I know there are a ton of posts in this forum with regards to this topic, but in hopes that ANet actually reads this forum, I’d like to post my own proposal to fix the rampant issues that exist in GW2.
I see the base of problem in this game currently being two things which are really closely tied together: bots and gold sellers. Normally, I’m on the other side of these issues (defense of game company on action vs bots/gold sellers), because I find the bots and gold sellers to be nothing more than a red herring — they look like the source of the problem because it’s in your face, but their impacts are rarely too small in the big picture. But as I’ve witnessed personally in guild wars 2, there are lot of bots, and it often feels like bots sometimes out-populate real players, especially on unpopular maps. Sometimes it would be so bad that I’d see over 30~40 bots in a single map and a single digit of human players. They’re there 24/7 and days after I’ve reported them; a force much greater than humans.
As it currently stands, gold sellers out-price gem to gold by roughly 4 to 1 as far as I’ve seen. In other words (in example numbers), if a gem to gold will net you 10 gold for $10, the same $10 will get you 40 gold at gold sellers. I’m sure they’re having a good business selling these gold and goes into a cycle of heavier investment for them to sell more gold and farm more via any means, including bots and stealing accounts.
I believe this disparity exists and continues to widen because gems are worthless. And while ANet keeps on claiming that the gem to gold ratio is determined by supply and demand of the players, they often seem to forget that ANet is not free of neither supply or demand. So while it’s true that gem prices are from supply and demand, to say that ANet has no control over their price is simply wrong.
If I were supplied $10 worth of gems, I’d be much more inclined to convert these gems to gold than to keep it as gems even at a huge loss due to fees (which also hinders gem/gold trade, but that’ll be for another day). There’s nothing in the gem store that I really want. And even if I did, it doesn’t cost that much to get it. Gold on the other hand has countless usages. All the top gears also require a huge amount of gold. There’s a reason to have gold and a lot of it. There is few reason to have gems and virtually none to get a lot of it.
So, my proposal is actually very simple. Add more stuff to the gem store. A lot more, and make some of them really expensive, for the sake of making the value of gems equivalent to gold, or at least close to. Then more people will convert their gold to gems, then gem to gold prices will also increase naturally. Eventually, the difference between the gold sellers and the TP will decrease and motive to buy from them will decrease. Wasn’t that the very purpose of allowing real money transactions in the first place?
As it stands today, gems cannot realistically compete with gold because the supply isn’t that much in demand. ANet should compete with the gold sellers and win, not simply try to regulate. Because ultimately, the market forces are much stronger than any regulation. Until ANet can realistically compete versus gold sellers, until ANet significantly improves on their regulation; gold sellers will continue to exist, and they will thrive. And the players and the game economy will suffer because it will become more and more impossible to achieve our goals because the prices inflate much faster than we can possibly earn.
Thanks for reading.
(edited by Grumpy.8365)