Q . Does the magic find buffs work ?
From what I have read (a post by someone with 155% magic find) the MF of 155% does not guarantee a magical item 155% of the time, but helps to increase the likelihood of a rarer item. I am not sure exactly how the percentages work, but if you have 155% MF then you are more likely to find green items instead of blue and yellow items instead of green. Hope this helps (and is accurate).
Ah ok thanx (if accurate) would be nice if a developer could clear this up tho and explain
I have just made a +75% MF set, and so far the results are stunning, items drop like crazy. But will need more testing to see if this keeps happening consistently.
It is most likely a modifier on your base % chance to get items. Say for example there is a 1% chance for yellows 2% for greens and 5% for blues.
with 155% MF it would be
1% * 2.55 = 2.55% chance to get a yellow
2% * 2.55 = 5.10% chance to get a green
5% * 2.55 = 12.75% chance to get a blue.
Assuming that is correct there are 2 ways that the loot might be distributed. A roll table for each type or a combined roll table. If it is a combined roll table then MF gear would be “Pushing” the chance to get nothing off the table, you would still have the same % chance to get each type in relation to each other, just that your chance to get any of them increases. If it is a separate roll per item type then MF gear is even better as it would scale up your chances of getting multiple items per kill.
I have a feeling that chests are “seeded” with something like 1 green, 2 blues, 1-2 items randomly generated based on rolls (nothing or a yellow or a tonic etc)
I would love Arenanet to be more transparent with the loot mechanics, mob aggro trigger variables, power scaling on tooltips and the likes.
I would love Arenanet to be more transparent with the loot mechanics, mob aggro trigger variables, power scaling on tooltips and the likes.
Not at all. Finally a game where we don’t have an addon for “threat” or “drop chance for x, y and z”. Takes away about 75% of the fun of the game when you know exactly what’s gonna happen and exactly what you’re gonna get for doing it.
Power scaling tooltips and a bit more information on stats, sure. But “wowhead-style” information? No… please dear Anet, no.