The hard becomes impossible (legendarys, and economic hardship)

The hard becomes impossible (legendarys, and economic hardship)

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Posted by: Aezion.3582

Aezion.3582

Now, I have a few things that will be going into this post. First off we’ve all seen the new outlandish prices of Legendary precursors, and I can tell you a thousand foul words of how I feel about that, but you’ve heard them all. The second is how harsh the TP is, now let me elaborate. Even though I’ve found a niche’ that can actually pull a small profit I find that making money is harder then in other titles.

So to continue on the note of Legendary precursors. They have triple since their first listing prices. Dawn in particular has gone from 60g-180g, now I’m no math major but the game has not been out for more then 40 days and the price has gone up by 120g, so ~3g a day? Now you can say it’s just supply and demand kicking in. Ok then, that’s a fair point, but there is a point of supply and demand as dictated by the player, and the supply and demand as dictated by the developer. Ultimately the dev can change anything, well except player behavior. With the new increase in price of these items I doubt I will ever obtain a legendary. Where everything from the Icy runestones to the mystic clovers will come with time, but Dawn seems to keep this 3g a day crawl upward. I just want to know if the devs feel if this is a problem or if it’s working as intended. I would very much like to see some sort of set recipe to regulate the price of these almost otherworldly prices. Now I don’t know all the complex workings of the game, but a set recipe will give a clearer goal for people who want to make a legendary. I know having a nice shopping list set out in front of me to get is a good thing to have. It gives me direction. With the whole 180g or just I have to luck out with the mystic forge I feel defeated. I’m about to call it quits in till the next major content update because with the legendary growing father away then the moment I started is really demoralizing.

Second is the state of the economy. Now the 15% TP is a good idea to stop speculative markets, but I feel the backlash of this far to much. Whenever I craft some items I would hope that the market sets their price at that of the mats at least, but I keep seeing crap returns on almost all goods. Now once again the players are at fault so to speak, but since Anet has final say they are in control. I would just like to know if this is a problem they are working to fix. Right now crafts feel like a gimmick to level. Now I’m not saying it’s impossible to make money, just in my experience that in other games making money just came naturally. Eve online in particular. I found a nice place to call my own and started pulling in good enough money to buy +5 implants (A significant investment) quick enough. In guild wars 1 I was able to pull enough money from what I did to afford to fully outfit 5 characters without to much effort. In WoW I pulled 4k gold before I was level 60 from the AH. Guild Wars 2 though, money does not flow so easily. It could be that Guild Wars 2 is a more realistic economy and I’m unfamiliar with it, but I feel like money making in this game is difficult and hard fought.

TL;DR: the economy is a bit uncertain and I would like some re-assurance from a player or a dev that something is being done to make the game a bit more reasonable for all.

TL;DR of TL;DR: THE ECONOMY WHACK YO!

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Posted by: lackofcheese.5617

lackofcheese.5617

The deal with the legendary precursors is that they’re meant to be very rare, and this rarity means the prices are very uncertain and take a long time to stabilize. In particular, the price is governed by its likelihood of coming out of the Mystic Forge, but essentially no one playing the game is aware of what this magic number actually is.

Above all, it appears that the previous price of 60g for Dawn was, quite simply, too low, and it was only priced so low because people simply had no idea of its worth – they just happened to get lucky on the Mystic Forge. I would assume that another factor that played a role was the 21 karma weapons people bought in large quantities – this would have caused a large number of weapons to go through the forge, and likely produced a reasonable supply of early precursor weapons. Anyone who got a precursor this way would likely have had even less of a clue how much it was worth, and at the same time there being a few on the market without many people wanting them yet would have driven prices down.

However, now a couple of factors have combined to drive the price of legendaries way up. The biggest one is that people have now realised that the previous prices were far too low, and not in line with the low chance of getting one out of the Mystic Forge. Consequently, some players were able to buy up a number of these precursors at these cheaper prices, and can now make a killing reselling them. It may also be the case that ArenaNet lowered the Mystic Forge rates significantly, which would also have a big impact on the price.

In the long run, though, the prices will naturally stabilize, as they have for most other items on the TP.

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Posted by: yooms.4015

yooms.4015

I know how you feel, it feels unfair that people getting money from exploits and speed clearing dungeons, getting all this money… they buy up the precursors and then sell them for 200% of the previous price.
Now if you didn’t use these exploits or speed dungeon clearing before the “fixes”, getting these weapons from the TP does feel somewhat impossible.

Here is what I think, just gonna throw this out here, how to “fix” this.

- sell recipes for the weapons, so that we can make them, for gold/karma/badges
- sell the weapons out in the world for karma/gold/badges
- set a gold cap on the TP (max price you are allowed to sell things for, maybe already is there I don’t know)

This is just what I think is the best way to get the “power” away from that 1% that have over 900g and buys these weapons on the TP to make even more money. I think everyone should have and equal chance at getting these weapons (without using exploits or real money), and they should be obtainable through more ways then just RNG in the mystic forge or gold and buy from TP.

Im curious, what do you others think about this? Good / bad?

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Posted by: morphemass.2850

morphemass.2850

I believe that there does need to be a capped price on these precursors to prevent this pure market speculation. As it is the gambling element of obtaining one is a bad idea ~ yes, these should be hard to get but should not be “gameable” in this manner.

Given many of us enjoy WvW/PvP I’d strongly push for these to also be available for badges/karma/glory as an alternative which would at least set a cap on their gold value.

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Posted by: Cerise.9045

Cerise.9045

The only reason this is happening is because people were allowed to make hundreds of gold through these exploits and get away with it.

People who asked to “promise to delete their gains” when they got unbanned after getting money and legendary base weapons through exploits, but they never deleted anything, and ended up having hundreds of gold and in some cases upwards of 20 legendary base weapons like dusk and dawn just setting in their bank or they were put on the trading post.

The recent bug that allowed legendary bases to be made with level 65 items made this even worse. Some people got 10-20 of these weapons, and they never faced any consequences for exploiting this bug.

This led to the economy being flushed down the toilet, probably permanently.

A lot of the damage can still be repaired, the first thing anet has to do is delete all the dozens of base weapons that people got essentially for free. Then they need to look through the logs of people who are KNOWN exploiters and ban the people who sold or kept the legendary base weapons weapons they got for free, because there are a lot of them still in circulation, and untold amounts of them being kept in peoples banks. If these people sent away the money they got from selling these weapons for hundreds of golds, this money needs to be tracked through the logs and removed from the economy.

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Posted by: morphemass.2850

morphemass.2850

It doesnt really matter that a number of these entered the game via bugs/exploits, what matters (IMO) is giving people a fair chance of obtaining these themselves WITHOUT being subject to the whims of the gold/tp economy.

If the only means of aquiring precursor weapons is via gold (either via exotic conversions, which due to the RNG nature of the method could mean that someone might never aquire the precursor they need; or via buying on the TP) these are items which will always be in limited supply and large demand hence will continually inflate in price.

An alternate means of aquisiton means that there will always be a ceiling value on these

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Posted by: Loxias.2375

Loxias.2375

The TP is being manipulated from within and without at this point, and basically, it’s a joke. It has very little to do with players buying items to use at this point. You’re at the mercy of a minority that was allowed to become ultra rich by oversight and accident, now playing against the market-gamers who will never leave Lion’s Arch. Oh and market bots… yay!

The most insane thing is that many players were pushed to being market-gamers by the DR nonsense that stopped them from, you know, running around playing the game, as opposed to sitting in LA making a fortune off of people that just wanted to be able to afford a waypoint. Well, that and the entire game over 40 being untested and unfinished.

So now, on top of karma, item and silver DR… I’m sure they’re looking for ways to “nerf” the TP. I have a hard time believing that price/quantity updating just “disappeared.”

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Posted by: NoOneShotU.3479

NoOneShotU.3479

Players who want these and have a shot at them are making 2-3g a day, that’s the real reason the prices keep rising.

The gold sinks in this game are a lot steeper than they have been in previous titles. There was no way you pulled down 4k gold on the WoW AH within 2 months of release, and that’s what you aren’t getting. Most people weren’t keeping up with their skills then. Most people had a hard time getting money for their 40 mount at 40.

You made money selling things that other wealthy players want. Gold enters the economy as a product of 1) quest rewards, and 2) vendoring drops.

Gold leaves the economy via teleportation, respecs and TP fees.

If #1 is greater than #2, then prices go up.

This inflationary effect if kept somewhat under control it’s good for new players because it allows them to do things like mine copper and make a great profit on the TP.

It does make high end mats more expensive and that’s exactly what you are seeing. This seemingly endless spiral of precursor increases will continue until more and more normal players who don’t care as much get to 80 and start buying mystic forge lotto tickets every once in a while rather than vendoring their greens. The market will put a lid on the price increases for a while.

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Posted by: meloncash.6798

meloncash.6798

I have over 150 gold simply from buying and selling on the TP, not any exploits or cheating. QQ more.

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Posted by: Cancer.9065

Cancer.9065

To add to the list of reasons, many players have taken a “laid back” approach in GW and are leveling several toons, this toons are creating an artificial scarcity in end game mats. By the time more people join the 70+ areas full time (I only play my 80 necro to kill Claw and then return to my alts) then more supply will enter the market and some prices will go down.

Cancer is also a Zodiac sign.

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Posted by: Wazabi.1439

Wazabi.1439

An item can’t sell for a price if no one can afford it…it will gradually be lowered. Even if those who can afford it are cheaters or exploited what ever bug…the number is finite and small in comparison to the rest of the players. When they had got what they need, what do you think will happen to the price?

Legendary are meant to be rare and hard to obtain. Making gold quick and legitimate in this game is not impossible…it is obvious many people, even though only a small number were able to do so. This may be through effort, skill, knowledge, ingenuity or a combination of all. In that case, the problem lies with you, not the system. You may think you are hard working, smart, creative…but that’s not necessarily true. All too often the system gets blamed for failure that could had been attributed to the person himself because of our inherent need to protect our ego.

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Posted by: lackofcheese.5617

lackofcheese.5617

This may be through effort, skill, knowledge, ingenuity or a combination of all.

Luck also plays a rather large role. I’m not just talking about getting lucky and getting a legendary precursor out of the mystic forge, either. Finding opportunities is often a matter of getting lucky and being in the right place at the right time, knowing the right people / having the right friends, or being born to rich parents in a first world country ^_~

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Posted by: Hippocampus.8470

Hippocampus.8470

An item can’t sell for a price if no one can afford it…it will gradually be lowered.

Yeah, the thing to remember is that these things have buy orders as well. If no one could afford 120g, they wouldn’t offer to buy an item for 120g, obviously.

That the best items in the game are not accessible to players who haven’t made enough money isn’t a flaw the game or of the market. It’s the expected outcome.

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Posted by: Kozai.8269

Kozai.8269

yooms and Morphemas, what happens when you set a limit on market prices is that items that have more demand then that price get traded off market. I saw it happen in another game I was in, a few very high priced, hard to get items got done entirely by private trades.

In one sense, its a good thing if some players got a bunch of these legendary precursors through exploits early on, as they can now trickle out onto the market. If none had been generated that way, the supply would be even less. And I’d be surprised if the devs make them easier to get, since they are purely optional/cosmetic its hard to make an argument that anyone NEEDs them.

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Posted by: SiLENT.2346

SiLENT.2346

The funny part is, I sat at the TP in Lions Arch today just to get a feel for the people that sat there all day trying to make money. I met one person, who openly admitted to using the exploits and then using the money to buy more precursors just to resell them and up the bid on them so he would make money.
Then when i asked him what satisfaction he got out of that, the reply from him and numerous other people was “to keep gold from all the other players”. I can understand a little playing of the market, but it sickens me to know that anet is okay with people just inflating the market like this. I would rather deal with goldseller chat spam and bots in one area with an active anti-farm code then know that there is a group of people just trying to make it harder on everyone else.

[HARD] – IoJ
Huntser – Ranger
Jayce Of Piltover – Warrior

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Posted by: DoctorWhy.3847

DoctorWhy.3847

You say 1000 foul words, but kitten is the only foul word that exists, so good luck with that =P

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Posted by: Majorbooze.9620

Majorbooze.9620

The legendarily are suppose to take many, many months of hard work to craft.

The game has been out under 2 months and people are complaining they are two hard to get?

Its like going the Rolex store and complaining that the watches are to much money, and that it would take a long time of saving to afford one. So can I just have one for free.?

Also they have the same stats as a 1-2 gold exotic weapon, so owning one is just about the skin.

Sorry but I like that satisfaction of working hard and long to acquire a weapon and getting it, and not just getting handed everything.

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Posted by: Gio.8351

Gio.8351

dusk is now at 300 gold… what a shame. never seen something like in any other mmo i played. now its less expensive to gamble our whole money into the forge to get our pre-cursor.

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Posted by: Sins.2806

Sins.2806

@Majorbooze, What is hard work about about luck/gambling?

Atm its all about luck, roll 4 weapons into the slot machine and every 5th roll is free from your outcomes.

I would much rather have a recipe to craft these and take 25x more ‘Hard Work’ to make than an normal exotic.

Leave the lucky ones / gamblers to do there thing, but also give me a way to use my hard work to progressively work towards making one.

Until then i have thrown the idea of having a legendary out the window, im not a gambler.

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Posted by: yooms.4015

yooms.4015

/ 100% agree with sins

That’s why I want these precursors to be under Anets control . Making them a vendor item for a reasonable amount of badges/karma/gold, Out of the hands of these people who just wants to make things harder for other players as SiLENT said someone actually admitted.

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Posted by: Cisza.9540

Cisza.9540

So Dusk costs 300g. You can make it in a week or 2 when “playing” AH. It’s a part of legendary weapon. Ppl had no problem when they heard that it will takes months to get their legendary. But then someone else did the hard job and got it in 2 weeks, so crying started – “I’m not that good/smart/have enough time – so give me legendary for free.”

Same thing happened with Diablo 3 Inferno Mode:
1. Blizz said: “Inferno will take months to beat” – Funs: “Hurray”
2. Group of 4 hardcore players with hours and hours spent in game, really skilled etc etc beats Inferno in 2 weeks – Funs: “I’m too kitteny to beat inferno, I want same achievement as they did even thou I’m crap and 13 y/o, nerf Inferno”
3. Blizz nerfs Inferno.
4. Players stop playing Diablo.

I really, really hope AN won’t do same mistake as Blizz.

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Posted by: Verdonix.3781

Verdonix.3781

I do not really see how you can call cheating the same thing as “doing the hard job in 2 weeks” or being a “group of 4 hardcore players” …. in both cases (here and D3) there were game breaking exploits that were taken advantage of to give less then honest people an unfair advantage over others. The only people who ever defend these actions are the people who have taken advantage of them.

I am not sure what response ANet needs to show here, but I hope they do make one and fairly quickly, I am not near needing a legendary yet but I will tell you from experience that one of the things that will make people leave a game in droves is the knowledge that they can never “get to” the endgame in a game. Your everyday “average” player needs to know that all the spare time they take from their real lives to play a game is not wasted time and that they are going somewhere albeit slowly.

Orion Maximus —→ Northern Shiverpeaks --—- [CrGd]

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Posted by: Cisza.9540

Cisza.9540

@Verdonix
Mentality of players of MMO’s is still in 3rd Age…

“5% players will be able to hold Legendary in their hands” – That’s ok for “your average player” unless he’s not in this 5%. If he finds out he’s not good enough to get “elite” item for himself – he starts crying on forum.

Why do you really expect AN will “fix” prices of a precursor? From my point of view (I believe AN sees it same way) – you have 2 ways of getting it – either got lucky in Mystic Forge or get money (by farm/AH/dungeons/etc) to buy it.

Problem is people are so lazy, they want developer to give them really end-game item for free.

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Posted by: Gio.8351

Gio.8351

cizca for you luck is “hard work”? are you kidding right? we are not asking for a free legendary or something else. we are asking ANET somethin to block this rising on the precursor coming from the exploit(most of them like the dude with 15 precursor). for example a karma vendor for precursor. karma IS hard work not luck and you CANT buy karma so precursor should be from there.

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Posted by: Cisza.9540

Cisza.9540

Getting money is hard work – same as getting karma if you wanna put it that way.

Also – price for precursor will stop – people won’t pay more than 500g for it, trust me.

@Goi
I didn’t say a word that luck is hard work, so please, read more carefully.

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Posted by: Gio.8351

Gio.8351

i know what i read =P you said getting precursor is hard work. but precursor is just luck. so you said what i said. and.. well getting money with exploit like lot of precursor came from is not that hard.

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Posted by: Verdonix.3781

Verdonix.3781

You do realize that for the average gamer, the one like me, that plays a few hours after work a few days a week and maybe a bit on the weekends…. 500g is the same amount as 5milliong ……..
I do not argue about work, and I agree something like a legendary SHOULD be hard work to get, the problem is that for alot of people that have them it was not, it was the benefit of using an exploit. Now it is neigh an impossibility for others to get them.

I get the 5% thing, the issue I have with THIS situation is that the 5% that do have them, some of them, do not deserve them.

Orion Maximus —→ Northern Shiverpeaks --—- [CrGd]

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Posted by: Cisza.9540

Cisza.9540

i know what i read =P you said getting precursor is hard work. but precursor is just luck. so you said what i said. and.. well getting money with exploit like lot of precursor came from is not that hard.

I said you can do hard work to get money and buy Dusk or get lucky in Mystic Forge. I will repeat myself – read carefully.

As for spending “only” few hours a day online – I spend up to 30mins daily on AH, getting about 10-15g (15 mins in the morning, another 15 mins in the evening) and doing other stuff in meantime (not necessarily in game).

In other words – you prefer to spend your time on forum instead of making few golds… Your choice.

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Posted by: Hippocampus.8470

Hippocampus.8470

cizca for you luck is “hard work”? are you kidding right?

Getting enough stuff to dump into the Forge until you’re lucky enough to get the item you want is hard work, yes.

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Posted by: whiran.1473

whiran.1473

You do realize that for the average gamer, the one like me, that plays a few hours after work a few days a week and maybe a bit on the weekends….

At level 80 it is entirely reasonable to make 2g / hour being focused on it and this is being conservative.

If you do a ‘few hours’ which I will equate to 3 hours a few days a week, again 3, plus another 3 on the weekend that’s 12 hours a week.

12 hours played per week * 2g = 24g per week
500g / 24g per week = 20.3

So, to get your legendary pre-cursor item it would take 20.3 weeks to get. That’s less than half a year.

Is that a long time? Sure is!

But, the reality is that these items are meant to be rare and difficult to achieve.

If you optimize your gold per hour to 3g per hour or higher – it will take significantly less time. But, I think 2g / hour is a reasonable amount since it also allows for doing non-gold generating activities like standing around Lion’s Arch chatting.

You can also make use of your purchasing power of buying gems and converting them to gold. If you spend $10 / month on GW2 that will reduce the time needed to get to 500g.

And, the price of pre-cursor items isn’t at 500g yet if they will ever get there.

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Posted by: Cisza.9540

Cisza.9540

And, the price of pre-cursor items isn’t at 500g yet if they will ever get there.

That’s the price I’m willing to pay – if it goes higher I will just try my luck:)

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Posted by: Wazabi.1439

Wazabi.1439

Are people here just jealous that a small minority got the legendary item (exploit or no exploit) and they didn’t?

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Posted by: lackofcheese.5617

lackofcheese.5617

I’m jealous of people with 2000g+, but I’m willing to admit it ^_~

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Posted by: Celestea.4105

Celestea.4105

@Wazabi, I think it has more to do with how the people got the legendary rather than anything else. If you played the TP, you deserve all your money and items.

If you used exploits to get gold or precursors, then no.

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Posted by: Recently.1043

Recently.1043

I’m seeing precursors up for like 270+ gold now lol. By the time i farm that much, which would be months from now, the price would probably have at least doubled by then.

Call me when this game gets fixed…. if it ever does….

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Posted by: Cerise.9045

Cerise.9045

So Dusk costs 300g. You can make it in a week or 2 when “playing” AH. It’s a part of legendary weapon. Ppl had no problem when they heard that it will takes months to get their legendary. But then someone else did the hard job and got it in 2 weeks, so crying started – “I’m not that good/smart/have enough time – so give me legendary for free.”

Same thing happened with Diablo 3 Inferno Mode:
1. Blizz said: “Inferno will take months to beat” – Funs: “Hurray”
2. Group of 4 hardcore players with hours and hours spent in game, really skilled etc etc beats Inferno in 2 weeks – Funs: “I’m too kitteny to beat inferno, I want same achievement as they did even thou I’m crap and 13 y/o, nerf Inferno”
3. Blizz nerfs Inferno.
4. Players stop playing Diablo.

I really, really hope AN won’t do same mistake as Blizz.

They already did the opposite.

The same week people got the first legendaries ANet put a cap on karma gained per day so it now takes months to get one.

This is the equivalent of blizzard putting a cap on inferno that only allows you to complete one quest per week.

They’re not making it harder, they’re just artificially stonewalling people.

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Posted by: Cisza.9540

Cisza.9540

So Dusk costs 300g. You can make it in a week or 2 when “playing” AH. It’s a part of legendary weapon. Ppl had no problem when they heard that it will takes months to get their legendary. But then someone else did the hard job and got it in 2 weeks, so crying started – “I’m not that good/smart/have enough time – so give me legendary for free.”

Same thing happened with Diablo 3 Inferno Mode:
1. Blizz said: “Inferno will take months to beat” – Funs: “Hurray”
2. Group of 4 hardcore players with hours and hours spent in game, really skilled etc etc beats Inferno in 2 weeks – Funs: “I’m too kitteny to beat inferno, I want same achievement as they did even thou I’m crap and 13 y/o, nerf Inferno”
3. Blizz nerfs Inferno.
4. Players stop playing Diablo.

I really, really hope AN won’t do same mistake as Blizz.

They already did the opposite.

The same week people got the first legendaries ANet put a cap on karma gained per day so it now takes months to get one.

This is the equivalent of blizzard putting a cap on inferno that only allows you to complete one quest per week.

They’re not making it harder, they’re just artificially stonewalling people.

It’s even almost impossible to farm karma now – after 30-40 mins doing events (that’s about 10k karma) DR hits – and you get 19 karma per event. That’s with or without using karma booster. My question is – why karma boosters are 1 hour long if I got hit by DR with 20 mins remaining time?

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Posted by: Cerise.9045

Cerise.9045

I use karma boosters in WvW that’s about it.

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Posted by: Cisza.9540

Cisza.9540

I use karma boosters in WvW that’s about it.

How far are we from: “you cannot use chest armor in Cursed Shore, you cannot use swords in Frostgorge Sound or Crafting Boosters won’t work in main cities”?

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Posted by: Stigma.9327

Stigma.9327

So Anet just posted on the Legendary precursor drop rate on GW2guru.

At least they expressed concern regarding the price of precursors and said if it gets too bad, something will be done. So there is some light at the end of the tunnel – maybe.

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Posted by: lackofcheese.5617

lackofcheese.5617

Can you link to the posting on GW2Guru? I would like to see what they said there.

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Posted by: Cerise.9045

Cerise.9045

He’s probably referring to the thing on guru that links to dev posts on this forum, to be more specific the sticky about this on the crafting board.

https://forum-en.gw2archive.eu/forum/game/crafting/Official-Response-Drop-Rate-of-Legendary-Precursors/first

Also DR isn’t as bad now, but it still shouldn’t be there in the first place. Namely because bots aren’t even affected by it in the first place, and if they were all they could spend it on is gathering tools.

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Posted by: Morbus.7518

Morbus.7518

It’s legendary…one person in hundreds or thousands should have it. If 1 in 10 has it, what makes it so legendary? Anet, keep it tough to get these things. Make it near impossible…Lengendary weapons are for people who go through legendary trials and tribulations to obtain them. If this means grinding out 100+ gold to get a component, so be it. I will never have a legendary…I dont have it in me to gather that sort of gold. But I dont begrudge Anet for making it so tough. Good for them!

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Posted by: Ensign.2189

Ensign.2189

This game’s economy is massively hindered by liquidity problems – that is, people simply do not have access to the cash to pay what things would be worth otherwise.

Back of the napkin calculations put legendary precursors in the 600-800 gold range, given what we know of their drop rates. They’re massively underpriced at the moment, simply because people don’t have that kind of money yet; once they do they should even out in that range.

Whether or not precursors selling in that range is healthy for the game is a different matter entirely.

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Posted by: Tolodine.6748

Tolodine.6748

I apologize for what I am about to say but I just love when people try to blame high prices in a game on a perceived economy. There is no economy driving the prices up. Players set their own prices on the stuff they sell. I could set a level 20 masterwork on the TP for a gold if I wanted to and all it would take is one person buying it at that price and everyone will start selling it for that much.

The reason things are the way they are now is the people that say they are playing the AH. They buy stuff at lower cost and put it up for a higher cost to make a profit. Then the next person buys it and puts it up for an even higher cost so they can also make a profit and it just keeps going up from there. Once everyone else sees that the item is selling for that much they start selling it for that price as well. There is no supply and demand that justifies the definition of an economy. Only greedy players that want more and more gold in their wallet. I have played MMOs since meridian 59 and have seen it in every game since. As long as people will buy the crap at the higher prices it will only get worse.

It is also people taking advantage of others lack of knowledge of the game. A good example is when people buy things off vendors and put them on the AH at a higher price. A lot of people don’t know there is a vendor that sells that particular item and greedy players take advantage of it.

(edited by Tolodine.6748)

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Posted by: Hippocampus.8470

Hippocampus.8470

As you say, prices will only go up or down as far as people on the other side of the transaction let them go. So aren’t you yourself falling into the same trap you accuse others of? If prices are going up, it’s because buyers continue willingly spending money at higher prices. If they’re going down, it’s because sellers are willing to unload those items for less. Neither trend can be blamed in whole or even in significant part on those who take advantage of moving prices or wide bid-ask spreads to siphon off a bit of profit.

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Posted by: Tolodine.6748

Tolodine.6748

I have a right to accuse them because it is their trap as you say. There is no possible way to just ignore the TP because sooner or later you are going to need better gear. The trick is to know when someone is trying to rip you off. When you see something listed on the TP for a few copper by hundreds of people and then the same thing listed for a few silver you pretty much know who not to buy from. But when the higher price is all that is left the only thing you do is wait and hope that either someone puts it up again for a cheaper price, wait for something in game to drop, or buy it at the higher price.

The main point is that when this kind of stuff happens you will NEVER see it go down. It always just gets worse. The prices are set now and it will just keep going up. It will never cap. These are the people that ruin every in game sell and buy system I have ever seen (I refuse to call it an economy because it is the players setting the prices and not supply and demand). The main problem is that people don’t know when to stop. As long as there is no cap for the things you can sell in the TP, those with the gold are always going to set the prices. The only way around it is to boycott the entire TP system all together and vendor everything you get or make. We all know that isn’t going to happen. As long as players control the prices on the TP it will never go away.

I keep seeing people say that they are legendary items so they are suppose to be hard to get. If they are so hard to get then why do some people have 5 and 6 of them at a time? If it is so legendary you should only be allowed to have 1 of them at a time and it should actually be soulbound on pickup.

ANET isn’t going to care about it because that means people have to buy their gems and convert them to gold to get the things they want. Everyone can stop asking them for help because it isn’t going to happen.

(edited by Tolodine.6748)

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Posted by: Hippocampus.8470

Hippocampus.8470

The main point is that when this kind of stuff happens you will NEVER see it go down. It always just gets worse. The prices are set now and it will just keep going up. It will never cap. These are the people that ruin every in game sell and buy system I have ever seen (I refuse to call it an economy because it is the players setting the prices and not supply and demand).

Um, that is exactly how supply and demand work. It’s always just people setting prices (except for gold-gems, which ANet sets). And when the supply is higher, those people will be willing to sell cheaper. And when demand is higher, they’ll be willing to pay more.

Also, if prices do in fact keep going up, it’ll be because that’s how inflation works in an economy where gold gets added to the economy faster than the items to buy with it (which I suspect is what happens since items likely go to vendors or salvaging or the Mystic Forge faster than gold goes into sinks like waypoints and TP taxes). But I do find it pretty funny that your doom and gloom prediction is that all prices will rise indefinitely while on this same forum other people are predicting that all prices will eventually collapse to the bare minimum.

Especially when in reality neither of these things are actually happening.

I keep seeing people say that they are legendary items so they are suppose to be hard to get. If they are so hard to get then why do some people have 5 and 6 of them at a time? If it is so legendary you should only be allowed to have 1 of them at a time and it should actually be soulbound on pickup.

Would that make a difference? Does anyone sell the legendaries once they’ve made one? I’ve only ever seen the precursors up on the TP.

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Posted by: Tolodine.6748

Tolodine.6748

The players in a game set the price for what goes on the TP. Do you really think even half of them care how many of that item are on there already? Most people that play these games know nothing about economics and supply and demand. The only thing they care about is how much gold they can get for any 1 item. Supply and demand is a mathematical equation determined by how much it costs to make something, how long it takes to make it, and how many people want it. People get paid 6 figures a year and sometimes more to make these determinations. Do you think people in this game are going to do that kind of math when they put something on the TP unless the game does it for them? Granted there are some people that might play this game that can do it but they will be few and far between. Supply and demand is out the window. Most people in a game are only out to make as much as they can as fast as they can so they will use every exploit and loophole they can find to do it even it means destroying the entire games so called “economy”.

I am through with this conversation. Didn’t mean to hijack the original thread. Sorry about that. I won’t be posting in here anymore.

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Posted by: Hippocampus.8470

Hippocampus.8470

Um, no. People get paid the big bucks to try and predict beforehand what prices will do. It doesn’t take big bucks for prices to move on their own, which they will tend to do according to the principles of supply and demand regardless of whether or not anyone is sitting there counting orders.

If there are a million orders for iron at 10c, and I want my iron without waiting for a million other orders to go through, I’ll be willing to pay 11c for them and will put up an order at that price. If I’m really impatient, I’ll buy the lowest sell listing. Enough people doing that gets rid of the listings for the current lowest price and moves them up one more. Ergo, if demand outweighs supply prices will go up. The same happens in reverse and prices go down (as with copper ore).

These things happen naturally and without anyone paying attention to the bigger picture painted by the market. They happen because people who use the market do so in order to make as much profit as quickly as possible.