Salvageable Leather
1st prices for the salvaged material can vary over time. I’m looking at a Tattered Pelt which gives 1-3 Rawhide Leather Sections.
Currently a RLS is 9-12c each so seeing a Tattered Pelt for 1s14c – 1s85c seems ridiculous. Except back in May with RLS was 60-77c each while pelts were only 79-93c. Plus you have to understand that some bids and items were posted a while ago and until they sell they will hang around forever.
Then there are players you only look at the flip spread/profit and invest without looking at the true value of what they are investing in. As long as other players are willing to buy and sell items like straps, pelts and hides without salvaging them, or bags without opening them, then the price won’t be based on the true value of the item but the perceived value.
I could never understand the prices on the scrap/bag markets, I just salvage/open mine and hold or sell the results.
RIP City of Heroes
The raw salvage item prices tend to be a bit wonky, yeah. But with the bags it’s a bit more understandable. Some bags can give back mats that are worth far more than the value of the bag itself. (Small Miner’s Bags, for example, can drop Silver Doubloons, which are worth over 1g each.) Of course, this is an RNG gamble, so people selling the bags are simply getting paid for passing the risk to someone else.
Noticed this myself. I think that it has something to do with people buying them to salvage for the monthly salvage kit uses achieve. If you look at the Salvageable Hide , there are surges near the 1st of the month. That achieve was not in August or Junes’s monthly and there is no corresponding surge then, but other months there was. Why people would do this when there are more cost effective options, who knows.
(edited by thehipone.6812)
I’m happy with it… I never salvage a leather item as long as someone is willing to pay me 2 times the value of the salvage result.
Anything giving Rugged Leather Section could give profit at the moment.