BLTC Skins must fit character armor type.
Heya, ezd.
Due to the preview screen of the Gem Store only allowing preview of the heavy armor version of the toxic gloves and shoulders, non-heavy armor wearing characters are shown with their armors removed in the Gem Store preview screen. This is the same issue the Radiant/Hellfire achievement armor had that eventually got fixed.
Here are the chat codes for the two items so you can view how they would look with your existing armor since your character is not a heavy armor wearer.
Toxic Glove Skin: [&AgGHvwAA]
Toxic Mantle Skin: [&AgGAvwAA]
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Thank you, StinVec.
Happy to help.
Also, just to give some more info:
- Gloves
- Have 3 dye slots for the bone-spike elements.
- Green ‘Toxic’ elements are not dyeable.
- Black base part of gloves are also not dyeable.
- Shoulders
- Have 3 dye slots for the feather and bone-spike elements.
- Green ‘Toxic’ elements are not dyeable.
Why the green elements (and black on gloves) are not dyeable makes no sense whatsoever, especially at the outrageous 400 gems each.
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It makes perfect sense. They’re meant to represent the Toxic Alliance which has a green glow, not the “glowy pink swirl” alliance.
And I don’t think any glowy effects are dye-able on any armor. None of the fire effects are dyable on any of the fire armor, radiant armors aren’t dyable, the Zephyrite helm glows aren’t dyable… its either not possible to dye them, not reasonable (meaning it could be done but it would be a lot of extra work) or they just don’t want them dyable.
It makes perfect sense. They’re meant to represent the Toxic Alliance which has a green glow, not the “glowy pink swirl” alliance.
And I don’t think any glowy effects are dye-able on any armor. None of the fire effects are dyable on any of the fire armor, radiant armors aren’t dyable, the Zephyrite helm glows aren’t dyable… its either not possible to dye them, not reasonable (meaning it could be done but it would be a lot of extra work) or they just don’t want them dyable.
Your cited examples are not Gem Store armors, they are armors only obtainable from playing the game. As these are Gem Store armors they should be of premium quality to justify the outrageous price for a single piece.
Also, as these are not fully dyeable and are directly related to a Living Story chapter, they should have been awards for meta achievement completion much like the Molten Gauntlets were from Flame and Frost.
Making LS related pieces of an incomplete armor set that cannot be fully dyed only obtainable via an outrageous price in the Gem Store was not a good idea.
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