Small UI Size = Really Bad BLTC Readability
Yeah I have the same problem… Maybe it is a low res sign but I cant test it.
Ha, I thought I was the only one! I didn’t know the horrible trading post font was because of my small UI! :O Time to up it I guess.
I totaly agree, half the time I cant read the font.
It looks bad because the all the windows have been cropped, looks the same way as if it was done with mspaint, which is just cheap. All the graphics in those windows look bad, as well.
Programmer
It’s an issue we have on our list and we’re working on a fix for it.
It’s an issue we have on our list and we’re working on a fix for it.
Woot, thanks. Any ETA?
7 months ago
And?
the problem remains…
Readability Vs game bug.
QoL Vs new marketing feature
Old story with software “maintenance”
There’s an old programmer’s quote. Only in software is adding a wing to a building is considered “maintenance”.
RIP City of Heroes
This is the perfect example of how easily they just puke us the words, “we’ll investigate it” “that’s definetly something we are talking about” “we have it on our list”(wish I could see that list…) and etc easily said sentences that has no depth behind…
FIX the game, bugs like the one mentioned above 7 MONTHS AGO!!!! The same goes for right click targeting, character animation freezing and so on….
This is the perfect example of how easily they just puke us the words, “we’ll investigate it” “that’s definetly something we are talking about” “we have it on our list”(wish I could see that list…) and etc easily said sentences that has no depth behind…
FIX the game, bugs like the one mentioned above 7 MONTHS AGO!!!! The same goes for right click targeting, character animation freezing and so on….
What do you want them to say?
Lie outright and say they are fixing it ASAP?
Not even communicate about it at all to the community?
I’m sure they have it on the list, but it’s probably very low priority for them right now. Or maybe it’s incredibly complicated to fix. Who knows. That’s software development for you.
You know what? I want them to rather act then reply…But they do nothing…but looks like this is totaly acceptable for this community, everytime a person writes a negative post he gots flamed cos how dare we attack the almighty programmers…I think 7 month would be more then enough to fix a small thing like this….But you should enlighten me what can be so complicated in fixing letters on different UI sizes?
You know what? I want them to rather act then reply…But they do nothing…but looks like this is totaly acceptable for this community, everytime a person writes a negative post he gots flamed cos how dare we attack the almighty programmers…I think 7 month would be more then enough to fix a small thing like this….But you should enlighten me what can be so complicated in fixing letters on different UI sizes?
Software, especially things as complicated as this, will never be perfect. And dev hours a limited and precious resource. It’s impossible for them to fix and make everything perfect. That is why they prioritize bugs. I imagine this is pretty low on their list.
In vacuum, this shouldn’t take 7 months to fix. But there’s a ton of other things going on with the game that are far more important to fix than this.
That’s software develpement for you. You can flame the programmers all you want, but I’m going to tell you you have unrealistic expectations.
Y’all just need a larger screen. For real.
Small UI is not the way to go.
Has been an issue since first Beta weekend.
Y’all just need a larger screen. For real.
Small UI is not the way to go.
I wouldn’t play on anything bigger than a 23 inch and i wouldn’t play on anything bigger than Small UI.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Repair Small UI Font!!!! This problem occurs since august beta, few months more and we will celebrating 1st anniversary of this trivial issue.
Working on a fix implies that it should definately have been ready after 8 months. If the UI doesn’t even work as it should, that is a major flaw in my eyes.
To fix it, they would have to unscale the trading post window, making it the only unscaled UI element. It would be a very low priority issue and they probably decided that modifying how the entire interface is scaled just for one window was not a good enough reason (I’m assuming they’re just using a global scale), so the fix would be about as important as implementing DX11.
The text looks the way it does, because the trading post basically renders a bitmap and then the UI resizes it based on your scaling.
While you’re fixing that will you fix the most demanded/highest offer/etc on the first page of the 3rd tab? Those legendaries have been the same offers for like 6 months
Problem is the BLTC is really a web browser displaying a fixed formated page and the only solution for smaller text is sampling a higher resolution image into a smaller one. Blame the AwesomeProcess lite weight browser and it’s lack of proper font scaling.
RIP City of Heroes
Problem is the BLTC is really a web browser displaying a fixed formated page and the only solution for smaller text is sampling a higher resolution image into a smaller one. Blame the AwesomeProcess lite weight browser and it’s lack of proper font scaling.
OK Then must be a TP fix formatted page for all the ingame font sizes (I can’t remember mow many of them 3 or 5 not more) and load the proper one for the UI-scale…
It’s not that simple. The game UI is like an overlay on top of 3d content and when you change interface sizes it just tells the UI to adjust by a percentage of the normal value. Since the web browser is embedded into the overlay, it gets artificially scaled down as well – a css change wont fix the problem as the web browser is a fixed size and layout. When it gets scaled down it’s like scaling down a .jpg image with text, the image part looks ok but the text is broken.
To fix this, the game has to tell the browser it has been reduced in size so that the browser is internally still at 100% (and the layout is made smaller) while the game UI has been scaled down by 50%.
It’s a cross communication issue that isn’t as easy as just telling the browser to load a css layout for a smaller viewport because the viewport hasn’t changed in size at all, the browser was scaled down instead with the rest of the UI.
One year later, still not fixed. Any new info/ETA?
I would like to know about this as well.
Oh the crushed hopes of gullible gamers everywhere… Bugs are only ever fixed when they could affect the bottom line.
…
Ranger | Necromancer | Warrior | Engineer | Thief
I’m using the Smallest option for the UI as well, the bottom UI health&skills and the title of targeted enemy are huge, while the font in the TP is small and thin, very hardly readable.
Anyone else notice that the fonts used in the search boxes for different pages (the buy stuff page and the sell your stuff page) are different?
The TP UI consists of two parts. The top and left border is rendered by the game engine which is why those parts look OK. Not the image under that is a web page rendered by the Awsomium web kit. Now for one reason or another the output web page is designed to fit only in one size window. For the other sizes, larger or smaller, that imaged is simply scaled into the space provided with limited filtering to make the text either readable or less fugly.
So not sure if the problem is the server can’t format a page that would fit into those larger and smaller windows or if the Awsomium web kit can’t accomplish the layout itself but the solution the devs chose is simply tells windows to fit image A into space B and hope it’s readable enough.
RIP City of Heroes