Q:
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Q:
I would like to ask for a dev statement about the item prices up on TP.
A legendary is 2000+ gold, okay… We can make it.
BUT
Any BL RNG skin has a price of 200+ g (the Anachrophobia was ~60g few days ago, sure sure no manipulation)
So question is, what you devs think about these prices?
Can the aimed CASUAL players get it within acceptable time standards?
No? So the unique character creation that the game is offically about on level80 is ruined because of these prices? Why TP has no top price limits to stay values touchable for the most of the players – not just those who grind/farm/exploit/hack the game?
(For me, its reachable, but I’m far more than a casual except I will never farm hard for anything – because it would been against my views.)
And why BL Scraps aren’t a sure drop at least of One on a single BL chest use?
P.s.: I’m asking these things sober and calm, just curious about the statement.
A:
While the game needs prestigious & rare skins.
It’d be interesting to see an explanation of why the game needs prestigious and rare skins.
This is a game of skins, where you can get exotic items pretty easy. Collecting your look is large part of the game. Some people should standout, and be admired for thier play time investment. In most mmorpgs you chase stats, but in this one you chase skins. In this game after leveling to 80 you continue playing and building your character with awesome skins. It’s one of the main reasons to play pve after you get leveled. With all skins easy to get people would be done playing more quickly, because it’s to easy to get what they want. But with prestigious awesome looking rare skins, people desire them and will want to complete whatever task it takes to get them. A skin chasing game should have rare and admired skins.
These prices are determined by the market. If you can’t afford it then tough luck. If you don’t want to put in the time or effort, or if you can’t, then unfortunately you lose out.
Thankfully there is an option to catch up if you are so inclined, and that’s by buying gems and selling them for gold.
That’s why the gem store is there – it’s primarily marketed to casual players who don’t have enough time to grind out the in-game gold to buy stuff.
“you lose out” isn’t acceptable. Its a design flaw.
If you mean with BL RNG Skins the ones that are obtainable through the weapons vendor for Black Lion Claim Tickets, they are not all over 200+ Gold.
The price is mostly determined by the amount of Claim Tickets you need for them (right now only 1 Ticket for the new Halloween Skins, 3 or 5 tickets for most others and 7 for Fused Weapon SKins iirc). Those exchange rates go up after a while, i expect the new Halloween Skins to cost more than 1 ticket after Nov. 12th.
And btw, Arachnophobia, like the other Halloween Skins from last year arent available through claim tickets and once Halloween started this year and people realized that the old skins arent coming back, their prizes rose significantly because no new supply is coming in.
“you lose out” isn’t acceptable. Its a design flaw.
Its not a design flaw when you are a year late to get those skins at a reasonable price.
“you lose out” isn’t acceptable. Its a design flaw.
It’s not a design flaw. It’s part of the game.
It’s no different than having to spend 5x more or go through a much harder route to get the best items in game.
If everything were to easy to acquire in a game, then what’s the point?
http://wiki.guildwars2.com/wiki/Arachnophobia
That is not from BL RNG boxes. It’s crafted and the crafting cost is around 170g or 190g(too lazy to do the math again) plus around another 37g for the recipe to make one of the recipe sheets.
What is the OP talking about? Then states it’s a design flaw like its fact rofl lets be serious here.
There also isn’t any market manipulation it’s called being smart. One of the best shield skins in the game doesn’t get reintroduced a year later I would most certainly eat my TP fee to re-list my shield at 900g or to buy one of them up at 350g and relist at 800g. It is still a gamble on the seller or reseller. Sure people want those skins but if people list them to high will people buy those or just go for a legendary one instead?
“you lose out” isn’t acceptable. Its a design flaw.
Maybe it’s a flaw in your point of view? Entitlement much?
“you lose out” isn’t acceptable. Its a design flaw.
Maybe it’s a flaw in your point of view? Entitlement much?
I want a brand new Ferrari to drive. I can’t afford it because I get this tiny little paycheck, and that’s totally unfair that I can’t drive around in a new Ferrari. They should sell them for $1500 each so I can buy one.
“you lose out” isn’t acceptable. Its a design flaw.
Maybe it’s a flaw in your point of view? Entitlement much?
I want a brand new Ferrari to drive. I can’t afford it because I get this tiny little paycheck, and that’s totally unfair that I can’t drive around in a new Ferrari. They should sell them for $1500 each so I can buy one.
^^^
It’s a similar mentality to all those people who complain about bonuses for executives.
“I deserve 200,000K a year even though I’m a low-level employee that is easily replaced”
Wow…Vol! I’ve been following your posts for a long time because they are usually helpful and productive….but lately! Why the hostility? The OP was requesting an official response to something that matters to him or her. The responses are way too reminiscent of “Stormwind Trade Chat”, which is not just a reference to that game but any game where the community is so hostile that new players get a terrible first impression of the community.
Besides, your opinion is contrary to ANet’s philosphy of equal multiple ways to do anything in this game. And, I think he’s justified in addressing what he or she sees as a disconnect.
I have no opinion on the matter other that lighten up, maybe take a break, and let an official respond.
I think there’s a better analogy than pay checks… its called “get in line”.
The items are flowing into the game, and there is a line that determines who gets them first. The people in front of you are willing to commit more coin than you are. There are people behind you too (seething at you the same way you’re seething at the people ahead of you). The line constantly changes – new people decide they want in and are placed according to their willingness and ability to spend. Other people drop out, deciding to chase other things. The line doesn’t have a fixed front – there is no guarantee that when you amass 500g, you get the shiny. The only guarantee is when you get to the front of the line, you will be served.
I think most people just don’t like being confronted with the inescapable fact they are not special. That other people want what they want and are willing to exert greater wealth to get it. That their “heroic” farming efforts over the last 3 hours/day and a half/two-weeks/whatever is not really any better or more efficient than the effort lots of other people are putting in and that it didn’t catapult them to the front of the line.
I think there’s a better analogy than pay checks… its called “get in line”.
The items are flowing into the game, and there is a line that determines who gets them first. The people in front of you are willing to commit more coin than you are. There are people behind you too (seething at you the same way you’re seething at the people ahead of you). The line constantly changes – new people decide they want in and are placed according to their willingness and ability to spend. Other people drop out, deciding to chase other things. The line doesn’t have a fixed front – there is no guarantee that when you amass 500g, you get the shiny. The only guarantee is when you get to the front of the line, you will be served.
I think most people just don’t like being confronted with the inescapable fact they are not special. That other people want what they want and are willing to exert greater wealth to get it. That their “heroic” farming efforts over the last 3 hours/day and a half/two-weeks/whatever is not really any better or more efficient than the effort lots of other people are putting in and that it didn’t catapult them to the front of the line.
It’s still valid to question how many items are introduced into the game and consequently how they are priced.
If they introduce only 1 then only the person willing to pay the most will get it. If they introduce 10,000,000 then everyone can have one for whatever they are willing to pay. They obviously pick somewhere in between. It’s reasonable to ask why they picked the point they did.
FYI: it’s a game, not a simluator for you to live out your 1%er fantasies.
Nike, I strongly agree with this. One day, I was feeling a bit compulsive and went against my “spend real money” philosophy. I bought whatever $35USD represents in crystals. Within a day, I had the Master Crafter title. That totally put things in perspective because, for the person who would flat out buy a legendary, $35 is nothing.
So, they are telling the truth when they say “play how you want to play”. Is spending real money legendary? Go for it. Is grinding the mats legendary? Go for it. (Personally, the only thing that I think is legendary in that particular goal is world completion…but someone else might see farming 500 crystalline dusts as legendary.)
Wow…Vol! I’ve been following your posts for a long time because they are usually helpful and productive….but lately! Why the hostility? The OP was requesting an official response to something that matters to him or her. The responses are way too reminiscent of “Stormwind Trade Chat”, which is not just a reference to that game but any game where the community is so hostile that new players get a terrible first impression of the community.
Besides, your opinion is contrary to ANet’s philosphy of equal multiple ways to do anything in this game. And, I think he’s justified in addressing what he or she sees as a disconnect.
I have no opinion on the matter other that lighten up, maybe take a break, and let an official respond.
Unfortunately this is my natural discourse after having to read through pages of unreasonable and ludicrous posts (but I don’t think the tone of my previous posts were condescending at the least)
I just don’t get the mentality that players deserve items cheaply and quickly.
There should be scales for different difficulties/playstyles, and there are.
Hardcore? Go for legendaries?
Dedicated player? How about you go for the 100-800g skins
Casual? How about go for the karma/dungeon/3G exotic weapons.
(edited by Vol.5241)
I think there’s a better analogy than pay checks… its called “get in line”.
The items are flowing into the game, and there is a line that determines who gets them first. The people in front of you are willing to commit more coin than you are. There are people behind you too (seething at you the same way you’re seething at the people ahead of you). The line constantly changes – new people decide they want in and are placed according to their willingness and ability to spend. Other people drop out, deciding to chase other things. The line doesn’t have a fixed front – there is no guarantee that when you amass 500g, you get the shiny. The only guarantee is when you get to the front of the line, you will be served.
I think most people just don’t like being confronted with the inescapable fact they are not special. That other people want what they want and are willing to exert greater wealth to get it. That their “heroic” farming efforts over the last 3 hours/day and a half/two-weeks/whatever is not really any better or more efficient than the effort lots of other people are putting in and that it didn’t catapult them to the front of the line.
It’s still valid to question how many items are introduced into the game and consequently how they are priced.
If they introduce only 1 then only the person willing to pay the most will get it. If they introduce 10,000,000 then everyone can have one for whatever they are willing to pay. They obviously pick somewhere in between. It’s reasonable to ask why they picked the point they did.
FYI: it’s a game, not a simluator for you to live out your 1%er fantasies.
I’m sure they picked this point because they want to have a balance point of exclusivity/balance.
This game already has exotics weapons that touch upon each scale. You have the super rare and expensive skins that require legendary gifts. You then have vision weapons or other cheaper 100-200g exotics. Then you have the weapons that can be easily crafted or dropped in large #’s, and they fall under 5G.
This game revolves around novelty, not stats. So if you want to have the best looking or matching skin for your character, you’ll have to work hard for it.
If you want to be as strong as the guy next to you then it doesn’t take much.
Well, I agree with that. What I’ve noticed is that the game can be so immersive at times that we forget the level 1 noob mentality. We have “wishful thinking” and then gradually come to realize that very few people are going to get everything they want in this game. Case in point…without mesmers, I’ll never be a jumper…and without nothing but Light Travels back to back, I’ll never be a Sanctum Sprinter. :P
Maybe it was just my interpretation of the tone and, if so, my apologies. According to map chat, I’m no angel.
It’s still valid to question how many items are introduced into the game and consequently how they are priced.
I agree completely – its valid to discuss drop rates, but the consequences of those drop rates are as linear as gravity. There’s not that much to discuss beyond the somewhat dull, but ultimately true, refrain “Supply and Demand!”
If they introduce only 1 then only the person willing to pay the most will get it. If they introduce 10,000,000 then everyone can have one for whatever they are willing to pay. They obviously pick somewhere in between. It’s reasonable to ask why they picked the point they did.
I guess its reasonable to ask, but in most cases the answer is self evident – TO CREATE RARITY in the first place. Its not an accident that items are color coded and have correspondingly lower chances of dropping. A one in a thousand chance (like, say, that of getting Final Rest on any single attempt) speaks for itself.
FYI: it’s a game, not a simluator for you to live out your 1%er fantasies.
Funny, as I read that as justification for the lower end of the drop rates – if you’re playing it as a game, why are you trying get the rare stuff, other than to live out a 1%er fantasy? I have an Infinite Light on my main. It took me 8 months to amass the lodestones. I got it because it looked cool as part of my costume, not because its 500 times rarer than any Legendary. Evidently I am in the 1% (on that front) but it’s not the fantasy I was trying to live out. I just wanted to kill monsters with hayfever (its FX looks like pollen spraying everywhere each time you swing it…)
I think there’s a better analogy than pay checks… its called “get in line”.
The items are flowing into the game, and there is a line that determines who gets them first. The people in front of you are willing to commit more coin than you are. There are people behind you too (seething at you the same way you’re seething at the people ahead of you). The line constantly changes – new people decide they want in and are placed according to their willingness and ability to spend. Other people drop out, deciding to chase other things. The line doesn’t have a fixed front – there is no guarantee that when you amass 500g, you get the shiny. The only guarantee is when you get to the front of the line, you will be served.
I think most people just don’t like being confronted with the inescapable fact they are not special. That other people want what they want and are willing to exert greater wealth to get it. That their “heroic” farming efforts over the last 3 hours/day and a half/two-weeks/whatever is not really any better or more efficient than the effort lots of other people are putting in and that it didn’t catapult them to the front of the line.
It’s still valid to question how many items are introduced into the game and consequently how they are priced.
If they introduce only 1 then only the person willing to pay the most will get it. If they introduce 10,000,000 then everyone can have one for whatever they are willing to pay. They obviously pick somewhere in between. It’s reasonable to ask why they picked the point they did.
FYI: it’s a game, not a simluator for you to live out your 1%er fantasies.
I’m sure they picked this point because they want to have a balance point of exclusivity/balance.
This game already has exotics weapons that touch upon each scale. You have the super rare and expensive skins that require legendary gifts. You then have vision weapons or other cheaper 100-200g exotics. Then you have the weapons that can be easily crafted or dropped in large #’s, and they fall under 5G.
This game revolves around novelty, not stats. So if you want to have the best looking or matching skin for your character, you’ll have to work hard for it.
If you want to be as strong as the guy next to you then it doesn’t take much.
Yep. I completely agree. I just question whether the holiday skins should fall into the exclusive category. I see those as more of a novelty / spirit thing.
Maybe it would be better if there were a range of holiday skins. Quick and cheapies for the masses exclusive skins for those willing to grind.
FYI: it’s a game, not a simluator for you to live out your 1%er fantasies.
Funny, as I read that as justification for the lower end of the drop rates – if you’re playing it as a game, why are you trying get the rare stuff, other than to live out a 1%er fantasy? I have an Infinite Light on my main. It took me 8 months to amass the lodestones. I got it because it looked cool as part of my costume, not because its 500 times rarer than any Legendary. Evidently I am in the 1% (on that front) but it’s not the fantasy I was trying to live out. I just wanted to kill monsters with hayfever (its FX looks like pollen spraying everywhere each time you swing it…)
Yeah, that was a total unjustified potshot because of the CEO comment.
I agree it’s all supply and demand. People on this board sometimes act like supply is a non-factor when saying “we set the price”, really the price is determined by both ANet and players.
Players and Anet definitely interact to set price. For example ANet rolled out the Aetherized weapons under the same exact model they’ve used for several previous Black Lion chest collections of weapons… and the collective yawn of the uninspired players drove those prices down into the floorboards.
Turns out the players have more control than the Devs might want or like.
(edited by Nike.2631)
I would like to ask for a dev statement about the item prices up on TP.
A legendary is 2000+ gold, okay… We can make it.
BUT
Any BL RNG skin has a price of 200+ g (the Anachrophobia was ~60g few days ago, sure sure no manipulation)
So question is, what you devs think about these prices?
Can the aimed CASUAL players get it within acceptable time standards?
No? So the unique character creation that the game is offically about on level80 is ruined because of these prices? Why TP has no top price limits to stay values touchable for the most of the players – not just those who grind/farm/exploit/hack the game?(For me, its reachable, but I’m far more than a casual except I will never farm hard for anything – because it would been against my views.)
And why BL Scraps aren’t a sure drop at least of One on a single BL chest use?
P.s.: I’m asking these things sober and calm, just curious about the statement.
There’s no need for any “statement”. The Black Lion Trading Company provides us players with an open market to sell our goods. We players set prices we want, and we players may also put in offers.
If you want something, and that something ends up being worth a lot in the eyes of other players, then you must either pay that price, or hope someone agrees to sell it to you for lower. Simple as that. If you feel that a certain item’s price is untouchable for most players, it’s just working as intended.
And just for clarification, a lot of these items are “luxury items”. As an example, you won’t see me selling my brand new Ford Mustang for $500, no matter how much you want it.
I expect an official response would look something like this:
working as intended
So so so many comments to read in the morning O.o
I know that most of you like to see some kind of “prestige items” in the game.
Well, we really need these. In another way. By customizing it via craft.
Prestige goes on look and rarity (harder to get it)
This does not mean that these items should be locked away from anyone who can’t or won’t ruin the game with farming.
The argue on RNG’s morality goes on for loooong time,
because it does not seems like to work properly, even if Anet says so.
BL Chests should be always worth to use, so by the time, anyone can get any of the skin. A sure drop of scraps between 1-3 would make a ~fair trade.
I don’t know why the hell Fused skin prices gone up to 7 tickets. Will it go up to 100 by years or what? Since there is a known issue of quality & variety with the item designs, if a player needs a (ex:) Fused weapon to acheive complete look of his/her character (witch is intended to be a main goal in the game), right now he/she needs to grindfarm for it.
Grindfarm is against the offical statement of the build of the whole system…
People still doing it, because players forced up the prices, and AN makes no hard control over this effect – yes, they adjusted the precursor drop rate – but it had no real effect on the TP prices. (Not to mention how funny is it when t2 material is 4 times more expensive than a t5.)
The example with cars… IRL those cars had a cost to design up, build up,to merchandise, etc… they cost as they cost with a reason, witch isn’t rarity.
(excluding some models that has limited numbers produced for exclusivity – or only remained very little in good shape)
Game items are very different!
Anet can make profit only two main way: Selling game accounts & GemStore Microtransactions. “All” they need to do is keeping up a game people will buy2play and selling game items people willing to pay for.
There are players & teams who own incredible amount of game gold compared to the most of the players. Guess what they do with it? They made their own “prestige” on TP, and can manipulate the market as they wish. It happens.
Buy up ectos from 15s to 40s, then load it all in to 40s –
Most of the players can’t track the reasons. They’ll put up their own ectos right below on your 40s price because they don’t even know what goes on. Order prices will jump up adjusting to these prices, and you’ve already made a huge profit…
This is very close to how Wall Streat works – and look at the IRL consequences…
I do not think Anet should or will accept a little amount of users enslaving all the others by letting these users dictating the prices of the small amount of liked items
Some may came with “This is just a conspiracy theory”;
So I’ll tell them now: “Anything that can be exploited – Will be exploited.”
My conclusion:
IMO prestige is about the skills, not the time spent on farming
(edited by RoyalPredator.9163)
Iirc it was no required grind or something along those lines.
The current Halloween skins are around 50/60g for order/buy (and the prices on them will probably continue to fall). I don’t feel that that’s unreasonable for a non-casual player. If you wanted to you could get that in less than a week. It’s only the older/crafted ones that are more expensive.
As far as the older skins it rewards players that held onto them for a long time… they invested in them like stocks. It’s almost like saying I don’t want to pay X for apple stock when some one else only paid Y for it… I should only have to pay Y…. regardless of the risk involved (they could have been re-released this year) and inflation (there was a lot less gold in the economy back then).
They made skins buy/sellable on the TP. If you didn’t want to take the RNG route but still pay for them you could just buy gems and convert them into gold and get one or farm the gold.
I don’t think they should put in caps for how much you can sell something for either. If an item isn’t easily obtained, but you really want it, you’ll pay a high price for it. I don’t see anything wrong with that.
No a team of people couldn’t manipulate anything they wished. Some things have too much incoming supply for that to be possible. These also happen to be the things that players actually need as well. You don’t need a skin. You just want it. If you think something is too expensive, then don’t buy it. If players would stop acting like kids (I know it’s a lot, but I NEED it daddy) we wouldn’t have these prices since none of them would sell.
That being said, I would like to see more skins that require skill rather than a credit card or RNG (like teq).
It’s not funny that T2 is more expensive than T5 simply because people spend more time playing there high level character than they even can, do to quick leveling in this game, a character in their teens to mid twenties who get T2 mats from salvaging those blues and greens for luck. T5 mats are simply supplied quicker than T2 so T5s aren’t worth as much.
As for the extreme prices on extreme lux items, that’s how it rolls. There are obviously players where 2000g isn’t considered “out of reach” and may not even be a significant chunk of their net worth. It’s been over a year since the game came out. Dungeon rewards weren’t nerfed until recently. Those who made it their life’s work to speedrun that one dungeon repeatedly could have ended up with huge sums of coin.
The idea with the TP is for the seller to make as much as they can. If someone can afford that price, kudos on the seller.
I dont’ know why people blame other players.
Why don’t they spend their own times to farm money or keys to get the item theirself.
It’s probably faster to farm 150-200 gold compare to farm a single black lion ticket. So please be more appreciate for those other player who do the work for you.
As for market manipulation. That is like saying anyone who buy stock in real life is evil. Which makes me wonder about another topic.
1 single person buying out and bump price up is evil and called manipulation. But a bunch of people trying to bump up price is ok…
(edited by laokoko.7403)
Black Lion Skins are optional as they do not provide any in game advantage.
Optional items are luxury items.
Luxury items generally require more coin to obtain.
Those prices are not insane, they are well within the buying power of even most casual players (I myself only play 4-5 hours a week and when I decided to go after the Golden title I was able to get it in a month, with no dungeon grinding or champ farm).
If you don’t have the money for something that you want right now, getting the money should be your goal. Having goals is what keeps people playing the game.
I would like to remind the OP of one very, no, crucial detail that should be considered here.
Black lion skins used to not be tradeable. Let me repeat this. Black lion skins were not tradeable. A while ago, a system was implemented to obtain them retro-actively (ticket/scraps), as well, in a tradeable form.
This was a giant leap forwards.
I agree that if you’re new to the game, the BLTC items are out of reach without reverting to your credit card. But this is no different than any item in any game that is deemed to be “exclusive”. It will cost a lot of coin to get such items. Because a lot of people want them, they are expensive. Yes, they are even more expensive as a result of hoarding by a rich few. But this is no different than any other game I’ve played.
Whether min/max pricing is a bad thing (I argued this a while ago) is a different discussion altogether, and should be addressed in threads devoted to that topic.
Whether the BLTC tickets should drop more often is a business model choice. The more exclusive these items are, the more people will reach for their credit cards.
I advise you to look at these items as an opportunity to forego the grinding you loathe. These skins can only go up in price. Buy them and be rewarded; all you need is a sufficient amount of patience.
Lastly, I agree that in addition to this system, there should be more skill-base rewards. Liadri was a great step forward of rewarding skill (although there was some amount of RNG in the fighting mechanics) with a cool item.
(edited by Buttercup.5871)
Once people understand how economies work, they’ll understand why I sell rare stuff for lots of Gold.
On a separate note:
There are players & teams who own incredible amount of game gold compared to the most of the players. Guess what they do with it? They made their own “prestige” on TP, and can manipulate the market as they wish. It happens.
See below:
No.
There is still no answer why the old skin prices gone up.
Since the Fused weapons needs 7 tickets, that needs nearly 100 chest to open, witch isn’t a good idea to spend real money on. Getting 200-300g ingame for them is mutch more easy in most cases.
So then, Anet don’t gets the income by selling keys for $.
There is a major problem with a lot of players;
they think grindfarming makes them professional players, so they can even buy prestige items (witch should reflect gamer skills, not the spent time playing that is not any sign of skills)
I saw enough legendary/T3C guy who wasn’t able to play effective (even ruining the paths) to say that this is very common and a bad thing.
Of course the old skin gone up. There isn’t alot of it. And there are people like you who want it.
And you won’t get 7 ticket from 100 chest. It is more like 300 I think. Need some data to know the exact amount. If you can get 1 ticket from 14-15 chest, I’ll be farming black lion keys with lvl6 alt instead of farming champs in FGS.
Just like the RNG dye pack, most of the skins are probably made by clueless people who don’t know the rate, or people who happened to have a bunch of keys, or maybe gold seller who want to farm fast cash but don’t have a lvl80 account.
Stop being a little baby. If those prestage item are so meanless, stop complaining about “you can’t getting it”. Cmplaining about you can’t getting it and making fun of people having it is really not mature.
(edited by laokoko.7403)
I agree on the fact loaded fused skins aren’t enough in quantity to make the price lower.
BUT the ticketing is another methood. Its Unlimited. No reason for a price jump other than making its price more expensive on TP since it can be sold somewhy…
Today I’ve bought 5 keys and None of them had a single scrap………..
You said yourself you bought 5 keys and none of them have a scrap.
Who in the right mind will use 7 ticket to buy a fuse to resell when they can buy 7 hallowean weapon and sell it for more money.
So you do realize consumed item do get depleted right? And stop calling it market manipulation. It is more like investing. Since everyone is doing it. Buy items which they think price is going to rise. That is like saying people buying stock in real life is evil.
I doubt many people are even buying the skin after they rise over the 50-60 mark for investing. It really just get delepted by people like you who want the skin but didn’t get it when the price is just 1 ticket.
Quite honestly if it is too expensive. Just find alternative skin or wait for new skin which will be better looking anyway.
(edited by laokoko.7403)
No one, so thats why this is a fail at all. Spending more than 1 ticket with an terrible RNG system is almost pointless.
Anyway, Investing is a huge word. Since people figured out they can make sure about a greater income by manipulating the object of investment, they just Do it.
It goes on for hundreds of years IRL. Do not wonder when the same happens in a game.
Yes, I’m waiting for a lot of new skins, but I really like that one, witch already gone insane.
If you really like that skin try to get it when it is initially released.
If I tell you xxx item will rise price by 200% in a few days, you’d go buy it too.
You call it manipulation. But how about super great sword skin. Many people bought it in hope the price will rise. But it didn’t, you want to call that manipulation too?
In the real world, almost anyone who have more money than they need invest weather it is by interest rate, real estate, stock etc. That is how the real world function. That is what people do.
And in the real world there is people buying parada, just like you trying to buy a skin. Eventhough you can buy a regular bag with same function.
(edited by laokoko.7403)
If you really like that skin try to get it when it is initially released.
If I tell you xxx item will rise price by 200% in a few days, you’d go buy it too.
You call it manipulation. But how about super great sword skin. Many people bought it in hope the price will rise. But it didn’t, you want to call that manipulation too?
In the real world, almost anyone who have more money than they need invest weather it is by interest rate, real estate, stock etc. That is how the real world function. That is what people do.
And in the real world there is people buying parada, just like you trying to buy a skin. Eventhough you can buy a regular bag with same function.
Higher prices = more gem sales
Just ask me – I bought 2 sclerite weapon skins…. :-\
There is literally no reason every player in this game should be entitled to receive any item. I’m very much of the opinion that too many people have legendary weapons and the like already.
I would like to ask for a dev statement about the item prices up on TP.
A legendary is 2000+ gold, okay… We can make it.
BUT
Any BL RNG skin has a price of 200+ g (the Anachrophobia was ~60g few days ago, sure sure no manipulation)
So question is, what you devs think about these prices?
Can the aimed CASUAL players get it within acceptable time standards?
No? So the unique character creation that the game is offically about on level80 is ruined because of these prices? Why TP has no top price limits to stay values touchable for the most of the players – not just those who grind/farm/exploit/hack the game?(For me, its reachable, but I’m far more than a casual except I will never farm hard for anything – because it would been against my views.)
And why BL Scraps aren’t a sure drop at least of One on a single BL chest use?
P.s.: I’m asking these things sober and calm, just curious about the statement.
Do you realize that anet doesnt controll the market. The market is controlled by players go ask them
I’m saying Anet SHOULD control the market’s frames. (They do with their decisions anyway).
I would not let Players to have full control, because they exploit the system for their own goods, and it becomes normal by the time. Just like IRL.
If they still stand at nongrinding, then don’t let the prices go insane…
I’m saying Anet SHOULD control the market’s frames. (They do with their decisions anyway).
I would not let Players to have full control, because they exploit the system for their own goods, and it becomes normal by the time. Just like IRL.If they still stand at nongrinding, then don’t let the prices go insane…
It’s not exploitation if someone is willing to buy my goods for my prices. If you don’t like it, tell everyone to stop buying at my retail prices. And even if another seller comes in and undercuts my prices, my goods still sell after the other guy’s stuff is sold.
If you REALLY want my stuff, and can’t afford it, perhaps you should buy some Gems, and then exchange to Gold. You get about 4 Gold per 100 Gems.
The problem isn’t that if you put up a legendary weapon for ~2000g.
Exploit cames when prices are not reasonably high. When they close the cycle;
Botting for gold, selling it for real money, purchasing more account to bot Even more gold, meanwhile spending the half of their gold to buy up stocks and re-order normal prices. Nonfarmer players can’t keep up, so they’ll buy gold from these illegal traders, and the circle closed. Players end up in need to buy illegaly or even worse become a “bot”. Meanwhile these sellers gets their pockets full of real cash.
Buying gem to turn it onto gold is a good idea, but it would take more times of the original game price to buy something better. Isn’t this crazy for you?
Maybe a direct trade that isn’t ~80g for 2000 Gem. You would get 150 from the grey market, so people risk it, but not worth to mention how many of them buys a new account after the permaban (if caught).
I know only one solution for this problem so far. Sell skins STRAIGHT. As hundreds of customers asking for it daily. for over a year, and even before the release…
No more RNG. Its 800Gem? Okay, let me get my mastercard out of my wallet, honey O.o We don’t even need these items being on the TP anyway…
And if a skin has a 2000g of unlock (like Zenith skins work), that also can worth it.
Not every item is supposed to be attainable by a casual player.
GW2 has players with a wide variety of time commitments, ranging from ultra casual players who might not even have an 80 yet to hardcore farmers spending 10+ hours a day in game farming as hard as they can. Any reward designed for the former player will be trivial for the latter, and anything targeted at the latter entirely out of reach for the former.
Which is why they design a variety of rewards at a wide range of price points to ensure there’s something for everyone. Yes, that means there will be items out of reach for casual players, but that’s a small price to pay for an economy that supports your entire population of players.
The problem isn’t that if you put up a legendary weapon for ~2000g.
Exploit cames when prices are not reasonably high. When they close the cycle;
Botting for gold, selling it for real money, purchasing more account to bot Even more gold, meanwhile spending the half of their gold to buy up stocks and re-order normal prices. Nonfarmer players can’t keep up, so they’ll buy gold from these illegal traders, and the circle closed. Players end up in need to buy illegaly or even worse become a “bot”. Meanwhile these sellers gets their pockets full of real cash.Buying gem to turn it onto gold is a good idea, but it would take more times of the original game price to buy something better. Isn’t this crazy for you?
Maybe a direct trade that isn’t ~80g for 2000 Gem. You would get 150 from the grey market, so people risk it, but not worth to mention how many of them buys a new account after the permaban (if caught).I know only one solution for this problem so far. Sell skins STRAIGHT. As hundreds of customers asking for it daily. for over a year, and even before the release…
No more RNG. Its 800Gem? Okay, let me get my mastercard out of my wallet, honey O.o We don’t even need these items being on the TP anyway…
And if a skin has a 2000g of unlock (like Zenith skins work), that also can worth it.
1) I don’t buy Gold from RMT companies. Don’t need to, since I can make money from the Trading Post.
2) If you, as a non-farmer, can’t keep up, then buy Gems from Anet’s store, and then exchange them for Gold.
3) No, I don’t want all these skins to be purchasable from the Gem Store. Then I won’t be able to make money off of the skins that I get.
4) If you don’t like Black Lion chests, feel free to purchase the skins for Gold on the TP instead of Gem keys. You bypass RNG instantly like that.
You will keep qqing when Anet sell skins for 50$ or 500$ for a legendary.
The urgency is what push people to buy things. Hey buy this item now, it going to rise in price in a few days. anet is not worrying about the old items, they’ll just keep pushing out new items anyway.
And RMT happened in every mmorpg out there.
Oh, Stock Exchange sharks here?
Yeah I’ll consider buying gold form Arenanet, but will never buy anything from the TP that worth than 200G, because there are no skins worth more. I really hope people will stick to this logic, so they even prevent themselves being forced onto spending time/money for skins that do not offer gameplay benefit other than feeling a bit better.
And its still not reasonable to push up the prices so high on BL tickets…
3ticket is already untouchable until you’re not farming the keys all the time on & on for months. 7 ticket is just like saying “Go f yourself hahahaha”
The whole point is “you wont’ do it”, don’t mean other people wont’ do it. If no one is buying the skin, it won’t be listed for 200 gold.
I sold legendary item before. I sold some other skins that is ove 100 too.
You may think you are the center of the universe so if you won’t buy skins for 200 gold no one will. But unfortunately everyone think differently. So just because you wont’ do it dont’ mean other people won’t.
Me personally, I don’t care that much about skins. So I dont’ even understand why anyone would QQing on the forum that they can’t afford a 200 gold skin.
(edited by laokoko.7403)
As I’ve mentioned in an another thread, this is a “wrong” mentalism that keeps up the problem and diggs it deeper & deeper.
Get some social studies and test it out;
If you force someone to do not-enjoyable work (farmgrind) to earn something, they’ll order others to do the same when they’re the ones selling stuff. This works like it at 94,73% of Players.
It means its not matter how high price you sell a limited item, there always will be someone who will purchase it if that person can’t get it or something similar/better otherway.
You’re just missed my point. I’m not QQing, and can afford 200g skin. Just Won’t.
Look around. Users already started to use common skins instead of Dungeon Skins and RNG ones are very rare, but not because of their rarity. Because their unreasonably high prices. Ask people around. I did in UW and Piken. They say the same as I do
If you had enough of this conversation, just do what smart rich people do with the clever ones. Pay up to shut their mouth :P
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