knight’s, Valk. Those are the craftable prefixes. This thread is about an uncraftable prefix, Rabid. Supply and demand of t6 items is not in question here
First, the OP confirmed what I stated. I think I know what he meant. Read the following again, to which I was responding:
[…] Compare to "Berserker’s […] it’s actually lost value over the past month.
So, I’m wondering. While ANet decided to let us choose from among several specs within a given profession, do they intend that certain specs are simply more espensive/harder to achieve?
[…] just been watching this particular set and its steady cost increase followed by the recent spike
And yes, I know Rabid gear cannot be crafted. I bought a few pieces myself when the price was low, just because I like the looks and I thought perhaps one day I’d need it.
BTW, there is a way to get a full Rabid armor set for free. Just run Twilight Arbor a few times and you have a full set. As the OP only needs 2 pieces, it should be a walk in the park.
Oh wait, I hope I didn’t just destroy someone’s market
(edited by Buttercup.5871)
Not really much of a dungeon runner, but I’m considering it if the prices on Khilbron’s don’t come down after the holidays.
Still, I’m kinda wondering about the bigger question than “how to get rabid gear”. Is there design intent to keep some builds harder to gear up than others? Is there a pattern of this across other builds and professions?
The holes in the karma gear make me wonder. An adventurer can pick up two of the three karma sets without missing a piece. Scholars can pick up a complete set of Magi gear for Karma, and Soldiers can’t pick up a complete set of anything.
Surely there’s a logic here, but I’m having trouble figuring out what it might be.
I think the problem is that we dont have prec/tough/condition craft recipes, but they are extremely important for condition based builds and classes, like necros. For example, we still dont have exotic rabid trinkets.
The game just need more options for rabid equipments.
Actually, there are rabid trinkets. On my Mesmer I’m using a Rabid Spineguard, a Colossus Fang, 2 Tortured Root, and 2 Plague.
And I find it kind of funny that the OP is complaining about the armor. He clearly hasnt gone jewelry shopping yet.