Making the skins more valuable.
This is the main idea of the game: You can get everything in the game without spending any money on that. This is why many ppl play it.
Since the release of the unlimited reusable Zenith weapons skins, I been wondering why Anet doesn’t do this with the armor/clothes/weapons that cost gems? It is kinda understandable that a player that farms gold and can easily convert those gold into 800 gems easily, but simply lowering the amount of what gold can give you in gems, it be more enjoyable to buy those skins. Take League of Legends payment format, sure they don’t have the ingame money to payment money system, but because of how cool and interesting skins are in the game, many people are willing to buy them for their characters. Look at Guild Wars 2 now, look at how cool these skins are in the BLTP. They look a lot better than most starter gear and newbies to the games and older players will gladly like to have a skin that they(The players) can have on a new character without dealing with the bland looking starter gear. I am not saying to become like Riot Games system, but a similar system that is more comfortable with the Gw2 community and newcomers that will likely see more transaction of money on the Anet teams end. What about you guys(community)? Whats your input on this?
This is the main idea of the game: You can get everything in the game without spending any money on that. This is why many ppl play it.
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