FIX: Those RNG boxes everyone rages about...
Maybe I’m misunderstanding, but isn’t that part of what Zhaitaffy is trying to do?
I’m against this. Having something that gives you a 100% chance at getting the uber drop is no fun. It’s much better buying a hundred boxes, and taking your chances.
Side note – If you don’t like RNG, don’t play with it. Simple solution. Then you won’t have to complain.
But Smooth what he’s suggesting is each box/crate drops say 3-7 wachits and if the devs originally wanted a 1 in 50 chance set the cost to say 250 wachits. If you are lucky it’ll take fewer crates, if unlucky more.
This allows the player going for to get an idea of how many they need, worse case, the drop rate based on total crates open is the same but what gets eliminated are the 3 sigma cases of getting one with 3 crates or not getting one with 200. Heck you could if you are clever set up a distribution of wachits where there’s a rare chance you will get a bucket load of them, as long as the overall average is still 5, minimum of 2.
RIP City of Heroes