Now, I have a few things that will be going into this post. First off we’ve all seen the new outlandish prices of Legendary precursors, and I can tell you a thousand foul words of how I feel about that, but you’ve heard them all. The second is how harsh the TP is, now let me elaborate. Even though I’ve found a niche’ that can actually pull a small profit I find that making money is harder then in other titles.
So to continue on the note of Legendary precursors. They have triple since their first listing prices. Dawn in particular has gone from 60g-180g, now I’m no math major but the game has not been out for more then 40 days and the price has gone up by 120g, so ~3g a day? Now you can say it’s just supply and demand kicking in. Ok then, that’s a fair point, but there is a point of supply and demand as dictated by the player, and the supply and demand as dictated by the developer. Ultimately the dev can change anything, well except player behavior. With the new increase in price of these items I doubt I will ever obtain a legendary. Where everything from the Icy runestones to the mystic clovers will come with time, but Dawn seems to keep this 3g a day crawl upward. I just want to know if the devs feel if this is a problem or if it’s working as intended. I would very much like to see some sort of set recipe to regulate the price of these almost otherworldly prices. Now I don’t know all the complex workings of the game, but a set recipe will give a clearer goal for people who want to make a legendary. I know having a nice shopping list set out in front of me to get is a good thing to have. It gives me direction. With the whole 180g or just I have to luck out with the mystic forge I feel defeated. I’m about to call it quits in till the next major content update because with the legendary growing father away then the moment I started is really demoralizing.
Second is the state of the economy. Now the 15% TP is a good idea to stop speculative markets, but I feel the backlash of this far to much. Whenever I craft some items I would hope that the market sets their price at that of the mats at least, but I keep seeing crap returns on almost all goods. Now once again the players are at fault so to speak, but since Anet has final say they are in control. I would just like to know if this is a problem they are working to fix. Right now crafts feel like a gimmick to level. Now I’m not saying it’s impossible to make money, just in my experience that in other games making money just came naturally. Eve online in particular. I found a nice place to call my own and started pulling in good enough money to buy +5 implants (A significant investment) quick enough. In guild wars 1 I was able to pull enough money from what I did to afford to fully outfit 5 characters without to much effort. In WoW I pulled 4k gold before I was level 60 from the AH. Guild Wars 2 though, money does not flow so easily. It could be that Guild Wars 2 is a more realistic economy and I’m unfamiliar with it, but I feel like money making in this game is difficult and hard fought.
TL;DR: the economy is a bit uncertain and I would like some re-assurance from a player or a dev that something is being done to make the game a bit more reasonable for all.
TL;DR of TL;DR: THE ECONOMY WHACK YO!