Gamewide Trading Post is a mistake
Rather than fiddle with the loot tables, which will feel like a major nerf the way you suggest it (no offense), why not limit the number of items for sale at a given price point? Everyone else can sell at a vendor and needs to plan to empty their bags rather than going “Oh frak!” in the field and dumping all their worthless junk onto the TP.
Give a 2,000 item limit at each specific price point, and if one price point fills up you may not post that item at that price point until that price point and the one above it hit zero.
Give a 2,000 item limit at each specific price point, and if one price point fills up you may not post that item at that price point until that price point and the one above it hit zero.
That is an absolutely terrible idea, because all it really accomplishes is artificially keeping supply down with no real benefit. For items that trade in the hundreds of thousands, a 2k (or even 200k) limit at one price point would be rather crippling, and wouldn’t provide any benefit.
Give a 2,000 item limit at each specific price point, and if one price point fills up you may not post that item at that price point until that price point and the one above it hit zero.
That is an absolutely terrible idea, because all it really accomplishes is artificially keeping supply down with no real benefit. For items that trade in the hundreds of thousands, a 2k (or even 200k) limit at one price point would be rather crippling, and wouldn’t provide any benefit.
And there is where we disagree.
The benefit is it keeps the surplus down, not the supply. It gives some vague hope that the market price might someday rise above vendor +1c again, even though the market interface and the number of each item on the market make that hope seem vain.
It also forces people to manage their inventory somewhat intelligently rather than going to pick up loot and going “Oh frak! I’m full (again)!” and dumping all their worthless trash on the TP (at a loss I might add).