Need more uses for luck after 300% cap
Honestly, there have been so many topics on MF its unreal, I know people with little to no MF who get daily exotics from random events, and others who run 300%+ who don’t get anything for days on end, with MF being so heavily restrained by RnG you wont see a lot of people heading for that 300% cap, I would say the average MF without boosts/banners etc is probably closer to 100-150%
I would say it’s closer to the 100-150% also for most people. The cost of getting it to 300% is very high and out of reach for many to do it quickly. If you salvage everything then the loss of the greens and blues to sell adds up. Most people don’t have the ectos to waste salvaging them either. It’s more the hard core salvagers that have 300%. And truthfully, it’s hard to see any increase in drops with the increase in MF, which means it doesn’t really feel important to increase MF.
I would say it’s closer to the 100-150% also for most people. The cost of getting it to 300% is very high and out of reach for many to do it quickly. If you salvage everything then the loss of the greens and blues to sell adds up. Most people don’t have the ectos to waste salvaging them either. It’s more the hard core salvagers that have 300%. And truthfully, it’s hard to see any increase in drops with the increase in MF, which means it doesn’t really feel important to increase MF.
Even so, a material that is account bound going from useful to just clutter is a terrible thing. Ascended materials are at least used for something, but Luck has zero uses outside of MF. They need to provide another use for those of us that are at 300% (not me) or that would prefer something else to be done with them. Maybe as a substitute for other materials.
I’d like to see Exotic Essence of Luck be used in Mystic Forge recipes. Perhaps a way to make a luck booster?
I’d like to see Exotic Essence of Luck be used in Mystic Forge recipes. Perhaps a way to make a luck booster?
This is a great idea, even if it required quite a few of them to make. Even though I am nowhere near 300% so it wouldn’t benefit me yet. :-)
I would love to see official statistics on how many people are at 300% luck. I suspect the number is very, very small. Small enough you couldn’t fill a movie theater with the account holders.
I would say it’s closer to the 100-150% also for most people. The cost of getting it to 300% is very high and out of reach for many to do it quickly. If you salvage everything then the loss of the greens and blues to sell adds up. Most people don’t have the ectos to waste salvaging them either. It’s more the hard core salvagers that have 300%. And truthfully, it’s hard to see any increase in drops with the increase in MF, which means it doesn’t really feel important to increase MF.
Even so, a material that is account bound going from useful to just clutter is a terrible thing. Ascended materials are at least used for something, but Luck has zero uses outside of MF. They need to provide another use for those of us that are at 300% (not me) or that would prefer something else to be done with them. Maybe as a substitute for other materials.
Yes, and one day they should do this. The question is, are there enough people at 300% to make it worthwhile to sit down now and set up a whole new reward structure for excess luck? If the number of people at 300% is tiny, and I suspect it is, that would be a waste of finite time and resources. When there are a lot of people at 300% then that is the time to rework the system.
the problem with beyond-300% mf is that people will then go there. they capped it at 300% so that once someone reached it, they would stop getting more luck and not just complain about nothing to use the luck they are farming on.
personally, I’m a bigger fan of no limit, but every level requires twice as much luck as the level before it, so there is no technical limit, but also is impractical to go above 300. you thought 200 to 300 was bad? if it doubled every time after 300, going from 300 to 310 would require 61,380,000 luck (as much luck as going from 1 to 300… 14 times) :P
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
the problem with beyond-300% mf is that people will then go there. they capped it at 300% so that once someone reached it, they would stop getting more luck and not just complain about nothing to use the luck they are farming on.
personally, I’m a bigger fan of no limit, but every level requires twice as much luck as the level before it, so there is no technical limit, but also is impractical to go above 300. you thought 200 to 300 was bad? if it doubled every time after 300, going from 300 to 310 would require 61,380,000 luck (as much luck as going from 1 to 300… 14 times) :P
Where the idea has merit, that doesn’t fit into Anets casual player design, from approx level 223-300 it requires 30,000 luck per level, they could easily make it that from say 300-400 it requires 40,000 luck, 400-500 is 50,000 and so on, on top of that I wish they would make 2 more levels of luck
Ascended ( combine 2 exotic for 400 points )
Legendary ( combine 2 Ascended for 800 points )
It would make so much less clicking, and for the record I am at 300% base MF, out of that 500 man guild im in, im the only person to have this.
I am not sure what they should be used for or traded for but I do think there needs to be a use from them past the 300% cap. I am still a ways off from this myself but I can see being slightly annoyed once I hit the cap.
If I could craft ascended luck I would be sooooo happy
maybe 5 exotic : 2 ascended? (to keep the 500 part)
I stopped grinding luck around 250 because it just takes forever after that, and I know I’ll get to 300 just doing what I normally do (salvage all blues and greens I find). I currently gain about 1%mf per month doing fractals/eotm/wvw
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I would say it’s closer to the 100-150% also for most people. The cost of getting it to 300% is very high and out of reach for many to do it quickly. If you salvage everything then the loss of the greens and blues to sell adds up. Most people don’t have the ectos to waste salvaging them either. It’s more the hard core salvagers that have 300%. And truthfully, it’s hard to see any increase in drops with the increase in MF, which means it doesn’t really feel important to increase MF.
Just a question about salvaging and ectos. Unless you are talking about salvaging ectos themselves, I don’t see how etco has anything to do with salvaging. I’m just confused by the wording.
However I do agree. Having 300% MF is more of an endgame goal than anything. Much like Ascended armor. Not really usefull unless you are running higher level fractals. Otherwise you can still do quite well with exotic.
It’s the chain I beat you with until you
recognize my command!”
I would say it’s closer to the 100-150% also for most people. The cost of getting it to 300% is very high and out of reach for many to do it quickly. If you salvage everything then the loss of the greens and blues to sell adds up. Most people don’t have the ectos to waste salvaging them either. It’s more the hard core salvagers that have 300%. And truthfully, it’s hard to see any increase in drops with the increase in MF, which means it doesn’t really feel important to increase MF.
Just a question about salvaging and ectos. Unless you are talking about salvaging ectos themselves, I don’t see how etco has anything to do with salvaging. I’m just confused by the wording.
However I do agree. Having 300% MF is more of an endgame goal than anything. Much like Ascended armor. Not really usefull unless you are running higher level fractals. Otherwise you can still do quite well with exotic.
Yes, that statement is about salvaging ectos to get luck. I’ve read that some people got to a high level of magic find by salvaging ectos, but most people don’t have them to spare, and the cost of it is a consideration.
In case you didn’t know you could salvage ectos to get luck: http://wiki.guildwars2.com/wiki/Glob_of_Ectoplasm
Globs of Ectoplasm can be salvaged into Piles of Crystalline Dust and Essences of Luck as follows:
Pile of Crystalline Dust 1–5
And one of the following:
Essence of Luck (10) 5–14
Essence of Luck (50) 2
Essence of Luck (100)
Essence of Luck (200) 1–4
(edited by Astral Projections.7320)
^
Yeah I was aware of it, just wasn’t sure if that was what you were talking about. Thanks!
It’s the chain I beat you with until you
recognize my command!”
Just don’t max it … I’m willing to bet that casual play with no salvaging greens/blues will take a year or two to go from 290% to 300%. I’m also willing to bet that this max value get expanded in the future.
In terms of luck 225% is the half way point. It is cheaper to max luck with blue/green than using ecto. You can even profit from some of the salvaged mats with blue/greens. Salvaging ecto is always a loss. Cost around 1500 gold to max luck with green/blues double that with ecto(takes into account selling the salvaged mats back) or takes a year or so normal play. The amount of people with max luck should be comparable to the amount of people with legendary. Still only few player say I want to max out my luck to increase my RNG chances :P.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
You can quite easily blow through luck while /making/ money off those blues and greens you’re salvaging. It’s called using the TP.
While expanded bonuses are the ideal, I’d be fine if they just gave luck a vendor value. One copper per luck sounds about right. +10c to 2s per salvaged green, 5g for a stack of exo luck.
For the most part, it’s true, but the sidekick can only limit your stats so much. The difference in regular gameplay is noticeable.
I would say it’s closer to the 100-150% also for most people. The cost of getting it to 300% is very high and out of reach for many to do it quickly. If you salvage everything then the loss of the greens and blues to sell adds up. Most people don’t have the ectos to waste salvaging them either. It’s more the hard core salvagers that have 300%. And truthfully, it’s hard to see any increase in drops with the increase in MF, which means it doesn’t really feel important to increase MF.
Just a question about salvaging and ectos. Unless you are talking about salvaging ectos themselves, I don’t see how etco has anything to do with salvaging. I’m just confused by the wording.
However I do agree. Having 300% MF is more of an endgame goal than anything. Much like Ascended armor. Not really usefull unless you are running higher level fractals. Otherwise you can still do quite well with exotic.