Removing Trading Post?
Remove the market, and appoint John Smith as our central planner.
After I’m elected, bribing me will be considered a “gold sink”
:)
Mr Smith, can you provide us with a list of the correct prices for materials so we can avoid trading either above or below these prices lest we harm our fellow comrades?
I’m sure that many of us are simply ignorant of what true equilibrium prices are. If we can work together to balance the most plentiful markets I’m sure the other markets will be reigned in also.
The equilibrium is set by the player base and not JS, so the “correct” price is fluctuating. What you are suggesting is a socialistic economy for the game instead of a capitalistic economy.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Oh dear kitten of kittening kitten, preserve us from this kittened scenario.
//Portable Corpse
Clowder quote of the week…..
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
the core playerbase of GW2 are causual players
Causual players dont have time to grind 24/7 so they buy items from TP rather then grinding them
Remove TP from GW2 is suicidal idea
Or perhaps the items that casual players now have to buy off TP might be a tiiiny bit more available, not necessitating such a huge grind?
Just a silly idea, i know.
Remember, remember, 15th of November
the core playerbase of GW2 are causual players
Causual players dont have time to grind 24/7 so they buy items from TP rather then grinding them
Remove TP from GW2 is suicidal ideaOr perhaps the items that casual players now have to buy off TP might be a tiiiny bit more available, not necessitating such a huge grind?
Just a silly idea, i know.
If there is no place to trade the items, how on Earth could they be more available? Are you suggesting that a drop rate increase would be needed as well because without that, those items could NOT be more accessible than they are now.
Fate is just the weight of circumstances
That’s the way that lady luck dances
the core playerbase of GW2 are causual players
Causual players dont have time to grind 24/7 so they buy items from TP rather then grinding them
Remove TP from GW2 is suicidal ideaOr perhaps the items that casual players now have to buy off TP might be a tiiiny bit more available, not necessitating such a huge grind?
Just a silly idea, i know.If there is no place to trade the items, how on Earth could they be more available? Are you suggesting that a drop rate increase would be needed as well because without that, those items could NOT be more accessible than they are now.
Let’s just boost the drop rate so that every 10th enemy drops a precursor, that way we don’t need a market!
:D
Players should not be hindered in selling / buying at will, the TP in general is a great thing. But gaming the TP is just plain wrong. Answer? Progressive tax. When you buy low and sell high, the tax is always high enough to make you lose money. GG trading post manipulation.
( In practical terms, tax on buy or sell would be K times the max-min difference, where K is between 0.5 and 1. )
But gaming the TP is just plain wrong.
That’s like… an opinion… man.
But gaming the TP is just plain wrong.
That’s like… an opinion… man.
Too bad the 10 percent of players doing the big-time TP gaming is mostly the same 10 percent visiting the forums. This is why we can’t have nice things.
But gaming the TP is just plain wrong.
That’s like… an opinion… man.
Too bad the 10 percent of players doing the big-time TP gaming is mostly the same 10 percent visiting the forums. This is why we can’t have nice things.
We have nice things. I think you just want them taken away :P
That’s like… an opinion… man.
Too bad the 10 percent of players doing the big-time TP gaming is mostly the same 10 percent visiting the forums. This is why we can’t have nice things.
We have nice things. I think you just want them taken away :P
If sitting in LA, browsing trading post graphs on a web is your idea of having fun, then yes, I absolutely want you not to have any nice things.
Back to my suggestion though: by setting the value of K close to 0.5, lets say 0.55, those who are willing to wait still sell higher and buy lower that those who buy or sell now, but those who do both with the same item lose.
Too bad it’s never going to be implemented. Sometimes I really wonder why I get these moods where I believe productive suggestions will achieve anything.
That’s like… an opinion… man.
Too bad the 10 percent of players doing the big-time TP gaming is mostly the same 10 percent visiting the forums. This is why we can’t have nice things.
We have nice things. I think you just want them taken away :P
If sitting in LA, browsing trading post graphs on a web is your idea of having fun, then yes, I absolutely want you not to have any nice things.
Back to my suggestion though: by setting the value of K close to 0.5, lets say 0.55, those who are willing to wait still sell higher and buy lower that those who buy or sell now, but those who do both with the same item lose.
Too bad it’s never going to be implemented. Sometimes I really wonder why I get these moods where I believe productive suggestions will achieve anything.
You’ve got repressive suggestions, not productive. By your own admission you want to force people who don’t like to play the way you play to not enjoy the game so that only your opinion of a “superior race” play-style will be rewarded (that’s right, I tied in “those guys” in my analogy to show you just how offensive your suggestion is).
The story of Diablo III’s auction house is testament to the difficulty of designing a reward economy without talking to an economist. I think it’s sad that quite a few truly excellent gameplay and system designs they made are going to be forgotten because their game’s economy and reward system designers were incompetent.
What we have here seems to a reward structure heavily influenced by the economists and the cash shop monetary managers who probably don’t really play much (assumption but it kinda shows). What that does is create the environment where the game as a whole is renowned for being unrewarding.
While they might be good at their specific areas of expertise, the current state of the games reward system is testament that they should not have such a strong impact on reward design.While we might have a better economy our rewards fall short.
Good luck mining 460 platinum ore, 990 Iron ore, 700 Mithril ore, 240 Soft Wood Logs, 450 Elder Wood Logs, 180 Hard Wood Logs, 90 Seasoned Wood Logs by yourself, just for one ascended weapon (in this case a greatsword).
In case you’re wondering: yes, it includes more ingredients, this was just a selection.
If you do away with the TP, the whole game needs an overhaul. It’s simply not feasible, and it’s doubtful whether it’s desirable as well.
Edit: if you want to put an end to the TP game, there are much simpler things to argue. Such as removing the buy offer system. That is where the big bucks are generated.
(edited by Buttercup.5871)
Doing away with the trading post. Man, that brings back bad old memories of standing in Spamadon shouting out stuff like, WTS 1 totem axe 5k, over and over and over again. While there was so much trade chat your WTS message scrolled off the screen within a minute or less. How in the world was this preferable to posting in the trading post and coming back later to pick up the money?
To me the TP is the #1 problem with this game (almost tied with WP).
Right now this game has a lot of really obvious problems and flaws, however removing the TP from the game would almost completely fix most of the major flaws the game has.
It’d solve the issue of empty maps, people would swarm back to maps to get wood, ores, bloods, fangs etc. This would mean people would also be playing the game more.
It would suddenly make almost all loot valuable, even blues and greens since you wouldn’t be able to just buy them for scrap change. More importantly you wouldn’t be able to just buy the exotic or rares at will, making those higher tier armors even more valuable.
Chests, champ drops, moldy bags, etc would all become very valuable again.
Getting a legendary would actually be the sign of dedication and hard work (with a bit of luck) instead of the sign of someone willing to spend a lot of money.
Runes and Sigils would be extremely rare and valuable. Major runes/sigils would be a big part of people’s builds since finding a complete set of the very rare Superior would be a true feat.
The list goes on and on and on, sadly though I have absolutely no hopes or expectations of this ever happening in GW2.
So… yeah.
Either they remove the TP and fix 75% of the game’s major flaws, or they work like mad men to produce an insane amount of new items, armors, weapons to keep the game rewarding and interesting, or the game dies.
If this were to happen, this game would literally become Grind Wars 2. It’s already grindy now WITH the TP, but if it were removed, the amount of time and dedication needed to get anything would increase tenfold, and in the end, why would ANYONE want to spend that much time in a game?
Edit: if you want to put an end to the TP game, there are much simpler things to argue. Such as removing the buy offer system. That is where the big bucks are generated.
Yes, but my suggestion would be much easier in terms of implementation and easier to get used to after being executed.
You’ve got repressive suggestions, not productive. By your own admission you want to force people who don’t like to play the way you play to not enjoy the game so that only your opinion of a “superior race” play-style will be rewarded (that’s right, I tied in “those guys” in my analogy to show you just how offensive your suggestion is).
Very sound strategy, trying to derail the thread in hopes of decreasing the value of posted anti-TP-manipulation arguments.
Edit: if you want to put an end to the TP game, there are much simpler things to argue. Such as removing the buy offer system. That is where the big bucks are generated.
Yes, but my suggestion would be much easier in terms of implementation and easier to get used to after being executed.
You’ve got repressive suggestions, not productive. By your own admission you want to force people who don’t like to play the way you play to not enjoy the game so that only your opinion of a “superior race” play-style will be rewarded (that’s right, I tied in “those guys” in my analogy to show you just how offensive your suggestion is).
Very sound strategy, trying to derail the thread in hopes of decreasing the value of posted anti-TP-manipulation arguments.
Your argument is that people who don’t enjoy playing the way you play should not be allowed to enjoy the game. I had hoped to post a wake up call to you in case you simply didn’t see the error of your position. Since you wish to continue arguing in favor of digital “genocide”, there is no reason for anyone to waste their time debating you as you aren’t interested in learning why you are wrong, but rather wish to rail against an incorrectly perceived “unfairness”.
My strategy at this point is to simply dismiss your “argument” because it is nonsense. Trying to debate nonsense is pointless.
Edit: if you want to put an end to the TP game, there are much simpler things to argue. Such as removing the buy offer system. That is where the big bucks are generated.
Yes, but my suggestion would be much easier in terms of implementation and easier to get used to after being executed.
You’ve got repressive suggestions, not productive. By your own admission you want to force people who don’t like to play the way you play to not enjoy the game so that only your opinion of a “superior race” play-style will be rewarded (that’s right, I tied in “those guys” in my analogy to show you just how offensive your suggestion is).
Very sound strategy, trying to derail the thread in hopes of decreasing the value of posted anti-TP-manipulation arguments.
Your argument is that people who don’t enjoy playing the way you play should not be allowed to enjoy the game. I had hoped to post a wake up call to you in case you simply didn’t see the error of your position. Since you wish to continue arguing in favor of digital “genocide”, there is no reason for anyone to waste their time debating you as you aren’t interested in learning why you are wrong, but rather wish to rail against an incorrectly perceived “unfairness”.
My strategy at this point is to simply dismiss your “argument” because it is nonsense. Trying to debate nonsense is pointless.
You win. Have a nice day.
Edit: if you want to put an end to the TP game, there are much simpler things to argue. Such as removing the buy offer system. That is where the big bucks are generated.
Yes, but my suggestion would be much easier in terms of implementation and easier to get used to after being executed.
You’ve got repressive suggestions, not productive. By your own admission you want to force people who don’t like to play the way you play to not enjoy the game so that only your opinion of a “superior race” play-style will be rewarded (that’s right, I tied in “those guys” in my analogy to show you just how offensive your suggestion is).
Very sound strategy, trying to derail the thread in hopes of decreasing the value of posted anti-TP-manipulation arguments.
Your argument is that people who don’t enjoy playing the way you play should not be allowed to enjoy the game. I had hoped to post a wake up call to you in case you simply didn’t see the error of your position. Since you wish to continue arguing in favor of digital “genocide”, there is no reason for anyone to waste their time debating you as you aren’t interested in learning why you are wrong, but rather wish to rail against an incorrectly perceived “unfairness”.
My strategy at this point is to simply dismiss your “argument” because it is nonsense. Trying to debate nonsense is pointless.
You win. Have a nice day.
I’m not trying to win, I’m trying to point out that to people who believe in free markets, your argument is essentially “the sky is four”. We can’t even begin to discuss because the statement doesn’t compute.
I laugh at the pathetic attempt to close TP!! bahahahahah!
All seriousness, TP is based on sound market fundamental that is being used in all sort of markets in today’s world. Learn to live with it, it is part of our society.
Ok now I see some confusion here. Lampshade (who is not the OP) is not arguing abolishing the TP, but he proposes a “progressive tax”. We should try to distinguish the two positions.
My previous post was in reaction to the OP btw.
Remove the market, and appoint John Smith as our central planner.
After I’m elected, bribing me will be considered a “gold sink”
:)
My thought process involved cookies … but I guess not everyone likes cookies …
Cookie?
Confirmed! Guild Wars 2 to get Cookie Sinks!
What we have here seems to a reward structure heavily influenced by the economists and the cash shop monetary managers who probably don’t really play much (assumption but it kinda shows).
My feeling is that the reward structure of GW2 was not given much thought at all and kind of thrown in at the last minute without testing. Any sort of talk of it being heavily influenced implies a lot more design meetings than actually took place.
The whole economy is basically being held afloat by a robust economy design.
You can see the kind of reward designs that are actually well thought out now, ala the Ascended weapons – though they are in many ways held hostage by the initial lack of design, and are skewed to clean up residual issues in it. It’s really tricky to make big economic changes in the live game, as they’re disruptive, you need to respect the status quo, and design is hard even when you don’t have those constraints.
I don’t believe the Trading Post should be removed, but I do believe that all items should be made “Account Bind on Purchase,” so that you can sell whatever you own on the TP, and you can buy anything you like on the TP, but you cannot buy stuff with the intent to sell it.
you spend complaining about it on the forums, you’d be
done by now.”
I don’t believe the Trading Post should be removed, but I do believe that all items should be made “Account Bind on Purchase,” so that you can sell whatever you own on the TP, and you can buy anything you like on the TP, but you cannot buy stuff with the intent to sell it.
Congratulations. You just increased inflation by one thousand percent.
You know those “speculation spikes” you see after almost every new patch? Millions of leather squares, silk, or peppercorn, going up and down in price in the course of an evening? They suck the money out of the economy like there’s no tomorrow. I know of no gold sink in any game that so successfully drains the economy of its currency than the TP. Nothing rivals it.
ok… let’s see if I am getting this right.
Hypothetically speaking, here’s what I see happening if they were to remove the TP:
1. Immediately, all unneeded mats would only sell to a merchant for coppers instead of silver (and in some instances gold)
2. Nobody would have enough mats to build anything without merciless grinding.
3. Extremely casual players (not to be confused with “Casuals”) would never have anything more than the gear they get through PS or the occasional lucky drop until they get to the Temples.
4. Gold would become absolutely useless.
5. Inside of 2 minutes, most of the players who were complaining about the TP would be complaining that there was no TP.
6. There would be metric tons of people who would be filing reports of being scammed through the mail system.
I would rather have the TP.
TP-PVP is the BEST in GW2 and without TP i would not play this game^^
GW2 has best economy from all games i played before and im always TP player – was rich in WoW, Diablo, Age of Conan; Legend of Mir, Lineage 2…… and more
and you cant compare Diablo 3 with GW2^^
(edited by Romek.4201)
Involuntary pvp. Yay.
I laugh at the pathetic attempt to close TP!! bahahahahah!
All seriousness, TP is based on sound market fundamental that is being used in all sort of markets in today’s world. Learn to live with it, it is part of our society.
Yes. Like dragons and quaggans.
TP-PVP is the BEST in GW2 and without TP i would not play this game^^
GW2 has best economy from all games i played before and im always TP player – was rich in WoW, Diablo, Age of Conan; Legend of Mir, Lineage 2…… and more
and you cant compare Diablo 3 with GW2^^
I’m sure they would lose TPPKs if they took steps to limit the profits involved, I just highly doubt that this would in any way hurt the game. They might lose TPPKs but in so doing they would be pleasing their regular players, who make the world a more active and lively place for everyone (and are also much more likely to buy gem store items with cash).
you spend complaining about it on the forums, you’d be
done by now.”
Involuntary pvp. Yay.
False.
You never have to participate in the game economy unless you willingly choose to do so.
I don’t believe the Trading Post should be removed, but I do believe that all items should be made “Account Bind on Purchase,” so that you can sell whatever you own on the TP, and you can buy anything you like on the TP, but you cannot buy stuff with the intent to sell it.
I have not given my suggestion a lot of thought, I just threw out there the very first thing that I believed could fix the issue. This is a much better suggestion and I plead for everyone reading this to support it.
Edit: Also, please lets drop the term “TP-PvP”, or people might get the idea that it deserves “balance” instead of abolishment.
(edited by Lampshade.7569)
I don’t believe the Trading Post should be removed, but I do believe that all items should be made “Account Bind on Purchase,” so that you can sell whatever you own on the TP, and you can buy anything you like on the TP, but you cannot buy stuff with the intent to sell it.
I have not given my suggestion a lot of thought, I just threw out there the very first thing that I believed could fix the issue. This is a much better suggestion and I plead for everyone reading this to support it.
Edit: Also, please lets drop the term “TP-PvP”, or people might get the idea that it deserves “balance” instead of abolishment.
You got to think of the consequences of this. If i need more mats and i buy them, ill have some i found, which are sellable, and some that are account bound, using twice as much of my precious inventory space. Look at how many different mats some craftable items take, like ascended, could you imagine having this take up twice as much space?
Also what if i buy too many mats, i’m now stuck with them and cannot sell off my excess. If im throwing yellows in the forge and i buy 200g worth of yellows and get my precurser with only 10g worth, i’d loose the option to sell of what i no longer need.
As Buttercup also suggested, the TP is also a major gold sink. 15% of all transactions is huge when you think how much some items have switched hands. It really is keeping prices lower by removing all this gold from the economy, eventhough some temporary items may be higher due to TP flippers. Those items would eventually go up as the supply deminishes anyways, if they do infact have a limited supply and are a wanted/useful item. The more gold thats in the economy, the more people can spend on those expensive items, which could potentially make it worse.
It’s debatable the real impact this could have on the economy, but why change something thats not broken? It would stop TP flipping that’s true, but that’s also a part of the game that many people find enjoyable.
It’s debatable the real impact this could have on the economy, but why change something thats not broken? It would stop TP flipping that’s true, but that’s also a part of the game that many people find enjoyable.
I would have quit long ago if there wasn’t a TP.
I think people have a problem distinguishing Flippers/Market manipulators/Power traders from one another. They’re not the same things.
I casually flip exotics for a small profit, just making my gem store and small purchases possible. I’m not swimming in gold, and could probably make more doing other things, but I find it fun and it allows me to casually play alts, or WvW while I turn out a bit of gold on the tp.
Most of my gold comes from speculation, and I don’t consider that even flipping. Just long term investments.
You got to think of the consequences of this. If i need more mats and i buy them, ill have some i found, which are sellable, and some that are account bound, using twice as much of my precious inventory space. Look at how many different mats some craftable items take, like ascended, could you imagine having this take up twice as much space?
Mats are not an issue. Make deposit collectible slots infinite, each of them remembering the amount of the mats that are bound and those that are not, easy fix.
Also what if i buy too many mats, i’m now stuck with them and cannot sell off my excess. If im throwing yellows in the forge and i buy 200g worth of yellows and get my precurser with only 10g worth, i’d loose the option to sell of what i no longer need.
Well then maybe you will learn a lesson about blowing up 200 gold at a time.
As Buttercup also suggested, the TP is also a major gold sink. 15% of all transactions is huge when you think how much some items have switched hands. It really is keeping prices lower by removing all this gold from the economy, eventhough some temporary items may be higher due to TP flippers. Those items would eventually go up as the supply deminishes anyways, if they do infact have a limited supply and are a wanted/useful item. The more gold thats in the economy, the more people can spend on those expensive items, which could potentially make it worse.
I have no idea what you are trying to say here.
It’s debatable the real impact this could have on the economy, but why change something thats not broken? It would stop TP flipping that’s true, but that’s also a part of the game that many people find enjoyable.
The answer to this issue was already given by Ohoni :
I’m sure they would lose TPPKs if they took steps to limit the profits involved, I just highly doubt that this would in any way hurt the game. They might lose TPPKs but in so doing they would be pleasing their regular players, who make the world a more active and lively place for everyone (and are also much more likely to buy gem store items with cash).
Yeah, why fix the issue of people standing in LA, hours at a time, and force them to go out there and play the game? What horrible nonsense.
I casually flip exotics for a small profit, just making my gem store and small purchases possible. I’m not swimming in gold, and could probably make more doing other things, but I find it fun and it allows me to casually play alts, or WvW while I turn out a bit of gold on the tp.
So basically, you are saying how satisfied you are with having a steady supply of gold for almost no effort.
So basically, you are saying how satisfied you are with having a steady supply of gold for almost no effort.
I put “effort” and risk in. Sorry that champ farming is so hard for you. Nothing in this game requires real “effort”.
I play all aspects of this game, sans spvp, and I’m sorry to tell you but the market is part of this game.
(edited by Tamaki Revolution.3548)
It’s funny you say that because there seems so be no real point to your post other then to flame people who stated thier opinion. You really didn’t add anything valuble with your post other then an infinite storage. Mainly just making pointless 1 liner cracks at people whos opinions are different then your own.
I stated my own opinion, then made a suggestion I believe would improve the game. The rest was just responding to increasingly offensive reactions (like yours).
You think it’s easy and no effort spending time in LA in front of the TP, doing something you obviously can’t.
I have not once written anything even remotely related to the difficulty of TP gaming. Just FYI though, I have done so successfully and then decided not to continue, because I found it wrong.
It’s very risky playing the tp, the market doesn’t always play out like you hoped. When 99.999% of the time manipulation fails, that’s a big gold sink.
http://en.wikipedia.org/wiki/Gold_sink
After you read how a valuable gold sinks drains gold from the economy maybe you can understand what i wrote.
I will get back to you on this once I read up.
Edit: Sorry that this post didn’t include anything productive, but I was eager to hop into the shower instead of playing forum-pvp.
How about this: Collectibles stay freely marketable, to provide some limited space for the recreational speculators and those who wish to sacrifice their massive hoards of gold for the greater good. Everything else is bound on purchase, foiling the big time speculations like precursor flipping. This could (hopefully) also help with the problem of some items being much cheaper than the materials they consist of.
Or maybe we could go back to the idea of a progressive tax. It still provides a gold sink and allows long term speculations, but works against the day-to-day, 10-hours-sitting-in-Lion’s-Arch “flipping”.
(edited by Lampshade.7569)
I have not once written anything even remotely related to the difficulty of TP gaming.
So basically, you are saying how satisfied you are with having a steady supply of gold for almost no effort.
Hmm, that second sentence does seem to be about the difficulty and effort of flipping, and on the casual side too.
That does seem to conflict with the first statement.
I don’t believe the Trading Post should be removed, but I do believe that all items should be made “Account Bind on Purchase,” so that you can sell whatever you own on the TP, and you can buy anything you like on the TP, but you cannot buy stuff with the intent to sell it.
Congratulations. You just increased inflation by one thousand percent.
You know those “speculation spikes” you see after almost every new patch? Millions of leather squares, silk, or peppercorn, going up and down in price in the course of an evening? They suck the money out of the economy like there’s no tomorrow. I know of no gold sink in any game that so successfully drains the economy of its currency than the TP. Nothing rivals it.
How would inflation increase by 1000% ? You would still have buy and sell orders, so prices would maintain an equilibrium. Prices wouldn’t just skyrocket because people wouldn’t buy things they don’t need if they could never re-sell them, so it’s not like someone would be out buying up all the mats/items and driving the price up.
As players personal wealth increased, it wouldn’t change TP prices because people still would not buy a bunch of stuff they don’t need. If anything, prices would fall because people would be buying less (only what they need) and not reselling things.
You need some kind of trading post in gw2, this game isn’t about gear drops.
you’re ether sarcastic here or you have never seen the zerg trains……
You need some kind of trading post in gw2, this game isn’t about gear drops.
you’re ether sarcastic here or you have never seen the zerg trains……
This game isn’t only about gear drops. Look at how a majority of high-end rewards are earned through non-drop methods (dungeon tokens, gem store, crafting, etc.)
You need some kind of trading post in gw2, this game isn’t about gear drops.
you’re ether sarcastic here or you have never seen the zerg trains……
This game isn’t only about gear drops. Look at how a majority of high-end rewards are earned through non-drop methods (dungeon tokens, gem store, crafting, etc.)
excuse me for that, i meant how easy it is to get gear by farming gold trough zerg trains.
so with that i meant to say, it’s more about gold farming and daily farms.
I think the big Problem with the tradingpost is that you can buy almost everything there are only a handfull items wich can’t be traded on TP. So basicaly ppl who Play the trading post can get everything ppl that Play the game have a way harder time to get things /don’t have rewards they get for playing their style of game. My Suggestion is to put in more Special accountbound rewards to high end pve Arenas so basicaly ppl who only wanna Play trading post can trade but ppl who actually Play the game have their rewards don’t Need to get annoyed that there are ppl ( and there are ppl in my case) that do more Money in a week playing the trading post than I did entirly playing every aspect of the game in over 3.5k hours… biggest issue is that legendaries were tradable in the firstplace:(
BTW only item that can’t be bought with Money : Liadri (since dungeonrunning is allowed / basicaly Fractal weapons / dungeon tokkens / and everything else can be bought with Money )
BTW only item that can’t be bought with Money : Liadri (since dungeonrunning is allowed / basicaly Fractal weapons / dungeon tokkens / and everything else can be bought with Money )
Ascended weapons, ascended trinkets. You know, the BiS items in this game.
BTW only item that can’t be bought with Money : Liadri (since dungeonrunning is allowed / basicaly Fractal weapons / dungeon tokkens / and everything else can be bought with Money )
Ascended weapons, ascended trinkets. You know, the BiS items in this game.
Well asc weapons you can have through legendaries at least the stats. and atm you can even buy the dragonite ore through chests. and about trinkets you can get rings if you get paid fractalruns, you can leech guildmissions at least some pretty easy guess you get a guild paid for that just hit 1 mob you’ll get commandations but yeah your right those actually are things that are partwise accountbound… but they aren’t really Special or anything.
Well there is anyway nothing Special since pve is made for casuals and that’s the reason it may be to easy for me and annoys me:) nvmd your right on ascended stuff:)
please do not make me have to go afk opening player shop in town… that is so old school..
Archeage = Farmville with PK
I have not once written anything even remotely related to the difficulty of TP gaming. Just FYI though, I have done so successfully and then decided not to continue, because I found it wrong.
This is the issue here. You (and many others) find “playing” the TP wrong. But as I wrote (more eloquently) in another thread, this is simply a matter of opinion, of which you are welcome to (and should be commended for) do/doing what you think is right.
But conversely, neither should your value judgments detract from anyone else’s fun, so long as their fun is not harming you in any way.
In the case of the TP, “playing” it does not harm anyone else’s ability to “play” the game in the manner they choose. You may not like someone speculating in the market, but similarly I may not like someone griefing others in the Obsidian Sanctum. Yet each is a small subset of a good thing, in these cases a robust and liquid economy and an open-world PvP arena.
To those who don’t like the trading post, then, I ask only one question: How has it harmed you and your playing experience? If it has, then by all means let the devs know, and they should try to remedy this problem. But if it really hasn’t, than accept that the debate is simply one over values, not mechanics.
(edited by Bunda.2691)
One other thing to note. If the problem is over wealth disparity, than that is an entirely different issue, and should not be conflated with the existence of the TP itself. As others have noted, no one wants to get rid of stock markets just because some people can make a lot money on them.
What society does try to arrest, however, and what is a greater concern in all economies (both real and virtual), are the various effects of wealth concentration. In the real world we see this play out in the rapid increase in prices of elite college tuition and real estate in Manhattan and London—things that by nature are limited in supply. But this is also why we have progressive income taxes and so forth, and I’d be happy to debate anyone over why they are generally not high enough. But in GW2, the only parallel seems to be legendaries, which are also limited by the low precursor drop rates. Hence the increase in legendary prices as the wealthier players accumulate more gold.
If legendary weapons had higher stats, this would be a problem. But they and all other high-priced goods are merely cosmetic, and have no effect on anyone’s gameplay. As such, their price inflation is not really problematic.
What would be problematic is if players used their massive wealth to corner markets or inflate prices—but JS has repeatedly assured us that this isn’t happening. And I’m sure he will make every effort to undermine those attempts if they occur.
In short, the TP is not inherently problematic. Wealth inequality could be a problem, but Anet has done a nice job of mitigating its effects by providing multiple and relatively inexpensive avenues towards functionally identical gear. And while some of us (myself included, at times) might find the hoarding of gold to be icky, we must accept that at the end of the day, it’s not harming our own personal gameplay in any real way.
(edited by Bunda.2691)
This is the issue here. You (and many others) find “playing” the TP wrong. But as I wrote (more eloquently) in another thread, this is simply a matter of opinion, of which your are welcome to (and should be commended for) do/doing what you think is right.
But conversely, neither should your value judgments detract from anyone else’s fun, so long as their fun is not harming you in any way.
In the case of the TP, “playing” it does not harm anyone else’s ability to “play” the game in the manner they choose. You may not like someone speculating in the market, but similarly I may not like someone griefing others in the Obsidian Sanctum. Yet each is a small subset of a good thing, in these cases a robust and liquid economy and an open-world PvP arena.
To those who don’t like the trading post, then, I ask only be question: How has it harmed you and your playing experience? If it has, then by all means let the devs know, and they should try to remedy this problem. But if it really hasn’t, than accept that the debate is simply one over values, not mechanics.
Hello there.
It’s just as you said, people who have made lots of money on the TP have never harmed me in any way. I’m also not starved for money, I make it mostly by running dungeons and I’m ~200 away from my legendary. It’s also not about effort, someone playing the TP might indeed have put more into it than me to make the same amount of gold.
So what’s the problem?
They get the same rewards. When you see someone carrying a legendary these days, the first thought that comes to mind is : Wallet Warrior / TP Abuser. I want people to know that I worked hard playing the game, not gaming the system. Now you might argument that in the real world, it’s no surprise when someone gaming the economy has better rewards than someone working hard with their hands. But in the real world, it’s also possible that when the vast majority of people get upset about how the gold hoarders use their fortune, they stomp their kittening faces into the kittening pavement.
(edited by Lampshade.7569)