Nontradable&nonsalvageable exotics/rares

Nontradable&nonsalvageable exotics/rares

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Posted by: ShaeMtal.9473

ShaeMtal.9473

A question about these rare/exotic backpieces you sometime get, that arent neither tradable nor salvagable.

Is this intended?

I can understand a item not being able to salvage, and a item not being able to be sold on the trading post. I cant however come up with a good reason as to why it should be both on some items, as this just reduces rare/exotic level items into vendor junk and takes up space in loot tables that could drop you something that would’ve been more benificial.

Not sure if this is the right subforum for this, so if I have misplaced the topic, please point me in the right direction:)

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Nontradable&nonsalvageable exotics/rares

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Posted by: Curo.2483

Curo.2483

I got an exotic guild backpack from a guild mission last weekend. I got excited because I received an exotic drop, but then realized that the stats were not useful, I could not sell it on the tp, could not salvage it, and could not even vendor it. I’ve got no idea why they give us items that are completely useless. It doesn’t even have a nice skin…

Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org

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Posted by: ShaeMtal.9473

ShaeMtal.9473

I can understand it with some rare event items, like living story completion items. But even then I’d say one should have the option to salvage it.

Drops and regular rewards however which goes no salvage;no salvage just makes me wonder what’s the thought behind it.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

These items that you get from FotM or special events are Account Bound. The only time Exotics aren’t bound are when you Forge them or get them as a drop in the open world. Working as intended.

In GW2, Trading Post plays you!

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Posted by: ShaeMtal.9473

ShaeMtal.9473

These items that you get from FotM or special events are Account Bound. The only time Exotics aren’t bound are when you Forge them or get them as a drop in the open world. Working as intended.

Special event items are fine. That’s not realy the issue at hand here.

The question is why put something into the loot table amongs other, more valuable/usefull items that can be either sold or salvaged when its imposible to do any of these things to said item. If a item can be sold on the tp, usaly we can salvage it. If we cant salvage, we usaly can sell it. Example of the first would be the armageddon exotics from fotm. Cant be sold on the tp, but can be salvaged. Example of the later would be the rare backpieces from cof, which at least can be sold on the tp but not salvaged. Either of these are fine. But not both on the same item when said item occupy a slot in the loot table and is classified as a exotic/rare and thus posible to get instead of a armorpiece exotic/rare or a weapon exotic/rare. At least, thats how i understand the loot system works.

This is rather confusing and makes me scratch my head in wonder as to what reasoning this particular design choice have, and is the reason behind me making this topic hoping to get a clearer answer from someone with insight into how these things work, which I’m sad to say isn’t you. You are sort of jumping the gun saying that it’s working as intended. How do you know?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Well I agree about that part where you can’t salvage the backpieces. That sucks, because I was unable to get out upgrades I put in. I would love it if they changed this, since my only option to get rid of excess backpieces is to merch them.

As for Exotics that can’t be put on the TP, I agree that they should be Account Bound on acquire. It forces people who really want an item (i.e. Fractal Greatsword) to actually do the event or dungeon. It keeps the item rare and unique in that regards.

In GW2, Trading Post plays you!

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Posted by: ShaeMtal.9473

ShaeMtal.9473

Indeed. Account bound items you have to acomplish a certain task/challenge/farm/jump-a-loop for is something I’d whish to see more of.

I just whish we can have some clarification on this. Having nonsalvageable and nontradable items as part of a loot table with items that are either or none of the two is odd. Even more so when its a generic exotic/rare piece.

Named/unique items would at least make sense from a lore point of view, as they would be something to actualy consider collecting.

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Posted by: Titan.3472

Titan.3472

Instead of bidding stuff we get on regular way you better bind any item bought on TP to avoid the flippers!!! Have fun I am done with GW2 for this summer

(edited by Moderator)

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Posted by: Mystic.5934

Mystic.5934

the exotic back items (such as Wayfarer’s Spineguard) can be purchased with karma from vendors in Orr. That’s why those can’t be salvaged.
The rare back items have no reason to be unsalvageable. My guess is that they just copy/pasted the exotic’s info and forgot to change it. Or they plan to add a karma vendor in 2 years where you can buy them.
anything obtained from personal story: I can see why those would be non-TP-able (except for, of course, the ones that you can TP :P I’d estimate you can currently TP the top 50% most valuable things you get from the personal story), but it’s silly not to let those be salvaged or sold to vendor. Same goes for karma items – what is the harm in turning 42,000 karma into 20s worth of ectos??? Orrian boxes give you like 1g every 22,936 karma.
non-named exotics from fotm… There is no reason for not being able to TP those… their method of a stealth nerf?
In general, I see no reason why anything that you can sell on the TP should not be able to be salvaged (rare back items can’t) or forged (superior sigils can’t). I also can’t think of any reason why anything shouldn’t be able to be salvaged…
gw2 has some learning to do.

(edited by Mystic.5934)

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Posted by: ShaeMtal.9473

ShaeMtal.9473

So the exotic one is a potential mix up with the karma one then? I can see karma items being neither, but this particular item i linked a screenshot of was from a fractal chest.

It could be a simple mistake on their part making these item not able to be salvaged or traded due to the initial data for the item coming from a karma item. I’d hope to catch the attention of someone who could clarify this a bit, and seeing that the resident economist usaly has a good explenation on things regarding the tp, I’d hope to see if he can clarify these items a bit.

On a sidenote, i have no idea as to what Titans reply was about, and cant see it being on topic for this, so please dont reply/bite on it or potentialy if a mod could move/delete it so this dosnt devole into a argument over something else.

(edited by ShaeMtal.9473)

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Posted by: Mystic.5934

Mystic.5934

yeah, it’s the same item as you get from karma merchant. It’s just a karma item that’s able to drop from fotm. It was introduced in fotm first, and was unsalvageable then, and later added to karma merchant. It’s silly that you can get a karma item in a non-karma way, but who said everything had to make sense?

I think Titan was suggesting that Anet make it so all items you purchase from the TP are received as account bound. totally unrelated to your post.

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Posted by: ShaeMtal.9473

ShaeMtal.9473

It’s an odd implementation of an item then. Like they don’t realy know what they wanted to do with it but threw it into the bag anyway just to do so. It’s realy odd when in the same fractals, you get rare backpieces thats perfectly sellable on the tp(not salvagable) but get an exotic with the same prefix(ie Cavalier) then it cant do either. Logic!

Thank you for clarifying that post, was unsure as to what it was as it just went down as -Rant- —→ -I quit-

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

It’s “exploit” protection.. Like how the rare karma weapons in Ebonhawke are 63k karma (vs 42k for exotics in Orr). Those used to be significantly cheaper..

Making karma convertible to gold at a reasonable rate would upset the economy, with a large number of players taking up karma farming with the expectation they will make more gold than from the typical means.

It’s all about limiting the effectiveness of farming, which IMHO makes no sense in a game where the major achievements are reached by collecting huge amounts of materials. (On my second Legendary now, I’m not someone who feels entitled to easy rewards.)

Fortunately, the same rules apply to all Tyrians…

Back to the grind!

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Posted by: ShaeMtal.9473

ShaeMtal.9473

It’s “exploit” protection.. Like how the rare karma weapons in Ebonhawke are 63k karma (vs 42k for exotics in Orr). Those used to be significantly cheaper..

Making karma convertible to gold at a reasonable rate would upset the economy, with a large number of players taking up karma farming with the expectation they will make more gold than from the typical means.

It’s all about limiting the effectiveness of farming, which IMHO makes no sense in a game where the major achievements are reached by collecting huge amounts of materials. (On my second Legendary now, I’m not someone who feels entitled to easy rewards.)

Fortunately, the same rules apply to all Tyrians…

Back to the grind!

Yet the items I’m bringing up isn’t atained by karma. They’re chest drops, alongside other exotics and rares that you either can salvage or trade on the tp or both.

I fail to see how it’s exploit protection when said item is dependant on RNG. You’re not trying to tell me people could posibly exploit and mess up the economy by these exotic backpieces that drops in the FOTM chests being either able to be salvaged or sold on the tp?

Karma items is fine, I dont mind a item bought for karma having those limitations. What I find odd is when a drop has those, when that drop is part of a loot table where other items dosnt have these limitations, and where the rare version of the same stats item can be sold normaly on the trading post.