Effects of the SW farm.

Effects of the SW farm.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So i’ve noticed that the SW shovel farm has had a pretty significant effect on the economy. I was hoping to compile a list of markets this is improving and destroying.

The biggest effect so far has been:

1.The exotic jewelery market (totally destroyed)
2. Silk market: https://www.gw2tp.com/item/19748-silk-scrap
3. Lodestones are all down
4. T6 mats are tumbling

Things get more interesting when looking at the markets that are going up. I’m not sure what the reasons are though:

https://www.gw2tp.com/item/19713-soft-wood-plank

I have no idea why soft wood logs are skyrocketing in price, but it seems to be connected to this farm.

Anyone seen any other markets effected by the farm? anyone know what is up with soft wood?

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Posted by: thehipone.6812

thehipone.6812

The exotics from the bandit bags (for example Bonetti’s rapier) got nuked.

With the logs – I’d guess that since so many people are getting more dragonite/empyreal easily, that there are more people making ascended weapons in the near term. I.e. people needed, say, 200 more dragonite, and they got it from this farm. Now they are quickly pushing to make the spiiritwood & deld ingots. Spiritwood has moved up in price, deldrimor ingots have also had a mild increase. Soft logs are the biggest pain in the kitten in this process, because you need 4 per plank, but all of the logs plus iron and plat have moved up a bit since the patch. There may be similar effects with the armor components – wool in particular has moved up.

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Posted by: Ayrilana.1396

Ayrilana.1396

People wanted silk cheaper and now they have it

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Posted by: DiamondMeteor.8345

DiamondMeteor.8345

Soft wood is up in price due to people crafting Bandit Weapons.

Ranger / Revenant – Crystal Desert

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Soft wood is up in price due to people crafting Bandit Weapons.

People actually buy them? when you can get the entire set for 5000 karma that seems kind of silly…

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Posted by: DiamondMeteor.8345

DiamondMeteor.8345

You can buy all the land-based weapons with karma from the WvW vendor yes, however the vendors do not offer the underwater weapons and thus it is required to craft/buy them via TP.

Ranger / Revenant – Crystal Desert

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Posted by: Essence Snow.3194

Essence Snow.3194

Aside from the exo jewelry issue, I’d say that everything here is a good thing.

Serenity now~Insanity later

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Posted by: KOPPER.1458

KOPPER.1458

I guess I better hop on the wagon before it’s wheels fall off.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Aside from the exo jewelry issue, I’d say that everything here is a good thing.

I’d agree. Not sure what the long term effects will be. I’m assuming it will be nerfed today in some total nuked approach that Anet likes. It will be interesting to see if things bounce right back or are slow to recover.

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m getting the feeling that Anet already has a fix for it and has had one since before the weekend. They’re just letting prices drop a bit before making the fix go live.

/tinfoilhat

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Posted by: Wanze.8410

Wanze.8410

Silk actually get awarded 3 ways, once from the bandit chest directly, then a chance from the embroidered coin purse (not sure if the level of the character opening them influences what tier cloth you get for both) and salvaged gear from the coin purse.
Even though all other tier cloth scraps are also awarded, it seems they dont drop as much as silk, most propably due to the increased demand for them now, as silk gets cheaper.

Fine and rare mats already dropped quite a bit in the lab, i guess its anets way of trying to make precursors a little cheaper to forge.

Ambrite also hit vendor value.

Exquisite jewels dropped to around 20-30% of crafting value as well, due to the twister-trinket-salvage-extra-bonanza.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
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Posted by: Mystic.5934

Mystic.5934

another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.

I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: eithinan.9841

eithinan.9841

another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.

I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.

50 is best.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.

I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.

50 is best.

Makes sense, but the cotton won’t go astray. (Guess who’s hording cloth for her ascended? haha)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: brittitude.1983

brittitude.1983

Just remember what happened and how the economy reacted in the six months prior to the addition of ascended armor and then weapons. We are still supposed to get ascended jewel crafting and ascended chef recipes. This could just be a necessary prelude to long term stability.

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Posted by: brittitude.1983

brittitude.1983

another effect is that fine and masterwork item prices are dropping it’s more profitable to salvage for luck.
oh.
what happens if you open coin purses and bag of gear on a level 40 or so alt? I’m guessing you get level-appropriate armor. no rares or exotics, but the mass of cotton and linen might make up for that.

I guess I might have to try that out. I’m in dire need of linen…and I have a lvl 41 alt just sitting around atm.

50 is best.

Makes sense, but the cotton won’t go astray. (Guess who’s hording cloth for her ascended? haha)

Easier to get too much linen and buy the cotton you need. I use a level 55 for linen.

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Posted by: laokoko.7403

laokoko.7403

What’s the best level to use though? 50 or 55 or it dont’ make much difference.

find it quite annoying to level a character to 50 just to open chest.

(edited by laokoko.7403)

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Posted by: Malediktus.9250

Malediktus.9250

You forgot Bonettis Rapier. It went from 80g peak price (30 days) to 6g. This also affected the bloodlust sigil which went from 10g to 6g.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Killface.1896

Killface.1896

Think Anet forgot to add some item sink like they had in Boss Blitz to counter all the champ bag inflation.

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Posted by: Silvia.9130

Silvia.9130

Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.

>>Lady Carlie Castle<
>>=<

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Posted by: Ayrilana.1396

Ayrilana.1396

Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.

Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.

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Posted by: Zaxares.5419

Zaxares.5419

I agree that, with the exception of the Exotic jewelry market, these are all good changes. Demand was constantly outpacing supply, resulting in prices just climbing ever higher. Now things have been brought back in balance, if likely only temporarily. I took advantage of the past week to stock up on all the Ambrite I’ll ever need, as well as picking up Bonetti’s Rapier for cheap, and crafting as much Silk Weaving Thread as I could afford.

I also don’t think the recent nerf to the Bandit chests will change things that much either. I suspect what we’ll see now is the chest farmers switching tactics from simply hanging around Amber 24/7 to instead moving in a circular rotation between the Forts, doing the events, opening all the chests, and then moving to the next Fort. By the time they come back around to the first Fort, the first chests will likely have respawned.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Think Anet forgot to add some item sink like they had in Boss Blitz to counter all the champ bag inflation.

They probably didn’t think the farm would be as profitable as it has turned out to be.

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Linen with a level 57 was beautiful. Got a nice ascended Knight’s armor chest at the same time. Loot tables looking good.

Bonetti back up to 13g last time I checked.

Deflation rocks the world..

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Posted by: brittitude.1983

brittitude.1983

What’s the best level to use though? 50 or 55 or it dont’ make much difference.

find it quite annoying to level a character to 50 just to open chest.

I level in EotM. It isn’t always mindless zerging, sometimes it is painful and sometimes it is hilarious. The best part are all the champ bags I have once I hit my level. Those are beautiful.

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Posted by: xDudisx.5914

xDudisx.5914

Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.

Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.

So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.

Ouroboro Knight’s [OK]

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Posted by: Ayrilana.1396

Ayrilana.1396

Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.

Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.

So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.

Think about how things would be if everything sold for vendor price.

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Posted by: xDudisx.5914

xDudisx.5914

Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.

Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.

So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.

Think about how things would be if everything sold for vendor price.

80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.

Ouroboro Knight’s [OK]

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Posted by: Zaxares.5419

Zaxares.5419

Think about how things would be if everything sold for vendor price.

Are we talking everything? Up to and including Precursors? That would sound like a game where scarcity was completely eliminated. It would be a paradise for a player like me (since I get my gaming enjoyment primarily through content completion and story/lore), but I imagine it would also alienate many other players who like the feeling of uniqueness and/or superiority that rare gear brings.

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Posted by: Behellagh.1468

Behellagh.1468

Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.

Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.

So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.

Think about how things would be if everything sold for vendor price.

80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.

Low vendor pricing encourages TP use which is the primary gold sink instead of a gold faucet which is what vendor buying is. Same reason rewards are primarily RNG, get players to sell unwanted drops to players who want it so to take 15% of the price out of the world money supply.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Ayrilana.1396

Ayrilana.1396

80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.

Are we talking everything? Up to and including Precursors? That would sound like a game where scarcity was completely eliminated. It would be a paradise for a player like me (since I get my gaming enjoyment primarily through content completion and story/lore), but I imagine it would also alienate many other players who like the feeling of uniqueness and/or superiority that rare gear brings.

The point of my post was to get you to think about why exactly low prices are not necessarily a good thing. Gold sink is one reason. It would also be far from a paradise.

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Posted by: Beldin.5498

Beldin.5498

Soft wood is up in price due to people crafting Bandit Weapons.

T3 and T4 wood is also rising again, T4 was again over 2s last night.
Also iron gets up again

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?

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Posted by: Behellagh.1468

Behellagh.1468

Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?

They were happy with an additional trickle of supply into the economy. They weren’t happy with the flood that occurred due to the players exploiting the event scaling code by not moving to the other forts. While there may be a better way to deal with this, the need to stem the flood meant cruder but quicker means were implemented.

Now sadly in all likelihood they won’t revisit the event to modify it in a way that’s both enjoyable but restrained in the amount of chests available.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: mtpelion.4562

mtpelion.4562

Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?

There is a difference between “farming” (what you can do in SW now) and “being rewarded for standing around doing nothing” (which is what was happening).

If people can stand around doing nothing and generate more loot than people who are actually going around doing things to generate loot, then it is clearly unintended and potentially disastrous for the game’s economy.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?

There is a difference between “farming” (what you can do in SW now) and “being rewarded for standing around doing nothing” (which is what was happening).

If people can stand around doing nothing and generate more loot than people who are actually going around doing things to generate loot, then it is clearly unintended and potentially disastrous for the game’s economy.

Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.

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Posted by: mtpelion.4562

mtpelion.4562

Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.

I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.

I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.

And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.

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Posted by: mtpelion.4562

mtpelion.4562

And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.

Whatever your opinion may be, it is wrong as proved by the fact the amber chest farm was fixed.

My position is vindicated by developer action.

I was just attempting to explain to you why you were wrong. If you aren’t willing to acknowledge why then… well… Candy Crush is available in the app store.

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Posted by: Ayrilana.1396

Ayrilana.1396

Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.

I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.

And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.

I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up onto a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.

TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.

(edited by Ayrilana.1396)

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.

I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.

And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.

I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up into a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.

TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.

And what are you doing while flipping? Doing events or just standing around?
And just because you went AFK after farming the chests doesn’t mean others have too.

(edited by HHR LostProphet.4801)

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Posted by: Ayrilana.1396

Ayrilana.1396

Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.

I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.

And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.

I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up into a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.

TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.

And what are you doing while flipping? Doing events or just standing around?
And just because you went AFK after farming the chests doesn’t mean others have too.

So running around in a Zerg spamming one is more effort than flipping to you?

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Posted by: Wanze.8410

Wanze.8410

Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?

Heavy price fluctuation like this is very good for traders, bad for regular players.
Especially items being sold under crafting value are nice investment for those that splash the cash during farm fests like these.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Ensign.2189

Ensign.2189

People enjoyed farming the chests because they gave vastly superior rewards to the rest of the game. In the short run it makes people really happy from the sharp increase in income.

In the longer run, if not fixed, then the chest farm income becomes the new normal, everything else in the game is utterly unrewarding (even moreso than people think now), and because chest farm – the game is intrinsically boring people would start quitting in droves.

Lasting through the weekend, but not past it, is probably just about right TBH. It didn’t irrevocably wreck the economy by any stretch, people got to enjoy a weekend of special event high incomes as a community, and then things go back to normal.

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Posted by: Essence Snow.3194

Essence Snow.3194

A long time ago they acknowledged that the game was in need of reward tweaking. What has been done since then?

Rewards have been trending away from monster drops. There is a continued reliance on trash loot (blues, greens). Added currencies are limited in scope thus are limited in usefulness. Events have been scaled to introductory population numbers, thus when population rush ends events become more difficult than they should be and participation weens….making the event completion rewards mostly non existent.

Imo if they are trying to improve rewards they are going about it the wrong way.

Serenity now~Insanity later

Effects of the SW farm.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Added currencies support the reward method of “do X to get Y” which of course is opposite of RNG based everything can drop from everything level playing field.

We are heroes. This is what we do!

RIP City of Heroes

Effects of the SW farm.

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

The added currencies can only be used for a very limited set of rewards, thus are limited by such…….ie…once a player has garnered all of said reward the currency becomes useless.

If they added more options to use the currencies on (maybe mats t1-t6) then they would retain more value.

Serenity now~Insanity later

Effects of the SW farm.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

The added currencies can only be used for a very limited set of rewards, thus are limited by such…….ie…once a player has garnered all of said reward the currency becomes useless.

If they added more options to use the currencies on (maybe mats t1-t6) then they would retain more value.

Maybe then it’s their intention that players shouldn’t be hanging around once they have gotten all the rewards and accumulate all that excess, useless currency. Ever think that? Before in LS1, once an arc was finished, you couldn’t simply hang around and redo the content indefinitely.

We are heroes. This is what we do!

RIP City of Heroes

Effects of the SW farm.

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Maybe then it’s their intention that players shouldn’t be hanging around once they have gotten all the rewards and accumulate all that excess, useless currency. Ever think that? Before in LS1, once an arc was finished, you couldn’t simply hang around and redo the content indefinitely.

A long time ago they acknowledged that the game was in need of reward tweaking. What has been done since then?

Rewards have been trending away from monster drops. There is a continued reliance on trash loot (blues, greens). Added currencies are limited in scope thus are limited in usefulness. Events have been scaled to introductory population numbers, thus when population rush ends events become more difficult than they should be and participation weens….making the event completion rewards mostly non existent.

Imo if they are trying to improve rewards they are going about it the wrong way.

Serenity now~Insanity later