I am aware that legendaries should take a lot of hard work to get and currently they do require a good deal of effort and I feel this should remain so. But I think the money involved to gain one is currently unrealistic and I’m in disagreement especially with the only alternative, Luck.
Making Gold: (Non luck based gold making)
I’ve played GW2 around 1000 hours and earn maybe 2-5 or so gold every day by just doing dungeons and various content casually.
One way to make money is grinding. I don’t particularly want to grind like a headless zombie in Orr all day (Pun intended?) because that’s not enjoyable whatsoever. Don’t get me wrong here I do try to do some of these things occasionally but the whole motto of GW2 is that you wouldn’t need to grind endlessly to make your time spend worthwhile.
Then there’s the trading post/auction house game. This requires you to have a good economical head on your shoulders and somehow manage to find a niche in the market to profit from. Most of these niches are already dominated now. These tricks and schemes go way above my head, Maths and Economy is not something I’m good at or understand well (I tried) and I also don’t want to be standing in Lion’s Arch all day at the TP trying to play the AH game. I want to be out enjoying the game.
Realistically the only way to make any reasonable amounts of money without any luck being involved is the trading post game or continuous grinding (Or if you’re wealthy in real life to get money that way).
Doing anything else in-game gives you pathetic amounts of money in comparison. For example if you spend 2 hours in Arah path 4, All you get for it is perhaps 2 gold from vendoring blues/greens.
Currently to buy a precursor it costs between 300 and 400 gold. That means if I’d safe roughly 3 gold every day from playing the game normally it would take me roughly 4 months to have enough to buy the precursor.
Not to mention the various other expenses like Icy Runes, Crafting, Mass amounts of T6 mats, Ectos etc. All together if I tried to get the legendary by earning gold normally it would take anything between 6 months and a year. Is this what was intended?
Luck:
Now this is the real thing I dislike about trying to work towards a legendary. Someone could put 4 rares in the mystic forge and get a precursor while another person could put thousands of rares in the mystic forge and never get the precursor.
Getting rares alone is luck based on drops unless you pay for it but that again requires gold, Gold that as an average person playing the game I do not earn enough of. So then I have to again gamble on whether to safe up the money which takes 4 months or take a risk in the hope to get one sooner.
How is this fair or at all based on effort? I can see how the previous part of my post about having to work for 6 months to get enough is seen as effort but how is it fair that I’m forced to do that while others are making extortionate amounts of money?
I’m broke all the time just trying to get this legendary while numerous people are waving around their legendaries and riches in my face. I feel like I’m being punished for trying to have fun with the game, For not being lucky, For not being good with economy.
Conclusion:
So what I’m trying to get at with this post is, Give people a way to get a precursor that does not involve mass amounts of money that are unrealistic to obtain for most people or pure luck.
Make it incredibly difficult to get but make it obtainable by just playing the game. In other words. Have for example a precursor vendor that sells the precursors for let’s say 100 gold, 500 Arah dungeon tokens, 500 badges of honor, 100k Karma (That’s just a random example).
At least that I could work towards not luck based. You can keep having the random drops and sell them on the TP for people who have the gold but don’t want to waste time farming the tokens and karma. If you make these precursors account bound they wont be put into the economy system either.
True the precursors on TP won’t be worth as much as they are now but it would be doable by determined players without relying on this luck factor. All these are just ideas and there might be a better way to work this out. I just think it’s unfair that lucky people can get a legendary in a month while I have to work for it for up to a year.
I’d like to see the gamble part taken away or an alternative made for it as this was always a thing in other games I hated (Like grinding raids in WoW for months and never have your loot drop or win the roll). I left such MMO’s behind because I disliked the unfairness of the gamble and the grinding.
I’m willing to work for the legendary, What I don’t want to do is kill all enjoyment from the game by grinding 24/7 and gambling. There should be an alternative way to get the precursor and perhaps more ways of getting T6 mats + ectos (Maybe harvesting nodes in dungeons spawn when killing a boss?).
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