Not in patch notes, but thank you.
I wasn’t aware that this happened, Charrbeque. (Dang I <3 that name!)
As you know, we pride ourselves on having very detailed update notes; it’s part of the transparency policy we try to exhibit across the board. But sometimes there are so many working parts — or working teams — that something gets missed in the notes.
I just talked to two folks in QA and with some team members who work on the Trading Post. This is a new element, as you pointed out, but I don’t know precisely when it was implemented.
Thanks for posting to make us aware that we might want to add to the notes, and thanks for your positive reaction to the change!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Every single major update has several changes not mentioned in the update notes though.
I checked with the developer and yes, that was part of the September 22nd build. I don’t know that I should go into published notes and add a string about that, but you are right, it was added on that date (and I agree, it’s a positive that I would have loved our players to see. )
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Every single major update has several changes not mentioned in the update notes though.
Yes, and I’m asking about that. I’m not new to ArenaNet, but I’m rather new to having greater Update Note visibility, and I’d like to understand things better.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Every single major update has several changes not mentioned in the update notes though.
Yes, and I’m asking about that. I’m not new to ArenaNet, but I’m rather new to having greater Update Note visibility, and I’d like to understand things better.
Fantastic…….15 charrs playing chess on a Sunday afternoon
I checked with the developer and yes, that was part of the September 22nd build. I don’t know that I should go into published notes and add a string about that, but you are right, it was added on that date (and I agree, it’s a positive that I would have loved our players to see. )
im pretty sure that the only thing holding you back in such a venture would be someone at anet, and not public opinion…
head here to discuss wvw without fear of infractions
I’m not sure, but is this the patch note in question:
Adjusted selling within the Trading Post so that the default is set to match the highest buyer instead of the lowest seller.
This was not actually fixed as part of the patch(possibly a reason why it was not in the patch notes). If I remember things correctly. This was fixed before the patch but after the previous ones.
Oh the wonders of a web-based trading system.
On a side note here were also 4 other fixed deployed around the same time.
The price per unit automatically increases when you increase your quantity (vs having to check additional orders when increasing quantity.)
When buying default is now lowest seller(vs buy order)
https://forum-en.gw2archive.eu/forum/game/bltc/PROs-and-CONs-New-Trading-Post/page/3#post4436125
What was mentioned in this post. Default quantity when selling is now however many you have and not 1
https://forum-en.gw2archive.eu/forum/game/bltc/PROs-and-CONs-New-Trading-Post/page/3#post4436903
Transaction history now shows 1000 buy and 1000 sells. It used to be 200 it is now 2000
im pretty sure that the only thing holding you back in such a venture would be someone at anet, and not public opinion…
Or just developers being well….. developers.
(edited by anzenketh.3759)
Devs are pretty scatterbrained when it comes to some fixes, but it can easily get hard to manage all of them. For non-devs, imagine if you had to write a line of documentation every time you fixed a typo at work.
There are a ton of things that people have asked for and that the devs have successfully adjusted or fixed…and never made it to the patch notes. Gaile, please help them take their well-deserved bows.
(The wiki tries to document this if people notice, but a lot of times folks don’t, especially if it’s something that’s intermittent.)
Devs are pretty scatterbrained when it comes to some fixes, but it can easily get hard to manage all of them. For non-devs, imagine if you had to write a line of documentation every time you fixed a typo at work.
This made me laugh. Sometimes as a dev that is exactly what you have to do. Ugh stupid semicolin.
(edited by anzenketh.3759)
I wasn’t aware that this happened, Charrbeque. (Dang I <3 that name!)
As you know, we pride ourselves on having very detailed update notes; it’s part of the transparency policy we try to exhibit across the board. But sometimes there are so many working parts — or working teams — that something gets missed in the notes.
I just talked to two folks in QA and with some team members who work on the Trading Post. This is a new element, as you pointed out, but I don’t know precisely when it was implemented.
Thanks for posting to make us aware that we might want to add to the notes, and thanks for your positive reaction to the change!
Praise and a compliment on my name from Gaile Gray? My heart just melted.
This was not actually fixed as part of the patch(possibly a reason why it was not in the patch notes). If I remember things correctly. This was fixed before the patch but after the previous ones.
Oh the wonders of a web-based trading system.
On a side note here were also 4 other fixed deployed around the same time.
The price per unit automatically increases when you increase your quantity (vs having to check additional orders when increasing quantity.)
When buying default is now lowest seller(vs buy order)
https://forum-en.gw2archive.eu/forum/game/bltc/PROs-and-CONs-New-Trading-Post/page/3#post4436125
What was mentioned in this post. Default quantity when selling is now however many you have and not 1
https://forum-en.gw2archive.eu/forum/game/bltc/PROs-and-CONs-New-Trading-Post/page/3#post4436903Transaction history now shows 1000 buy and 1000 sells. It used to be 200 it is now 2000
im pretty sure that the only thing holding you back in such a venture would be someone at anet, and not public opinion…
Or just developers being well….. developers.
In regards to the couple changes I noticed, Gaile Gray herself had in fact confirmed those changes were made on the date of the patch I mentioned, if you bothered to read her posts in this thread.
Changes I mentioned:
1. The quantity slider defaulting to max quantity when you go to sell something
2. When buying an item it defaults to the lowest seller so you can buy instantly
Changed in the September 22 patch.
I can understand they get busy and can’t include every little detail in the patch notes. What I would like to see is changes made based on player feedback being added to the patch notes so people are aware when it was fixed. This would prevent players who don’t notice the changes from continuing to request it only to eventually be told it was already fixed, basically the stuff that Anet is aware of being the most important to us. If ya fix it, please let us know if possible. For minor stuff that nobody talks about a lot and stuff that isn’t as important to players, I can understand that stuff being left out of the notes if needed.
The September 22 patch notes only mentioned that free trial accounts would be prevented from entering WvW maps, so I found it odd they didn’t include the nice changes to the trading post. If the patch notes were longer I can see them leaving out something here and there.
It is nice to see Anet doing better with player feedback being taken into consideration and they are communicating a lot more with us. Overall it’s a major improvement to the quality of life in the game.
That’s not the only thing that wasn’t listed in the notes. I believe there were also several class changes that weren’t mentioned.
There are a ton of things that people have asked for and that the devs have successfully adjusted or fixed…and never made it to the patch notes.
There are also a lot of things we didn’t ask for and wouldn’t want that often are left out of the patch notes – presumably intentionally.
Remember, remember, 15th of November
Devs are pretty scatterbrained when it comes to some fixes, but it can easily get hard to manage all of them. For non-devs, imagine if you had to write a line of documentation every time you fixed a typo at work.
This made me laugh. Sometimes as a dev that is exactly what you have to do. Ugh stupid semi-colin.
Semi-colin:
Every single major update has several changes not mentioned in the update notes though.
Yeah, pretty much any change to a dungeon that gets made (not that they do it often) is not in the patch notes.
Transparent Update Patch Note September 33rd:
- invisible wall placed in Sparkfly Fen to stop players from jumping onto the ruins beside Tequatl.
;)
Transparent Update Patch Note September 33rd:
- invisible wall placed in Sparkfly Fen to stop players from jumping onto the ruins beside Tequatl.
;)
That is, indeed, transparent.
BTW, Gregorian calendar?
Mayan calendar. don’t worry; we have about 2467 more years until that date hits.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
This is one move to the off topic that I happened to love.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Transparent Update Patch Note September 33rd:
- invisible wall placed in Sparkfly Fen to stop players from jumping onto the ruins beside Tequatl.
;)
Reminds me so much of the Fairly Odd Parents episode from back in 2001 where the angry holiday mascots planned to banish Santa to the imaginary date of February 33rd.
I wonder if you saw that episode years ago too and is why you chose the “33rd” as your imaginary date.
Also, I love reading patch notes. The more in them the better. However, I do understand why certain things are intentionally not included, how some things can be missed in being included, as well as it not being very meaningful use of time and resources to include absolutely every change made. Believe me, I’d love everything (right down to corrected typos) to be included, but I’ve resigned to the fact that it is an unrealistic desire, sadly.
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(edited by StinVec.3621)