My answer would be Tetris as it was the only perfect balanced game I’ve ever seen. I get your point while I also guess you misunderstood me. Of course, GW2 came out 6 months ago. That makes those 2months look pretty short in comparison. I also hope that the polishing will make this great game even better, but in the mean time it’s about grind, grind, grind or playing the TP.
Stopping you right here. GW2 came out in mid-August, which was 5 months ago.
Semantics.
I think it is also important that enough people complain about those facts in the forums. I also think that it is more important to fix bugs and get your hands on broken things, mechanics or design principles than to implement new events every 2 weeks or so. But that is my personal thinking about priorities and I guess it won’t affect the devs’.
But I guess we’re a bit off topic right now.
Inflation isn’t a bug or broken mechanics or design principles. The only way to get rid of inflation is to have a set amount of gold circulating at any given time with no influence from anything else.
To give you an example of a system like this (using no real set laws or game) the game would have a system similar to as follows…
- Fresh game with 100,000,000 gold dispersed across NPC’s and mobs alike (less in non-humanoid mobs to account for realisticality, although allow some in chests to compensate/accommodate).
- Players start playing game, gathering items and gold from mobs.
- Players sell items to NPC’s gathering some of each NPC’s gold count.
- Players buy from NPC’s giving to each NPC’s gold count.
- NPC’s/Players get attacked and killed, mobs gain gold.
What would this do?
- No new gold would enter the economy, all the gold is limited.
- Inflation would get hindered.~(More expanded on later)
What problems can arise?
- Players stockpiling gold would cause inflation on high-end/tier objects while deflating low-end/tier objects. (I may be wrong on this one, but it sounds sound to me. I am no economic major, so feel free to prove me wrong.)
This would happen due to less gold circulating, therefore less gold being used to buy low-end/tier items. For high-end/tier items, the stockpiling would probably be BECAUSE of said items.
- No new gold enters the economy. New players will have a hard time gaining gold once the “economy” settles.
“Economy settles” when most NPC’s run dry, most mobs run dry, and there are very few ways of gathering gold other than by other players. This also creates a dry and empty economy, void of any activity until the game maker decides to release a gold sink (in this case, method of spending gold to get the economy moving again).
Why will inflation be hindered?
Inflation is caused by gold/money/currency entering the market. Say 1/3 of all players run one dungeon every day. If there are 100,000 active players, that means that 33,333 players are doing a dungeon. Each of those players are getting 41s+ (final boss loot + finish loot).
Again, this is a rough sketch of inflation, as each dungeon run nets more than 41s, especially when adding in Omnomberry Bars and other whatnots.
Back to the sketch, that means that every day, 1366653s is entering the economy.
This is the equivalent of 13,666g 53s entering the economy every day.
Now, the active playerbase of GW2 is well over 100,000 and the active dungeon community is well over 33,333. They also run more than 1 dungeon a day.
If you want inflation to stop, you should address other issues than bots and market manipulation; namely gold gain versus money sinks.
Onto money sinks:
This is the only way to attack inflation. Creating systems where the player benefits from SPENDING their money in a way that prevents it from circulating. Salvage Kits are one method. Gold —> Gems are another method. TP tax is another one. They are, indeed, not enough. If you can think of a method that will keep the game intriguing, fun, unique and not break it, while combating inflation, feel free to post that here or in the suggestions section, but just complaining about inflation for the wrong reasons will get nobody anywhere.
tldr; Don’t roll Skritt when you can be Asuran. (RP and forum metaphorical joke.)
(edited by Esplen.3940)