Mystic Forge nerf?

Mystic Forge nerf?

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Posted by: Kain Francois.4328

Kain Francois.4328

Did they ever release more information about the Mystic Forge nerf?

Mystic Forge

The Mystic Forge is going to get a lot of changes this year. To kick things off, we’re adjusting the way Zommoros distributes rare and exotic rewards a bit, allowing for more variation in output. This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future. Please note: the rate of precursors will not be affected.

I’m worried they will nerf crafting mat upgrading…

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Posted by: Wanze.8410

Wanze.8410

No. And it wouldnt make a difference in the long run.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Kain Francois.4328

Kain Francois.4328

Is it confirmed that it will remain untouched?

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Posted by: Zaxares.5419

Zaxares.5419

Dear Zommoros,

Please make those darn dungeon runes non-account bound. Or even just non-soulbound.

Sincerely,

A frustrated Rune gambler.

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Posted by: Behellagh.1468

Behellagh.1468

Is it confirmed that it will remain untouched?

Did your original quote from the blog sound like it was going to remain untouched? No it says it’ll be changing but all the changes aren’t in stone yet so we can’t tell you until it’s closer to patch day.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Stone.6751

Stone.6751

Who said it was a nerf?

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: Erich.1783

Erich.1783

I just took it to mean that throwing 4 GS in did not mean GS out or something like that.

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Posted by: Healix.5819

Healix.5819

All the changes made so far have originated from long standing complaints. The biggest mystic forge complaints have involved bad RNG and putting in hundreds of gold only to result in nothing gained. Perhaps they’re implementing some kind of token or jackpot system, where the more you fail, the higher your chances of winning become. The forge is basically a slot machine.

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Posted by: Aberrant.6749

Aberrant.6749

Dear Zommoros,

Please make those darn dungeon runes non-account bound. Or even just non-soulbound.

Sincerely,

A frustrated Rune gambler.

Hopefully they’ll be made account bound along with everything else that’s going from soulbound→account bound. I have a few soulbound ones on random characters from forging as well.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: WhiteAxolotl.7562

WhiteAxolotl.7562

I just took it to mean that throwing 4 GS in did not mean GS out or something like that.

They noted precursor forging rates shall remain as such:

https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets:
{
Mystic Forge

The Mystic Forge is going to get a lot of changes this year. To kick things off, we’re adjusting the way Zommoros distributes rare and exotic rewards a bit, allowing for more variation in output. This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future. Please note: the rate of precursors will not be affected.
}

// Probably not helping, I thought they stated they wouldn’t change mystic forge precursor related content altogether, but it only says “rates”. Anet please~

(edited by WhiteAxolotl.7562)

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Posted by: Meglobob.8620

Meglobob.8620

I don’t think its being nerfed…

Apparently, we are going to like the change.

% may stay same but we may get more utility, like put 1 or more of each acsended material in get something useful out or 4 superior runes in, 1 superior rune out.

It may even pop out some kind of token for failed attempts which you can spend as a consulation for bad RNG.

Who knows? If its a good change I may even stop referring to it as the Mystic Tiolet!

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Posted by: mtpelion.4562

mtpelion.4562

I just took it to mean that throwing 4 GS in did not mean GS out or something like that.

I wouldn’t be opposed to that, as it would improve the sale price of a LOT of rare items that are currently ignored by the forgers. Of course, the forgers would mind. A lot.

That’s why I don’t think that’s what is going to happen.

Server: Devona’s Rest

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Posted by: Vol.7601

Vol.7601

I’m not in game right now to see if market has reacted, but pro-tip:

Buy all cheap exotic runes/sigils, as they may be forgable in the upcoming patch.

Low risk if near vendor price

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Posted by: chronometria.3708

chronometria.3708

They may change the tier upgrade recipes for materials. As it is, the tier 6 price is skyrocketing and these are not performing their function of spreading the cost to the lower materials and balancing the market.

This would be a welcome improvement for all crafters, especially as tier 6 items are about to hit 50 silver each and show no signs of stopping. People just cannot farm them fast or reliably enough to meet the demand.

We also need to see a restoration of the “4 superior sigils = 1 random superior sigil” to normalise the crazy price of sigils and runes that is surely going to get worse with the item update for those.

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Posted by: Palador.2170

Palador.2170

Apparently, we are going to like the change.

Let’s be honest here for a moment. They don’t expect us all to like the change, they just expect enough of us to not mind it so that they don’t have to go back and “fix” the change once it hits. Also, ANet is really fond of hiding numbers and mechanics from us, like DR.

There’s no telling what they’re about to do. It may be something mostly good, it may be something bad that they don’t think very many people will be upset about. Either way, it’ll hurt someone.

Given that they won’t say WHAT it is, I’m leaning towards expecting “something bad, but we try to sell it as something good”.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Vol.7601

Vol.7601

Apparently, we are going to like the change.

Let’s be honest here for a moment. They don’t expect us all to like the change, they just expect enough of us to not mind it so that they don’t have to go back and “fix” the change once it hits. Also, ANet is really fond of hiding numbers and mechanics from us, like DR.

There’s no telling what they’re about to do. It may be something mostly good, it may be something bad that they don’t think very many people will be upset about. Either way, it’ll hurt someone.

Given that they won’t say WHAT it is, I’m leaning towards expecting “something bad, but we try to sell it as something good”.

That goes for any content release. There is no fix that Anet can make that will be unanimously positive. There will always be one person or a certain group of players that do not like the change.

Unfortunately, the needs of the many are more important than the needs of the few.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’m not in game right now to see if market has reacted, but pro-tip:

Buy all cheap exotic runes/sigils, as they may be forgable in the upcoming patch.

Low risk if near vendor price

be honest… how many low priced runes/sigils do you have listed or stored away?

I can’t imagine they will do this though… I mean some runes can be crafted for dirt cheap. This would utterly destroy the rune/sigil market.

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Posted by: Vol.7601

Vol.7601

None, as I only realized this today and I’m at work ;|

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Posted by: Brother Grimm.5176

Brother Grimm.5176

The assumption that the changes will be a “nerf” is absurd (and totally against what the Devs have hinted at). I’m guessing material down-grades (much needed for Asc crafting) may be added (not upgrading being removed).

…..
Unfortunately, the needs of the many are more important than the needs of the few.

It’s only unfortunate for “the few”.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Unindal.9102

Unindal.9102

To kick things off, we’re adjusting the way Zommoros distributes rare and exotic rewards a bit, allowing for more variation in output. This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future.

Distribution. Variation. I wonder if they are modifying the output loot tables so that when a proc happens there is more spread on the output level of items. This would make sense for use with the wardrobe and collecting skins.

I am also leaning towards a token based approach … https://forum-en.gw2archive.eu/forum/archive/suggestions/Precursors-Alternate-Method

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Posted by: Zaxares.5419

Zaxares.5419

If they make Sup runes/sigils forgeable again, that would indeed be a HUGE win.