Arenet says our economy is stable
Whats not stable about it?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It look stable as I never buy anything
6 months ago by Warrior hit 80, full berserker gear = 18g
4 months ago by Guardian hit 80, full berkerser gear = 21g
Last week my Engineer hit 80, full berserker armour = 20g
This week I got my Ranger to 80 and the same armour is now 30g
With the ascended gear and the crazy farming events the price of the materials has skyrocketed with the price of gems.
The economy is far from stable – however I suspect ANet have done this by design. Rampant inflation on essential items sucks more gold out of the game, requires the casual gamers to spend actual money for items rather than transfer gold.
It’s a ploy in preparation of expected upturn in users with the free trial who are not accustomed with transferring gold to gems – so they buy more.
I wonder what happened to the GW2 I played a year ago. Personally I thought 1g = 50 gems was fair and anything less (gem wise) was not worth it. We’ll never see those days again and I no longer see the option of “turning gold to gems” as a selling point for this game. I hope the trial players realize this as well.
Don’t support the Gem Shop, it’s that easy.
I wonder what happened to the GW2 I played a year ago. Personally I thought 1g = 50 gems was fair and anything less (gem wise) was not worth it. We’ll never see those days again and I no longer see the option of “turning gold to gems” as a selling point for this game. I hope the trial players realize this as well.
And I also remember how long it took me to get 1g back then.
That was like an hour of income.
Now it is like 10 minutes of medium casual play.
The Economy is more stable than it’s ever been because this week and next week it actually HAS A PURPOSE.
What’s really out of whack and what people are mistakenly calling “the Econony” is actually called Disparity and it’s been way out of whack since COF got popular. And it affects basically everything tied to rearing & equipping Alts and eeking out any kind of replayability that involves commodities
Here’s some examples:
Dye http://www.gw2spidy.com/item/20323
Blood http://www.gw2spidy.com/search/Vial%5Bs%5D?recipes=0
Rosemary http://www.gw2spidy.com/item/12335
Chili http://www.gw2spidy.com/item/12331
Cotton http://www.gw2spidy.com/item/19741
not even wood is safe http://www.gw2spidy.com/item/19726
…and it literally grows on trees
According to Smith’s own “Median” on Gold generation, the average person has been completely left behind since the end of April and this last couple weeks that divide doubled or tripled.
(edited by ilr.9675)
There are some big changes on the horizon, a lot of people are speculating, of course the market will be shaken up but it is only temporary and it will stabilize gain
“…let us eat and drink, for tomorrow we shall die;.”
There are some big changes on the horizon, a lot of people are speculating, of course the market will be shaken up but it is only temporary and it will stabilize gain
I suspect this is precisely the case. Somewhere in the area of 12-18 hours after any significant announcement, we always see market movement… keep an eye on that a few times and you’ll see how knee-jerk traders can be. I highly suspect nothing more than speculation.
The market will experience some wild swings after announcements; that’s normal.
Once supply and demand find equilibrium; prices will stabilize.
Part of being a speculator is in fact speculating what the future price of a commodity will be in the future.
I don’t think the economy of GW2 is old enough to say as to if it is healthy or not- market trends and stuff are usually only known years after the fact- and whether or not they were good for the economy.
We aren’t all out on the streets begging for coppers- its better to have a means to aquire gold and it to be a little more available, then for only a select few people (those who buy gold) to have enough to comfortably do most anything.
The rate at which gold has increased and so too have prices but prices have not hyper-inflated. Everything seems fine from here.
My moves are fresh, like my groceries.
#TeamEvonforever
Since July 8th, bronze ingot at about 24c to today at 88c, and thats about the same for every other resource. This is a basic resource that is apart of alot if items that also get raised in prices. This is a problem for all the new people coming in.
So yea, economy is jacked up.
Since July 8th, bronze ingot at about 24c to today at 88c, and thats about the same for every other resource. This is a basic resource that is apart of alot if items that also get raised in prices. This is a problem for all the new people coming in.
So yea, economy is jacked up.
Not every single player is a consumer of materials. Many of them are sellers, as evidenced by the sheer amount of said materials on sale.
There is a log of market speculation since the rumors were confirmed about crafting of ascended armor and weapons. Nobody knows which way mats will break so there’s a lot of buying. Also with the Twisted invasion I think a lot of mat gathering had dropped off which hurts supply. Depressed supply means higher prices. Bronze ingots need copper ore.
The supply of copper ore when it’s supply dipped significantly. Price was reasonably stable until supply dropped under 800,000 and started to shoot up when supply dropped bellow 500,000. Supply is under 150,000 now from 1.1 million. That probably has something to do with it as well.
5 bronze ingots for 10 copper ore plus one lump of tin (80c for 10). So one bronze ingot is 1.6c plus the cost of two copper ore. So when copper goes through the roof, bronze ingots follow. At 66c per ore it’s still a loss crafting bronze ingots.
It’ll be interesting if the new TP price of copper will push players back into the low level areas to farm copper while the price is up once the hourly invasions are over.
RIP City of Heroes
Since July 8th, bronze ingot at about 24c to today at 88c, and thats about the same for every other resource. This is a basic resource that is apart of alot if items that also get raised in prices. This is a problem for all the new people coming in.
So yea, economy is jacked up.
A new person can’t afford to buy mats to craft anyways, regardless of the prices so … no, it’s not a problem for them.
As for ‘stable’, that depends on what the meaning is. ‘Achieving equilibrium’ is what I think and we do see this. Anet does admit tomorrow will be a serious destabilizing effect. Sounds find with me. If you farm your own stuff, you don’t cry about economy.
Frankly, who cares anyways? Stable or not, there’s always going to be rich and poor, people with and without a clue how to make money on the TP and stuff like that.
(edited by Obtena.7952)