CoF Polluting Economy?

CoF Polluting Economy?

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Posted by: Swish.2463

Swish.2463

Not sure how the rest of you view the speedy CoF run at this point in time but currently I believe the silver and chest drop rewards either need a nerf for consecutive runs or the dungeon path needs a considerable buff. (not talking about tokens)

With high enough magic find its possible to generate about 1 rare drop per run maybe 2.

4 Rare level 80 items has a 10% chance to generate an exotic item at the Mystic forge.

Exotics can then be sold to create gold revenue or salvaged for pricey materials for crafting. Even level 80 rares can generate these items.

at this time about 6 or 7 runs = 1gold. (Armor repair fee’s included, merched items not)

This is quickly driving up prices on the TP and creating a substantial gap between those below 75 and those able to farm Cathedral of Flames.

{Example: Abyss Dye (the most expensive dye) has risen from 2gold (near launch day) to 3 gold (last week) and is now sitting pretty around 5 to 6 gold and the price is still climbing.}

Currently GW2 does not have enough gold sinks to counter this proverbial Gold Pump.

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

CoF Polluting Economy?

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Posted by: Tom Gore.4035

Tom Gore.4035

And how long does 6 or 7 runs take? 1 gold for such a long haul doesn’t sound very effective to me. I can make the same amount grinding pretty much anything lvl 80 for a couple of hours.

One – Piken Square

CoF Polluting Economy?

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Posted by: AJaZe.2943

AJaZe.2943

at this time about 6 or 7 runs = 1gold. (Armor repair fee’s included, merched items not)

4 runs is 1gold just off the end chest…

CoF Polluting Economy?

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Posted by: Novalight.7568

Novalight.7568

Really 1g off the end chest? How exactly?

I run 140% MF and after 3 runs I get zero drops from mobs. Those 3 runs get me maybe 1 rare item (usually not), 0,05 lodestone per run (have had a whole 2 of them drop so far). So most of my money in CoF comes from completion money and selling the blue/green stuff from the chests (which is like few silvers per chest).

Tbh, I get more loot by doing the event outside CoF (and in that 1 event you kill 10 times as much mobs as in 1 CoF run so by OP’s count he should be getting 10 rares per event…).

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

CoF Polluting Economy?

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Posted by: Swish.2463

Swish.2463

Terribly sorry i didnt have the exact numbers.

These no longer apply after last nights update but..

1 Run 13-20 minutes = End chest Reward of 20+ silver (+any items found – armor repairs) = Average 2-4 gold drops per 10 runs at 50% magic find = Average 1-3 Exotic Rewards per 10 runs at 50% magic find.

Added up to at a minimum of 1g an hour off of end chest alone. Additional Drops generated another 50silver to 5g depending on TP value. (after just one hour of runs)

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

CoF Polluting Economy?

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Posted by: Tom Gore.4035

Tom Gore.4035

So you were right and they nerfed it

One – Piken Square