Should limit the quantity per item you can buy
and the issue is?
If anyone can do this, and you can outbid them, what is the issue?
a) If the TP was per server I would say you have somewhat a point, since it reflects all worlds it’s not possible to buy everything – not with the speed stuff is coming in. This is somewhat moot because of b).
b) No one has to sell something to a buy order, you can set your own price if you want to sell. If someone buys to the price you are selling for why limit the qty?
c) Could you elaborate for what items you see a 3-10 times price increase?
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
(edited by Rouven.7409)
This happens in many popular items in the trade post.
Many people buy them for an extremely cheap price then sell them at 3-10 times they bought.
Which items? This is too vague to drive a sound argument.
This becomes serious for leveling because of these guys buying all the most desired gears and selling them at extremely high price. You can see most of these come from just a few players, can be possibly gold-sellers (easiest way to make money without interest in the game play at all).
What? Huh? I can see this making sense in terms of (4000 listings by 3 players)… but… this makes no sense. Which gear do you need for leveling that is being pushed to an extreme value by resellers?
Then selling all of them at the same price (you know it is the same guy or same group because there is almost no price competition in both buying and selling). In real world it is called monopoly.
What? You KNOW? Prove it. And this isn’t a monopoly because they do not control the resources or the means to purchase the goods and they cannot artificially inflate the price for very long, whomever “they” is.
Since “Buying” is supposed to be for real need of the player, not for selling at a higher price for profit, I think you should limit the BUY option to the maximum of the stack quantity. i.e. it can only be 250 for each material per player, but only 1 for gear (since gear cannot stack and usually you don’t need multiple pieces of same gear). This will prohibit someone from buying all the most needed gear then selling them at an extremely high price using monopoly.
So what happens when you craft more than one piece of gear that you do not need? How do you expect this to be coded on the back-end?
Need data/facts on the monopoly charge because it doesn’t hold.
Don’t ignore immoral please. This can become very serious. I already hate seeing all these every time I need to upgrade my gear, and sometimes you really have no choice but to benefit these probably gold-sellers if you need your gear immediately.
Specious claims. I’m not sure what your concern here is.
What? You KNOW? Prove it. And this isn’t a monopoly because they do not control the resources or the means to purchase the goods and they cannot artificially inflate the price for very long, whomever “they” is.
Exactly. It is just impossible to control prices for all materials involved in crafting. Some – maybe, but not for long. And that needs a lot of gold.
Because gathering accessible to everyone.