No gems for me..
I see that you are an electrician, a respectable field. Well I am a programmer and let me tell you something about that. It is incredibly hard. There are countless lines of code for a game like this and single character out of place can crash the whole thing. After writing just a few hundred lines of code it could take anywhere from 30 minutes to an hour to test everything and work through all the logic myself. Now imagine how long it takes for something as large as this game is. Until you fully appreciate how big of a project this is, you can’t understand just how much work they DO put in.
Not to mention the position of game developers has the unfortunate reputation of working long hours overtime. working 70 hours a week right before a release isn’t unheard of. And they have a release less than once a month. Not to mention how hard they have to work during the first couple days of the release. They are working very hard with a large pool of developers and testers to make sure this game is perfect. But to assume it will work perfectly on they schedule that they release is unrealistic. I think this game works pretty kitten well considering.
I’d reaaaaaly like to respond to this but I’d get infracted again. Maybe I should make a blog called The Angry Quaggan that rips apart short-sighted and ill-informed posts such as this.
(edited by Vol.7601)
It’s nice that you’re an electrician, but you apparently have no idea how software development works. Bugs happen and are inevitable, and if you don’t get any, your software isn’t complex enough (and sure as the stars isn’t a video game).
I can accept bugs, to produce 100% bug free code is quite difficult with something this huge and in the current LS timeframes. Plus I think that their turn around in fixing the LS bugs is quick, considering they have to find the issue, fix the issue, test the fix, then release the patch. This is a sub-free game, not a mission critial system with 99.9% uptime.
However, what I don’t accept are the bugs that have been around for over a year. It sounds like they have no core team to fix these bugs. As an example, my guild run temples once a week, and to try one temple only to find that it’s bugged again and can’t be run it this week is very demotivating to continue playing something that takes away from your enjoyment. Look at the wiki and see what runes, sigils, class skills etc which do not have a bug comment.
I hope that the upcoming patches before Season 2 LS will contain many of these bug fixes. We all want a stable core system, don’t we?
~bigoak
I’d reaaaaaly like to respond to this but I’d get infracted again. Maybe I should make a blog called The Angry Quaggan that rips apart short-sighted and ill-informed posts such as this.
If only I could take the time to explain to the OP what a programmer does on a normal basis. But would it even be worth it?
This game runs pretty god kitten well. People just do not appreciate man. “Ahh these seats are uncomfortable whaaawhaa” You’re flying in a plane over a kittening ocean enjoy the godkitten ride.
This game runs pretty god kitten well. People just do not appreciate man. “Ahh these seats are uncomfortable whaaawhaa” You’re flying in a plane over a kittening ocean enjoy the godkitten ride.
But when I got on the plane I didn’t get free drinks, food. Also the plane was bumpy, I could clearly fly the plane better than the pilots. The pilots should go back to school because it was not a good flight.
/InternetLogic
No no, the travel agency is responsible for any turbulences. They promised me a stress free vaycation!
Luckily only pixel lives are temporarily at stake and Anet is usually very prompt in fixing things without turning off the power for hours (so to speak).
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
“Our first release in the new year will be on January 21 as we begin our countdown to the end of this story arc. We’ll use the longer break to spend extra time to ensure that our final four releases are as polished and exciting as possible.”
Source: https://www.guildwars2.com/en/news/living-world-2013-the-year-in-review/
I am not ignorant to how code works. Although I myself am not a programmer.
If I were a programmer. I dont think I would release more bugged code before fixing whats already bugged( core of game ). To me that makes the job harder and now your working backwards.
As far as the plane comment…Apples and oranges. There are outside variables to contend with such as weather ect.
Dont get me wrong I enjoy the games potential. I just have an issue with putting more money into it. When the stuff thats broken since launch is still broken. Which is what I initially paid for. In no way am I asking for free stuff everything in life costs something. Including free drinks and food on a plane.
As far as the game running good it’s way to cpu heavy…You can’t honestly say it doesnt need further optimization…Not everyone has or can afford super computers! I myself dont have that issue, but some whom do meet above minium requirements cant experience the game in all it’s intended glory.
(edited by NYG.2568)
“Our first release in the new year will be on January 21 as we begin our countdown to the end of this story arc. We’ll use the longer break to spend extra time to ensure that our final four releases are as polished and exciting as possible.”
Source: https://www.guildwars2.com/en/news/living-world-2013-the-year-in-review/
I am not ignorant to how code works. Although I myself am not a programmer.
If I were a programmer. I dont think I would release more bugged code before fixing whats already bugged( core of game ). To me that makes the job harder and now your working backwards.
Well thank goodness that you are not a programmer, because if we followed your rationale, nothing would get released. Unlike doctors or electricians, programmers are given a bit more leeway in releasing content that may not be 100% polished.
It may be 100% polished on the test servers, but it is impossible to be 100% polished so that it works 100% of the time on client servers. That’s because there are several million different combinations of computer components out there, as well as software configurations that mess up the client.
Let alone the millions of possible actions from a player that could trigger a bug, which cannot be feasibly tested by QA.
I am not ignorant to how code works. Although I myself am not a programmer.
If I were a programmer. I dont think I would release more bugged code before fixing whats already bugged( core of game ). To me that makes the job harder and now your working backwards.
I’m not a firefighter, but if I were, I wouldn’t let any buildings burn down. Because you just need to point the water at the fire, right?
I am not ignorant to how code works. Although I myself am not a programmer.
If I were a programmer. I dont think I would release more bugged code before fixing whats already bugged( core of game ). To me that makes the job harder and now your working backwards.
Im not ignorant on how wires should be connect. Although I myself am not an electrician. If I were an electrician. I don’t think I would ever wire houses because they have electrical issues that cause the house to burn down. To me wiring a house that could burn down just seems like a waste. So houses should never be wired for electricity.
/InternetLogic
Content Marketing Manager
As this thread has turned away from respectful, polite discourse, it will now be closed.
(edited by Mark Katzbach.9084)