Some feedback regarding Sell Instantly
You can now only sell instantly to the highest buyer. What this means is that you cannot select the highest buyer’s price, and list your stack at that price. Sell instantly takes much longer when you have to sell again per buy order.
It also means that if there is some commodity with a large buy/sell gap, one could easily troll it by placing multiple buy orders for a single unit 1 copper apart, making selling instantly anything but.
That’s not true. You can select the highest buyer’s price; I’ve done so a couple of times recently.
However, the patch also prevented us from selling at anything less than vendor + 18% (so that the seller makes at least 1 copper). That caused me to think I couldn’t sell to the highest buyer a couple of times.
This does cause problems when trying to put in a buy order for the minimum price, if you want more units than currently offered. But it doesn’t present any new handicap to the seller.
It is true- maybe you’re not understanding what i’m saying.
Scenario:
Mithril Ore:
Highest buy order: 18 from 1 person at 25 each
You want to sell 250.
You click the highest buy order, and try to sell all of it- but can only sell 18 at 25 each instantly. If you want to sell more you either have to list the rest at that price manually or select the next highest buyer again.
It’s admittedly minor, but still something to consider.
Ah, thanks; I get it now. I thought your first phrase (“you can now only sell”) meant you couldn’t sell at all.
There’s a similar glitch on the buyer’s side, in that it want’s you to check off existing offers. The old system let you set a price and then the TP would figure out which offers to accept and how much to set aside as a custom offer. Now, it’s asking us to do that manually.
I agree that this makes the TP unnecessarily difficult to use and interrupts my free market choice to set my offer prices (buy or sell).
Yeah, this is quite annoying. Needs to be fixed.
On the buy side, quantity available is first filtered by the max price filter. You can’t say you want X amount, price is no object as before.
I have not had problems selling any size quantity but that’s likely due to me not trying to match high bid.
In the past, if you didn’t realize it, if you sold a stack to high bid and they didn’t want all of your stack, it auto created a sell order for the remaining at that price. If I’m understanding the OP correctly, it sounds like that doesn’t happen anymore.
RIP City of Heroes
On the buy side, quantity available is first filtered by the max price filter. You can’t say you want X amount, price is no object as before.
I have not had problems selling any size quantity but that’s likely due to me not trying to match high bid.
In the past, if you didn’t realize it, if you sold a stack to high bid and they didn’t want all of your stack, it auto created a sell order for the remaining at that price. If I’m understanding the OP correctly, it sounds like that doesn’t happen anymore.
yes, and honestly, the current system, if i understand it the way you do, is actually better, because before people were unintentionally creating big undercut situations. which artificially lowered the sell prices, for different amount of times depending on the item.
Not only that, but if you actually wanted to sell instantly, you basically couldnt without losing your 5% cost of selling. when you take it off.
On the buy side, quantity available is first filtered by the max price filter. You can’t say you want X amount, price is no object as before.
I have not had problems selling any size quantity but that’s likely due to me not trying to match high bid.
In the past, if you didn’t realize it, if you sold a stack to high bid and they didn’t want all of your stack, it auto created a sell order for the remaining at that price. If I’m understanding the OP correctly, it sounds like that doesn’t happen anymore.
yes, and honestly, the current system, if i understand it the way you do, is actually better, because before people were unintentionally creating big undercut situations. which artificially lowered the sell prices, for different amount of times depending on the item.
Not only that, but if you actually wanted to sell instantly, you basically couldnt without losing your 5% cost of selling. when you take it off.
I noticed we aren’t seeing that sawtooth pattern on the gw2tp charts because of over selling to low bid as much anymore.
RIP City of Heroes
This is by far the most fail design ever. it reeks failure allover it. this will just profit all that greedy buyers who will just buy items in the lowest price it can be listed and going to sell high by manipulating the system. i can just imagine someone will accidentally sell legendary and precursor for 1g. i can just see it. needs to be fixed.
There are a lot of really good features in TP 2.0 and some excellent market impacts. I just wish it wasn’t muddled by various bugs (large or small), hard-to-read text, and a few UI problems.
I know that it’s impossible to have a perfect rollout of something this complex, but I would have thought that these particular glitches would have been easily caught, by any power trader. Put another way, this seem like the wrong sorts of bugs for ANet to be allowing during a Feature Patch.
Regardless, I hope they are able to fix all/most soon.
This was reverted in the latest build, you sell to highest bid by default again.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
This was reverted in the latest build, you sell to highest bid by default again.
If that’s true then that’s terrible IMO. You are never going to drive prices down if players spend zero time seeing what they could be getting if they were patient.
RIP City of Heroes
This was reverted in the latest build, you sell to highest bid by default again.
If that’s true then that’s terrible IMO. You are never going to drive prices down if players spend zero time seeing what they could be getting if they were patient.
I agree, but I don’t think that this thread is about this. This one is about failure to instantly sell to multiple buyers if the amount sold exceeds the amount the highest buyer is buying.
This was reverted in the latest build, you sell to highest bid by default again.
If that’s true then that’s terrible IMO. You are never going to drive prices down if players spend zero time seeing what they could be getting if they were patient.
I agree, but I don’t think that this thread is about this. This one is about failure to instantly sell to multiple buyers if the amount sold exceeds the amount the highest buyer is buying.
That simply mirrors the buying experience. And I haven’t tested this myself but I suppose the methods to increase quantity to max works on the sell side as well. I’ll look into that when I get on later tonight.
Edit: Couldn’t find an item that I had in mass that had low quantity bids spread across a large range of prices.
RIP City of Heroes
(edited by Behellagh.1468)
The original issue the OP described can still occur, and is mirrored by a similar buyer’s issue. It’s possible this was addressed in the patch, but not mentioned (wouldn’t be the first time an important and desired change was hidden).
Why did they revert it? I thought it was an improvement made to the tp.
Why did they revert it? I thought it was an improvement made to the tp.
The speed runners and train passengers complained when they went to empty their haul between runs/events. Loudly because of all the extra clicks required now.
RIP City of Heroes