Suggestion: Mercenary hero elite skill
The idea of buying elite skills with gems is something I would not like.
The only reason I can condone it is with special offers, such as the deluxe edition of the game.
Perhaps with an expansion(like) content update it would be appropriate.
But just randomly adding (elite)skills to the gemstore is a trend I would disapprove of strongly.
The idea of buying elite skills with gems is something I would not like.
The only reason I can condone it is with special offers, such as the deluxe edition of the game.
Perhaps with an expansion(like) content update it would be appropriate.
But just randomly adding (elite)skills to the gemstore is a trend I would disapprove of strongly.
I can see that, which is why I suggested making it intentionally weaker than the warband. Heck, the offer idea isn’t bad either (I wouldn’t want to see more than this elite in the store).
Of course, I’d love ANet to just give us this skill, but it means coding things that only really apply to alt players. It seems more justifiable to do this if there’s a gem cost to do it.
Actually, an alt player pack similar to the deluxe edition would be awesome. e.g. 3000 gems = 1 character slot, 1 bag slot for every character on account (mailed retroactively and on creation), 1 mercenary hero elite skill unlock, choice of one infinite harvesting tool for every character on account (mailed retroactively and on creation).
i don’t disagree with adding new elites and utilities, but having them added as a gemstore item would kitten people off.
i don’t disagree with adding new elites and utilities, but having them added as a gemstore item would kitten people off.
I absolutely 100% agree for every elite except this one. I think the cosmetic bonus of having your alts turn up justifies the cost. Alternatively, they could introduce the standard “random NPC” version as an in game elite, and then the Alt skinned version as a gem store upgrade for it.
Of course, if they put this in without a gem cost, that’d be amazing too
i dont like this idea because i want more original skills, every profession already has a “summon an ally” elite skill and adding another one will not feel unique or special.
what we need in the department of new skills is hexes and enchantments like in gw1
Can I get one to summon my assassin from the first game? A bad kitten scythe-sin (pre-nerf) that could tackle just about anything with ease.
I might be inclined to pay gems for the ability to hire semi-competent NPCs for dungeons so I could solo them at my leisure rather than speedrunning them with hyper-caffeinated teammates. But anything that impacts my character’s basic abilities or game play mechanics should always be kept out of the gem shop.
RIP City of Heroes