Gold Sinks - What is your opinion? Additional examples.

Gold Sinks - What is your opinion? Additional examples.

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Posted by: Kings X.5082

Kings X.5082

What does everyone think about the amount of gold sinks in the game? The ones that sticks out the most is travel and armor repair, but the more I play the more I find. IMO there are too many gold sinks in GW2.

Here is an example some of you may not have encountered yet:

Guild Emblems; guilds have to spend a small amount of influence to purchase the NPCs that allow you to display your guild emblem on your armor and certain weapons. Now for some larger guilds the amount of influence is not a problem, however in smaller guilds they may have to spend gold to buy influence to research the guild emblem NPCs.

Now to display the guild emblem on a weapon you have to spend anywhere from 20-30 silver, per weapon, per character, depending on the weapon. To display the guild emblem on chest armor it costs 1 gold per chest armor, per character. If you want to transfer that emblem to a new weapon or chest armor, you must use a transmutation stone (or buy it again), once your are out of stones you have to spend gold on more stones to keep your emblem.

So, you have to spend influence/gold(maybe) to buy the right to spend gold on guild emblems for weapons/armor and have to spend gold to keep the emblems on weapons/armor.

IMO Emblems should be free account wide once your guild unlocks it.
This merry-gold-round is not right.

Another:
How many guilds are going to be able to afford the Commander’s Compendium
at 100 gold each for each character? Large guilds no problem, small guilds never.

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Posted by: piitb.7635

piitb.7635

Crafting.

Crafting is a ridiculous gold sink.

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Posted by: Gopher.4562

Gopher.4562

There is crafting, if you want to be useful for your team in WvW you can buy siege weapons, respecing, travel points, repairing, gathering. there are others.

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Posted by: fizzypop.6458

fizzypop.6458

Gold sinks aren’t really the issue. The issue itself is that player income isn’t proportional to the gold sinks. A lot of mmos have massive amounts of gold sinks, but it isn’t a hindrance because player income is proportional to them. So travel should be near a 1-to-1 ratio. If I spend 5-10 minutes in an area I should be able to earn travel money right back. For big ticket items you will need to farm a bit and that’s reasonable. If they want to keep the gold sinks they need to adjust player income compared to the costs especially the costs of traveling. Of course it’s a complex issue since the TP is also involved and most stuff on it are being sold at a loss. Crafting doesn’t feel like it’s worth much aside from leveling exp.

(edited by fizzypop.6458)

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Posted by: LooLoo.1437

LooLoo.1437

I just always figured ArenaNet wanted it to be hard to make money so you would give them money to give you money so you can spend your money and then give them more money so they can give you money. :|

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Posted by: DeonCadme.4971

DeonCadme.4971

I am level 50 and my armorcraft skill is at the moment the big gold sink because I am trying to complete it

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Posted by: Nikodarius.8270

Nikodarius.8270

During beta people justified GS saying that they are needed to counteract the inflaction based on the prices of the goods sold in the TP.
The TP prices of equip is drastically lower than they was on beta so now people are caught in the crossfire of massive quantity of gold sinks and laughable incomes

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Posted by: Wazabi.1439

Wazabi.1439

gold sink = inflation control. Less inflation = more stable economy = good
I personally don’t find it to be a big hindrance even though I always use wp. Crafting in most game cost money to level up.

This is actually the first game where I feel that I actually need to control my spending, and for me that’s a good thing. It’s just a big change that many people are having trouble to adjust from other MMO experience. If they adjust the “income” to a higher level, that means more money in the system, met price in TP will “inflate”, your real purchasing power doesn’t change.

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Posted by: Mike JezZ.4261

Mike JezZ.4261

I just always figured ArenaNet wanted it to be hard to make money so you would give them money to give you money so you can spend your money and then give them more money so they can give you money. :|

This is exactly my thought as well.

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Posted by: Gauradan.8361

Gauradan.8361

I just always figured ArenaNet wanted it to be hard to make money so you would give them money to give you money so you can spend your money and then give them more money so they can give you money. :|

This. I’m pretty certain it was all designed with the gem store in mind.

Aed f’haeil moen Hirjeth taenverde.