Does anything actually get destroyed?
I don’t understand ships blowing up, but people actually do use items. Globs of ectoplasms for example are a huge part of the market. People are using them everyday to craft legendaries, or more recently, crafting back items and ascending them, which require huge amounts of ectoplasms. These ectoplasm never enter back into the market, as the items are soulbound. There are many items that follow this same pattern.
In World vs World, things like Siege Golems and Catapults are constantly destroyed. Same thing with keep walls and so on. EveOnline is a predominantly PvP game (I can’t think of any actual PvE off the top of my head), so it would make sense that WvW is where you’d see such destructible investments.
It’s a little bit of a moot point to be comparing apples to oranges, anyway.
Men of Science [MoS] – Tarnished Coast
Ok. the answer is with soulbinding. I understand that it requires resources to craft things, but that was not what I was referring to. In Eve, the ships are the last in the line of production, so once they are destroyed in order to recreate the ship you need to go through the whole line of production again. So in order to sustain complexity it requires a rate of resource extraction. Similar to the second law of thermodynamics.
So my next question would be what happens when most people have these soulbound weapons (As in they have reached the final tier)? will it be far enough into the future that Anet will have updated the game to have more of these items but with better stats?
So basically once Anet introduces new items, the value of all old inferior soulbound items diminishes if you own it?
I’m just trying to understand the scenario of the late game, as I have never been able to venture that far.
Maybe the point is that skins can be accumulated. They don’t need to be destroyed or “out-dated” if they can be collected as well…
EVE is a sandbox type MMO and GW2 is a theme park type mmo. Unfortunately it is near impossible for a theme park mmo to have an economy as dynamic and realistic as a sandbox one, but imo the trade-off is worth it that theme park mmos tend to be a lot more fun and less like work (and you don’t have to make up your own goals to have a good time).
Endless Petrification Tonic
good point jabberwock.
Items are destroyed when you transmute them with a new skin.
Rares are also destroyed when you sell them to a vendor after you upgraded to exotics.
Always carries a towel – Never panics – Eats cookies.
99% or more of the resources you gain in GW2 (that includes loot drops) will be destroyed by vendoring, salvaging, crafting or throwing them into the Mystic Toilet.
The remainder are items with skins that players want to use longterm, bought with dungeon tokens, karma, gold or crafted. They’re permanent until the player decides a different look is preferrable or combines it through transmutation with a different item for stats or looks.
Basically, it’s like you have to build 100 small ships and fly them into a sun to get a dreadnaught or something.