Salvaging Kits, chance of rarer materials.

Salvaging Kits, chance of rarer materials.

in Black Lion Trading Co

Posted by: Darksanity.1690

Darksanity.1690

I posted this as a comment in another thread, but I thought I should give it a thread of it’s own as to fully understand how it works.
Now, hopefully this question can be answered.

Let us assume we are using Master/Mystic Salvage kits. They have a 25% chance of salvaging rarer materials.
Is this 25% chance applied to gain both materials, or one or the other?
This translated into logic :
A Master/Mystic salvage kit is used to salvage a Heavy lvl 70+ Rare item.
Let A be Orichalcum Ore
Let B be Glob of Ectoplasm
which of the following is the 25% chance applied to ?
A U B or A v B
(Either A or B ) or ( A or B or Both)

If it is A v B ( A or B or Both ) , is it possible to work the % as to what the chances are of actually getting both ?

To add to my thoughts, If one were to assume there are 3 variables – A or B or Both – does that mean there is a 25% chance to actually get nothing rarer?
A would have a 25% chance.
B would have a 25% chance,
( A and B ) would also have a 25% chance.
So therefore when salvaging a rare, (not a white,blue or green) the 25% chance is to get absolutely nothing rarer.

Please remember I may be completely wrong here, and that is why I am posting this.
Thanks for reading, and any replies would be appreciated.

Whiteside Ridge – Henry Dean

(edited by Darksanity.1690)

Salvaging Kits, chance of rarer materials.

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Posted by: Esplen.3940

Esplen.3940

Rares material (for level 70-80) is Mithril/Silk/Elder Wood. The upgrade applied gives you a tier 6 ingredient: Orichalcum, Gossamer, Ancient Wood.

Ectoplasm drop rates are 0,1,2,3 on rares 68-80 (higher chance the higher level). People have done math to state that the chance of getting AN ecto is approximately 0.8:1, meaning it’ll average to about 8 for every 10 you salvage.

Salvaging Kits, chance of rarer materials.

in Black Lion Trading Co

Posted by: Darksanity.1690

Darksanity.1690

I appreciate your reply, but this post has nothing to do with the ecto drop rate. I have no problem with the salvagedrop rates, as I’ve made 180 ectos in 6 days.
My question here is regarding the mechanics regarding salvaging a rare heavy piece of armour, which only rare materials to be dropped are orichalcum, and ectos.
Please re-read my post and understand the words and logic, because your reply didn’t really add to the topic of this thread. I don’t want this to become another ecto thread

Whiteside Ridge – Henry Dean

Salvaging Kits, chance of rarer materials.

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Posted by: Contiguous.1345

Contiguous.1345

Well, I’m guessing, but I should imagine it means 25% change to recover ONE of the rare materials. (With presumably a 50:50 chance of it being A or B. )

I’ve found the recovery of materials to be generally a loss. It looks more effective to simply sell the item on TB/vendor (whichever is higher) then buy the item I want.

Salvaging Kits, chance of rarer materials.

in Black Lion Trading Co

Posted by: LHound.8964

LHound.8964

You are asking a question that no1 knows for sure.

First of all, we need to check what does the percentage is all about.

For the Globs ectoplasms we know they can be salvaged into 3, 2, 1 or 0 for each lv70-80 rare. Considering that they are independent of other factors and all these cases are the total possible outcomes, then, you have 18,75% of chance to drop at least 1 Ecto! (25% x 3/4 of the cases)!

Let’s make the assumption that the rarer crafting materials that can be salvaged into, also works based on this pattern, then:

A have a chance of 18,75%
B have a chance of 18,75%.

Now there are some other variables that should be accounted for. Tridents for example, need Ore and wood to be produced. So there are 2 types of rarer materials that can be salvaged into. Does this make an impact on the odds?

Also, does the table have a salvage amount chance (Chance to drop nothing, 1 material, 2 materials)? If they have, are they evenly distributed?

In conclusion, we can’t issue a theory based in absolutely vague hypothesis. There are to many unaccounted variables that may change the outcome enormously!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Salvaging Kits, chance of rarer materials.

in Black Lion Trading Co

Posted by: Darksanity.1690

Darksanity.1690

You are asking a question that no1 knows for sure.

First of all, we need to check what does the percentage is all about.

For the Globs ectoplasms we know they can be salvaged into 3, 2, 1 or 0 for each lv70-80 rare. Considering that they are independent of other factors and all these cases are the total possible outcomes, then, you have 18,75% of chance to drop at least 1 Ecto! (25% x 3/4 of the cases)!

Let’s make the assumption that the rarer crafting materials that can be salvaged into, also works based on this pattern, then:

A have a chance of 18,75%
B have a chance of 18,75%.

Now there are some other variables that should be accounted for. Tridents for example, need Ore and wood to be produced. So there are 2 types of rarer materials that can be salvaged into. Does this make an impact on the odds?

Also, does the table have a salvage amount chance (Chance to drop nothing, 1 material, 2 materials)? If they have, are they evenly distributed?

In conclusion, we can’t issue a theory based in absolutely vague hypothesis. There are to many unaccounted variables that may change the outcome enormously!

Ok, that made sense. I even forgot about the fact that a trident uses both ore and wood.
Thanks for your input.

Whiteside Ridge – Henry Dean

Salvaging Kits, chance of rarer materials.

in Black Lion Trading Co

Posted by: Esplen.3940

Esplen.3940

You realize that a rare heavy armor will give you mithril and orichalcum which I stated in my post.

Salvaging Kits, chance of rarer materials.

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Posted by: Healix.5819

Healix.5819

By default, you have a x% chance to recover rarer materials. What that means is instead of salvaging something like mithril, you’ll receive orichalcum.

When you have a 25% increased chance, it supposedly means you have a (x% * 1.25)% chance. Someone said this a long time ago (maybe a month or so after launch) after testing fine vs basic vs crude kits to salvage hundreds of cloth scraps to get gossamer. A more accurate test would be using rare or black lion kits, to see if it’s multiplied or added.

Ectos are another story. You have somewhere around an 85% chance to yield 1 ecto per rare. If the % chance to recover rarer materials applied to ectos, black lion kits would yield a guaranteed ecto, which they don’t.

Lastly, upgrades are anything that is in the item’s upgrade slot, whether it be a rune, gem or jewel.