Please remove the virtual tax

Please remove the virtual tax

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Posted by: Dane Claibourne.1379

Dane Claibourne.1379

Please remove the virtual tax. This isn’t the real world I come to GW2 to escape. There’s no need to justify a virtual tax in the name of realism.

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Posted by: SSalp.6423

SSalp.6423

BUT there is a need for a tax as goldsink to prevent massive inflation.
/thread.

Immotal Kingdom[KING] – Desolation

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Posted by: Malediktus.9250

Malediktus.9250

There could be more gold sinks other than taxes. Stuff which currently cost gems like upgrade extractors, transmuation stones and transmuation splitters.
Anet just took the easy route to also justify why traders and speculators are good for the game.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Flissy.4093

Flissy.4093

Another thread from someone who knows nothing about game economic fundamentals.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Vol.7601

Vol.7601

I don’t think you have thought through the implications of removing the 15% tax.

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Posted by: Protoavis.9107

Protoavis.9107

There could be more gold sinks other than taxes. Stuff which currently cost gems like upgrade extractors, transmuation stones and transmuation splitters.
Anet just took the easy route to also justify why traders and speculators are good for the game.

which reduces the point of buying gems which isn’t going to happen….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: Behellagh.1468

Behellagh.1468

Like to point out that Gold to Gem rate is now at the same point as it was just before Halloween. The dollar to gold rate is once again below 4g for $1.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: tolunart.2095

tolunart.2095

Like to point out that Gold to Gem rate is now at the same point as it was just before Halloween. The dollar to gold rate is once again below 4g for $1.

I think we’ll be seeing a lot of “Mr. Sparkles” minis following toons around next month…

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Posted by: cranked.3812

cranked.3812

Like to point out that Gold to Gem rate is now at the same point as it was just before Halloween. The dollar to gold rate is once again below 4g for $1.

I think we’ll be seeing a lot of “Mr. Sparkles” minis following toons around next month…

Followed closely by the gold to gem rates skyrocketing again, but this time much higher is my guess.

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Posted by: Malediktus.9250

Malediktus.9250

Like to point out that Gold to Gem rate is now at the same point as it was just before Halloween. The dollar to gold rate is once again below 4g for $1.

I think we’ll be seeing a lot of “Mr. Sparkles” minis following toons around next month…

Yes, Anet removed any kind of prestige Mr Sparkles had. Some people deemed it a legendary amongst miniatures, now its just another common one.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Guardian.5142

Guardian.5142

Please remove the virtual tax. This isn’t the real world I come to GW2 to escape. There’s no need to justify a virtual tax in the name of realism.

Even the tax wasn’t there, buy/sell orders would be the same… close to a few copper in a lot of flooded markets. You might need less maths in the end though. Fricken hate maths even more then grammor and spellig.

More fun opportunities to make bunches of money would be nice. I do already have the whole “work” and “job” thing in RL to sate my need to feel productive… anything after that’s gravy… heart-desintegratingly delicious gravy.

What did ANET do when the sheer mass of the event ZERG was too much for the server to support?
They had to SPAWN MORE OVERFLOWS!

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Please remove the virtual tax. This isn’t the real world I come to GW2 to escape. There’s no need to justify a virtual tax in the name of realism.

Real world factors do happen in virtual worlds as well. Things like inflation, when there are no checks and balances, will turn GW2 into another game from a company that shall not be named, where in game currency was pretty much worthless after a short time. Imagine playing 1 million Gold for a single Powerful Blood.

You can thank Anet for hiring John Smith. The policies he works on help balance item values to where they’re reasonably priced.

In GW2, Trading Post plays you!

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Posted by: Ensign.2189

Ensign.2189

You need taxes in game for the same reason you need them in the real world – to keep inflation in check, so that your currency continues to hold value.

Virtual world or not, that’s just the way currencies work; you can’t just wish it away.

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Posted by: sorudo.9054

sorudo.9054

i am personally getting sick of gold sing, its becoming impossible to get something nice without farming the heck out of this game.
the worst part, you have to constantly pay 2X when you die, pay when you travel, pay to get your character to use the trait system, pay to do anything at all.

this is not a gold sink, it’s gold prevention….

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Posted by: lordkrall.7241

lordkrall.7241

And if they didn’t have the gold sinks it would still be impossible to get something nice without farming anyway, seeing as everything would be more expensive due to the higher amount of gold in-game.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Astral Projections.7320

Astral Projections.7320

Anyone who complains about the gold sinks in video games might want to read up on what happens when gold sinks are inadequate. 

An example is Diablo 3 which had hyperinflation due to insufficient gold sinks and bots farming gold. 

www.zerohedge.com/news/2013-05-21/diablo-3-case-virtual-hyperinflation

In this article, one player was quoted saying he had 30 million gold but was too poor to buy better gear. Another player later in game said people might have 2 billion in gold but the value of the gold was dropping so fast that investing in anything ingame was impossible. 

(There was a bug involving the auction house on May 7, 2013 which greatly increased inflation but the game already had hyperinflation before then). 

-you’ll have to copy and paste the link if you want to read the article. I’m posting on an elderly iPad and it has issues involving links-

(edited by Astral Projections.7320)

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Posted by: sorudo.9054

sorudo.9054

did you that when you add a gold limit (in that you can only make something cost a max amount of gold) things tend to balance it self out, you can’t ask 3K gold for a skin so if you can only ask max 500g you ether ask 500g or lower the price.
not saying the limit should be 500g, i am just saying that a gold cap lowers the overly expensive crap and the full need of gold.

it works perfectly fine in GW1, why does it have to be so enormously annoyingly expensive in GW2?

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Posted by: lordkrall.7241

lordkrall.7241

Ah yes, because in GW1 people didn’t find other sorts of currencies (like Armbracer, Ectos and so on) for high value trades…

I would actually say that in general, the expensive things in GW1 was more expensive (relatively) than GW2.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: sorudo.9054

sorudo.9054

Ah yes, because in GW1 people didn’t find other sorts of currencies (like Armbracer, Ectos and so on) for high value trades…

I would actually say that in general, the expensive things in GW1 was more expensive (relatively) than GW2.

one armbrace is equal to 10g, to a regular GW2 farmer, 10g is nothing…….

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Posted by: lordkrall.7241

lordkrall.7241

Oh, I would love to see how you figured out that rate.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Behellagh.1468

Behellagh.1468

You need taxes in game for the same reason you need them in the real world – to keep inflation in check, so that your currency continues to hold value.

Virtual world or not, that’s just the way currencies work; you can’t just wish it away.

No in the real world taxes are used to fund the government and common services. Things like the Central Bank and monetary policy helps keep inflation in check.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Behellagh.1468

Behellagh.1468

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Ensign.2189

Ensign.2189

No in the real world taxes are used to fund the government and common services. Things like the Central Bank and monetary policy helps keep inflation in check.

On the state and local level, yes. On the national level, no; federal taxes function purely as a ‘dollar sink’ to keep inflation in check. Things function much differently when you are the one issuing the currency.

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Posted by: tolunart.2095

tolunart.2095

Looks like someone copied/pasted an article from another source without bothering to fix the formatting errors that came with it. There are subheadings and tables buried in the text that show where line breaks used to be.

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Looks like someone copied/pasted an article from another source without bothering to fix the formatting errors that came with it. There are subheadings and tables buried in the text that show where line breaks used to be.

There’s a better formatted version in Business Insider:
Weimaresque Hyperinflation Is Ravaging One Of The World’s Most Popular Video Games

Copying the headline shows a link to the same article on the Ludwig von Mises Institute site which I’m inclined to believe is the “original”.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Behellagh.1468

Behellagh.1468

No in the real world taxes are used to fund the government and common services. Things like the Central Bank and monetary policy helps keep inflation in check.

On the state and local level, yes. On the national level, no; federal taxes function purely as a ‘dollar sink’ to keep inflation in check. Things function much differently when you are the one issuing the currency.

Never heard of something called the armed forces? Or NASA? CDC? FBI?

We are heroes. This is what we do!

RIP City of Heroes