Rune and Sigil values on BLTP

Rune and Sigil values on BLTP

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Posted by: Anchoku.8142

Anchoku.8142

Q:

Will superior runes and sigils be able to be thrown into the Mystic Forge some time in the future for a chance at a random equivalent? The prices for a number of them seem pretty low and, for being superior, the market sure thinks poorly of the lion’s share of them. Either they are too common or too ill-performing.

The rework of runes, especially, seems to have caused a wider spread in prices than before when combining multiple types on armor had advantages. Sigils, too, seem spread out in price range. For all upgrades, material cost/rarity and a few specific stat bonuses seem to separate runes in ask and bid prices. Part of this is because might-stacking berserker everything is the meta build so upgrades that support that meta are heavily sought after.

Are there plans of any sort to either rework the unpopular upgrades to provide greater market demand or find a sink for excess inventory? Major runes and sigils have a floor value based upon the outcome of random superior forging odds. Even gradually raising the NPC vendor exchange rate may help clear the market but the real problem is perceived value by players.

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Posted by: laokoko.7403

laokoko.7403

No one knows. Else those runes and sigil that is worth 2 silver wont’ be worth 2 silver.

And some of those not popular runes/sigil might be used in spvp.

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Posted by: Wanze.8410

Wanze.8410

Considering they were forgeable in the beginning of the game and Anet changed that, i doubt that they will do another u-turn on it.

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Posted by: mtpelion.4562

mtpelion.4562

If you let Superior Runes/Sigils be forged, then the value of the many worthless ones will increase simply because people will be buying them to forge them for ones that are actually useful.

I’m down with that, as few things are as annoying as dropping 4 rare runes/sigils into the forge, seeing orange pop out, and knowing that it is going to be worth about 1/8 of what you could have gotten had you sold your 4 rare runes/sigils.

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Posted by: Mystic.5934

Mystic.5934

like 1.5 years ago I bought about 20 stacks of superior runes and sigils for 1c higher than their merchant value, because I thought they would add this as it’s just so obvious that it should be there. I held them for about 6 months before giving up and selling to a merchant for a 50s loss. If I were to do that today, it would be a 15g loss.

I agree they should be forgeable, but I would not bet 15g on it happening. If it does happen, I recommend going to the TP and buying all superior runes and sigils under ~20s.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the problem is that many runes are craftable for ~4s with very oversupplied mats.

If you could forge them then you could essentially craft an unlimited number of runes and eventually get any rune you wanted. This would mean the average rune price would keep going lower and lower, until to approached the 16s forging price over time, assuming the mats didn’t run out. Given the oversupply of mats, and multiple rune crafting options, I suspect the market would saturate with runes before the mats went up considerably.

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Posted by: insanemaniac.2456

insanemaniac.2456

I think the problem is that many runes are craftable for ~4s with very oversupplied mats.

If you could forge them then you could essentially craft an unlimited number of runes and eventually get any rune you wanted. This would mean the average rune price would keep going lower and lower, until to approached the 16s forging price over time, assuming the mats didn’t run out. Given the oversupply of mats, and multiple rune crafting options, I suspect the market would saturate with runes before the mats went up considerably.

i also think this would happen
several runes are bottomed out at 77c with supply in the 100k’s and are craftable for extremely cheap. at a 1/50 ish chance to get any specific rune you would easily double the supply of it if even only 1 of the cheap runes entire supply got forged… we would likely send every rune price down to 1~2g max without significantly bumping up worthless rune prices.

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Posted by: Wanze.8410

Wanze.8410

I think the problem is that many runes are craftable for ~4s with very oversupplied mats.

If you could forge them then you could essentially craft an unlimited number of runes and eventually get any rune you wanted. This would mean the average rune price would keep going lower and lower, until to approached the 16s forging price over time, assuming the mats didn’t run out. Given the oversupply of mats, and multiple rune crafting options, I suspect the market would saturate with runes before the mats went up considerably.

i also think this would happen
several runes are bottomed out at 77c with supply in the 100k’s and are craftable for extremely cheap. at a 1/50 ish chance to get any specific rune you would easily double the supply of it if even only 1 of the cheap runes entire supply got forged… we would likely send every rune price down to 1~2g max without significantly bumping up worthless rune prices.

Which would make crafting the more expensive runes/sigils not profitable anymore, completely destroying demand for the crafting mats in the process, which probably is the main reason, why they wont reintroduce this feature.

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Posted by: Anchoku.8142

Anchoku.8142

Let me see if I understand this correctly.

Forging 4 craftable runes or sigils for a chance at getting a different rune or sigil consumes 4x times the materials to get a chance at a single rune. This would first clear the market of upgrades that cost less than the going price for 4x the cheapest rune to craft.

Second, the materials for the cheapest rune to craft would start to increase in price as consumption increased, too, up to the point where the average price of forged runes was roughly equal to that of 4x the lowest value rune. Sigils would work the same.

Third, we assume throwing in 4 Superior Runes of the Undead, a craftable rune of very low cost, has a chance at yielding a craftable rune of high value due to event-exclusive materials like clockwork, or yielding a non-craftable rune.

Fourth, we assume the odds of getting a specific rune are equal to that of all other runes so that if, for example, you had a 1/50 chance of getting Rune of the Krait, the odds of getting Rune of Perplexity are the same, as are Rune of Hoelbrak, Rune of the Mad King, and Rune of Lyssa.

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Posted by: Zaxares.5419

Zaxares.5419

Which would make crafting the more expensive runes/sigils not profitable anymore, completely destroying demand for the crafting mats in the process, which probably is the main reason, why they wont reintroduce this feature.

Well, that might not necessarily be the case, Wanze. All they’d need to do is restrict it so that the Sup runes/sigils spit out by the Forge do not include those runes/sigils that are learned from specific recipes. As it is, I think players already do not craft stuff like Runes of the Guardian (needs Charged Lodestones) because that same rune can be acquired from dumping Major runes into the Forge.

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Posted by: Shanks.2907

Shanks.2907

Why not just have all superior runes that pop out of the forge be soul bound? It would allow some gambling to get yourself an expensive rune, but wouldn’t shock the economy much as there’s no way to make money off of it. It might even lower the costs of the higher priced runes.

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Posted by: mtpelion.4562

mtpelion.4562

What they really needed to do was either not allow ANY rune/sigil to be craftable, or make ALL runes/sigils craftable.

It is pretty irritating that all of the “good” runes/sigils require pure dumb luck to be created.

Of course, I also think that there are just far too many rune/sigil varieties (moreso on the rune side), the vast majority of which are completely useless in nearly every single in-game scenario.

I really think that they dropped the ball big time on both the initial implementation and the overhaul for runes/sigils. It’s really the only area of the game where I feel this way.

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