The Chaos weapons

The Chaos weapons

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Posted by: Gaag.6538

Gaag.6538

all I want to point out is that , chaos weapons are an step in the right direction, personally I want to see more stuff from GW1 brought into GW2, and the chaos weapons set make me feel hopeful.

that being said, I think this is one of those rare occasions where “less” is “more”. most of the chaos weapons look like a bottle of cold water reflecting light, and that effect seems rather out of place. the original chaos weapon (it was just the axe) literally looked like a freaking lightsaber…but axe version…lightaxe …lighthatchet.

anywho , the GW1’s version looked rather slick yet subtle , but it looked great when in action, like no other weapon in the game, that was part of it appeal. the GW2’s iteration just looks like yet another very overdone shinny thing.

http://wiki.guildwars.com/wiki/Chaos_Axe
http://wiki.guildwars2.com/wiki/Chaos_Axe_Skin

I have to admit it is a worrisome trend, that some weapons are not translating quite well when being ported from GW1, like the mammoth axe doesnt look as cool as it used to for some reason.

I just hope dev can use this information when bringing back more stuff from GW1 into GW2, and Im pretty sure Im not the only who would like to see more items making a come back.

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(edited by Gaag.6538)

The Chaos weapons

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

all I want to point out is that , chaos weapons are an step in the right direction, personally I want to see more stuff from GW1 brought into GW2, and the chaos weapons set make me feel hopeful.

that being said, I think this is one of those rare occasions where “less” is “more”. most of the chaos weapons look like a bottle of cold water reflecting light, and that effect seems rather out of place. the original chaos weapon (it was just the axe) literally looked like a freaking lightsaber…but axe version…lightaxe …lighthatchet.

anywho , the GW1’s version looked rather slick yet subtle , but it looked great when in action, like no other weapon in the game, that was part of it appeal. the GW2’s iteration just looks like yet another very overdone shinny thing.

http://wiki.guildwars.com/wiki/Chaos_Axe
http://wiki.guildwars2.com/wiki/Chaos_Axe_Skin

I have to admit it is a worrisome trend, that some weapons are not translating quite well when being ported from GW1, like the mammoth axe doesnt look as cool as it used to for some reason.

I just hope dev can use this information when bringing back more stuff from GW1 into GW2, and Im pretty sure Im not the only who would like to see more items making a come back.

They look like a lightsaber when held in game.

I didn’t like them at first, but when seen in game the glassy effect comes off really well, and gives it some substance. See below. They appear cold and glassy underground, but in the light-

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I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

The Chaos weapons

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Posted by: Astral Projections.7320

Astral Projections.7320

I’ve seen them in game and even on the low graphics settings I use, they look very nice imo.

One thing about the chaos axe, maybe they were loved so much because there were fewer weapons with particle effects in the game. I don’t recall seeing very many at all and this might have made a big enough contrast that that axe stood out more than in this game.

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Posted by: Behellagh.1468

Behellagh.1468

Whoa, mods been busy.

First game it was an ethereal energy construct. This game it’s a physical object that emits a million lumens yet casts no shadow.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Esplen.3940

Esplen.3940

It casts a shadow, even though it’s a light.

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Posted by: Behellagh.1468

Behellagh.1468

No, other objects cast shadows from the chaos’s weapon’s glow.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It casts a shadow, even though it’s a light.

Light sources work oddly in GW2:

  • Molten weapons have distinct, fiery effects, but do not provide any illumination.
  • Torches are good sources of light, but produce the same amount of lumens-equivalents regardless of which one is used.
  • Mad Memoires (complete) illuminates a larger area than any other item in the game (and creates a brighter effect), but only for the wielder; no one else can see the illumination.

In other words, don’t expect Tyrian physics to match too closely with our own.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

It casts a shadow, even though it’s a light.

Light sources work oddly in GW2:

  • Molten weapons have distinct, fiery effects, but do not provide any illumination.
  • Torches are good sources of light, but produce the same amount of lumens-equivalents regardless of which one is used.
  • Mad Memoires (complete) illuminates a larger area than any other item in the game (and creates a brighter effect), but only for the wielder; no one else can see the illumination.

In other words, don’t expect Tyrian physics to match too closely with our own.

Just wanted to add, the PvP Balthazar backpiece also emits light like a torch. Also, iirc, the greatsword Cobalt.

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Our blood has bought their lives.

The Chaos weapons

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Just wanted to add, the PvP Balthazar backpiece also emits light like a torch. Also, iirc, the greatsword Cobalt.

Yes, Lilith is correct that are there several others; I only mentioned a few to illustrate Tyrian Physics.

The wiki link above should be a complete list (if it’s not, please add any missing items or put a note on the talk page, so that someone else knows and can do the editing).

John Smith: “you should kill monsters, because killing monsters is awesome.”