Effects of the SW farm.
The exotics from the bandit bags (for example Bonetti’s rapier) got nuked.
With the logs – I’d guess that since so many people are getting more dragonite/empyreal easily, that there are more people making ascended weapons in the near term. I.e. people needed, say, 200 more dragonite, and they got it from this farm. Now they are quickly pushing to make the spiiritwood & deld ingots. Spiritwood has moved up in price, deldrimor ingots have also had a mild increase. Soft logs are the biggest pain in the kitten in this process, because you need 4 per plank, but all of the logs plus iron and plat have moved up a bit since the patch. There may be similar effects with the armor components – wool in particular has moved up.
People wanted silk cheaper and now they have it
Soft wood is up in price due to people crafting Bandit Weapons.
Soft wood is up in price due to people crafting Bandit Weapons.
People actually buy them? when you can get the entire set for 5000 karma that seems kind of silly…
You can buy all the land-based weapons with karma from the WvW vendor yes, however the vendors do not offer the underwater weapons and thus it is required to craft/buy them via TP.
Aside from the exo jewelry issue, I’d say that everything here is a good thing.
I guess I better hop on the wagon before it’s wheels fall off.
Aside from the exo jewelry issue, I’d say that everything here is a good thing.
I’d agree. Not sure what the long term effects will be. I’m assuming it will be nerfed today in some total nuked approach that Anet likes. It will be interesting to see if things bounce right back or are slow to recover.
I’m getting the feeling that Anet already has a fix for it and has had one since before the weekend. They’re just letting prices drop a bit before making the fix go live.
/tinfoilhat
Silk actually get awarded 3 ways, once from the bandit chest directly, then a chance from the embroidered coin purse (not sure if the level of the character opening them influences what tier cloth you get for both) and salvaged gear from the coin purse.
Even though all other tier cloth scraps are also awarded, it seems they dont drop as much as silk, most propably due to the increased demand for them now, as silk gets cheaper.
Fine and rare mats already dropped quite a bit in the lab, i guess its anets way of trying to make precursors a little cheaper to forge.
Ambrite also hit vendor value.
Exquisite jewels dropped to around 20-30% of crafting value as well, due to the twister-trinket-salvage-extra-bonanza.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.
I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.
another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.
50 is best.
another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.
50 is best.
Makes sense, but the cotton won’t go astray. (Guess who’s hording cloth for her ascended? haha)
Just remember what happened and how the economy reacted in the six months prior to the addition of ascended armor and then weapons. We are still supposed to get ascended jewel crafting and ascended chef recipes. This could just be a necessary prelude to long term stability.
another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.
50 is best.
Makes sense, but the cotton won’t go astray. (Guess who’s hording cloth for her ascended? haha)
Easier to get too much linen and buy the cotton you need. I use a level 55 for linen.
What’s the best level to use though? 50 or 55 or it dont’ make much difference.
find it quite annoying to level a character to 50 just to open chest.
(edited by laokoko.7403)
You forgot Bonettis Rapier. It went from 80g peak price (30 days) to 6g. This also affected the bloodlust sigil which went from 10g to 6g.
Think Anet forgot to add some item sink like they had in Boss Blitz to counter all the champ bag inflation.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.
>>=<
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.
Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
I agree that, with the exception of the Exotic jewelry market, these are all good changes. Demand was constantly outpacing supply, resulting in prices just climbing ever higher. Now things have been brought back in balance, if likely only temporarily. I took advantage of the past week to stock up on all the Ambrite I’ll ever need, as well as picking up Bonetti’s Rapier for cheap, and crafting as much Silk Weaving Thread as I could afford.
I also don’t think the recent nerf to the Bandit chests will change things that much either. I suspect what we’ll see now is the chest farmers switching tactics from simply hanging around Amber 24/7 to instead moving in a circular rotation between the Forts, doing the events, opening all the chests, and then moving to the next Fort. By the time they come back around to the first Fort, the first chests will likely have respawned.
Think Anet forgot to add some item sink like they had in Boss Blitz to counter all the champ bag inflation.
They probably didn’t think the farm would be as profitable as it has turned out to be.
Linen with a level 57 was beautiful. Got a nice ascended Knight’s armor chest at the same time. Loot tables looking good.
Bonetti back up to 13g last time I checked.
Deflation rocks the world..
What’s the best level to use though? 50 or 55 or it dont’ make much difference.
find it quite annoying to level a character to 50 just to open chest.
I level in EotM. It isn’t always mindless zerging, sometimes it is painful and sometimes it is hilarious. The best part are all the champ bags I have once I hit my level. Those are beautiful.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.
Think about how things would be if everything sold for vendor price.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.
Think about how things would be if everything sold for vendor price.
80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.
Think about how things would be if everything sold for vendor price.
Are we talking everything? Up to and including Precursors? That would sound like a game where scarcity was completely eliminated. It would be a paradise for a player like me (since I get my gaming enjoyment primarily through content completion and story/lore), but I imagine it would also alienate many other players who like the feeling of uniqueness and/or superiority that rare gear brings.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.
Think about how things would be if everything sold for vendor price.
80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.
Low vendor pricing encourages TP use which is the primary gold sink instead of a gold faucet which is what vendor buying is. Same reason rewards are primarily RNG, get players to sell unwanted drops to players who want it so to take 15% of the price out of the world money supply.
RIP City of Heroes
80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.
Are we talking everything? Up to and including Precursors? That would sound like a game where scarcity was completely eliminated. It would be a paradise for a player like me (since I get my gaming enjoyment primarily through content completion and story/lore), but I imagine it would also alienate many other players who like the feeling of uniqueness and/or superiority that rare gear brings.
The point of my post was to get you to think about why exactly low prices are not necessarily a good thing. Gold sink is one reason. It would also be far from a paradise.
Soft wood is up in price due to people crafting Bandit Weapons.
T3 and T4 wood is also rising again, T4 was again over 2s last night.
Also iron gets up again
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
They were happy with an additional trickle of supply into the economy. They weren’t happy with the flood that occurred due to the players exploiting the event scaling code by not moving to the other forts. While there may be a better way to deal with this, the need to stem the flood meant cruder but quicker means were implemented.
Now sadly in all likelihood they won’t revisit the event to modify it in a way that’s both enjoyable but restrained in the amount of chests available.
RIP City of Heroes
Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
There is a difference between “farming” (what you can do in SW now) and “being rewarded for standing around doing nothing” (which is what was happening).
If people can stand around doing nothing and generate more loot than people who are actually going around doing things to generate loot, then it is clearly unintended and potentially disastrous for the game’s economy.
Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
There is a difference between “farming” (what you can do in SW now) and “being rewarded for standing around doing nothing” (which is what was happening).
If people can stand around doing nothing and generate more loot than people who are actually going around doing things to generate loot, then it is clearly unintended and potentially disastrous for the game’s economy.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.
I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.
Whatever your opinion may be, it is wrong as proved by the fact the amber chest farm was fixed.
My position is vindicated by developer action.
I was just attempting to explain to you why you were wrong. If you aren’t willing to acknowledge why then… well… Candy Crush is available in the app store.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.
I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up onto a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.
TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.
(edited by Ayrilana.1396)
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up into a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.
TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.
And what are you doing while flipping? Doing events or just standing around?
And just because you went AFK after farming the chests doesn’t mean others have too.
(edited by HHR LostProphet.4801)
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up into a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.
TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.
And what are you doing while flipping? Doing events or just standing around?
And just because you went AFK after farming the chests doesn’t mean others have too.
So running around in a Zerg spamming one is more effort than flipping to you?
Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
Heavy price fluctuation like this is very good for traders, bad for regular players.
Especially items being sold under crafting value are nice investment for those that splash the cash during farm fests like these.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
People enjoyed farming the chests because they gave vastly superior rewards to the rest of the game. In the short run it makes people really happy from the sharp increase in income.
In the longer run, if not fixed, then the chest farm income becomes the new normal, everything else in the game is utterly unrewarding (even moreso than people think now), and because chest farm – the game is intrinsically boring people would start quitting in droves.
Lasting through the weekend, but not past it, is probably just about right TBH. It didn’t irrevocably wreck the economy by any stretch, people got to enjoy a weekend of special event high incomes as a community, and then things go back to normal.
A long time ago they acknowledged that the game was in need of reward tweaking. What has been done since then?
Rewards have been trending away from monster drops. There is a continued reliance on trash loot (blues, greens). Added currencies are limited in scope thus are limited in usefulness. Events have been scaled to introductory population numbers, thus when population rush ends events become more difficult than they should be and participation weens….making the event completion rewards mostly non existent.
Imo if they are trying to improve rewards they are going about it the wrong way.
Added currencies support the reward method of “do X to get Y” which of course is opposite of RNG based everything can drop from everything level playing field.
RIP City of Heroes
The added currencies can only be used for a very limited set of rewards, thus are limited by such…….ie…once a player has garnered all of said reward the currency becomes useless.
If they added more options to use the currencies on (maybe mats t1-t6) then they would retain more value.
The added currencies can only be used for a very limited set of rewards, thus are limited by such…….ie…once a player has garnered all of said reward the currency becomes useless.
If they added more options to use the currencies on (maybe mats t1-t6) then they would retain more value.
Maybe then it’s their intention that players shouldn’t be hanging around once they have gotten all the rewards and accumulate all that excess, useless currency. Ever think that? Before in LS1, once an arc was finished, you couldn’t simply hang around and redo the content indefinitely.
RIP City of Heroes
Maybe then it’s their intention that players shouldn’t be hanging around once they have gotten all the rewards and accumulate all that excess, useless currency. Ever think that? Before in LS1, once an arc was finished, you couldn’t simply hang around and redo the content indefinitely.
A long time ago they acknowledged that the game was in need of reward tweaking. What has been done since then?
Rewards have been trending away from monster drops. There is a continued reliance on trash loot (blues, greens). Added currencies are limited in scope thus are limited in usefulness. Events have been scaled to introductory population numbers, thus when population rush ends events become more difficult than they should be and participation weens….making the event completion rewards mostly non existent.
Imo if they are trying to improve rewards they are going about it the wrong way.