The player income nerf (patch: 15th April)
I took a look this morning at the Mini prices and this^ So much this. Even the Exotics had been hit some dropping by vast amounts. Might this be related to the short period of time when a large number of Mac users couldn’t access the TP?
good as Quaggan. Quaggan for President!
We are most certainly headed for deflation, as the only significant gold faucet in this game is dungeon running.
Champ runs have been nerfed considerably, and FGS trains have been destroyed.
It’s too early to provide proof or see this right now, but this is something that will take a few months to see.
Keep in mind that when looking at inflation, you look at a basket of items/goods. You can’t look at one item and see changes in prices as an indicator of inflation/deflation. Nor can you look at the prices of legendaries and make the same conclusion.
I dont’ see the FGS trains causing the inflation, at least not on t5, t6, and precursor.
Because FGS trains actually supply most of those materials.
Most server already stopped the FGS train for a while but we keep seeing the crafting material and precursor go up. We probably have an inflation on those material since no one is farming those material.
But at least now there will be less money in circulation, since most of the gold is gone from champ bag. Have to wait and see what happen.
A player income nerf needed to be done.
Prices were not stable. We had constant inflation ever since the champ bags were introduced. A rare greatsword that could sell for 35s was selling at 70s. Ectoplasm shot up from 18s to 38s.
Historical charts from GW spidy show that the effect was continuous… More gold was entering the game than gold sinks were removing from the game. What’s more us that previous big gold sinks, like salvaging greens a blue for luck, were disappearing as players started to stop automatically salvaging them.
Why is constant inflation bad? A: the effects fall hardest on new players who can’t ever keep up with the increasing prices.
At this point, a deflationary cycle would be healthy for all involved.
As for OP, there are plenty of ways to make money/increase wealth in a deflationary period, such as by selling high and buying back lower at a later date.
And inflation will be back, just watch or living story updates.
I’m still waiting for the deflation effect to kick in.
I’m still waiting for the deflation effect to kick in.
Deflation and Inflation do not happen overnight. Expect a lag of at least 3 weeks (possibly much longer depending on the rate of increase/decrease).
Looking at the gold→ gem ratio (and gem→ gold)
I’m seeing quite a steep downward trend in the last few days.
I am beginning to think if players are cashing out stockpiles of gems whilst prices are high (to gold) S the amount of gold possible to earn has become much more limited in the game.
If we are arguing an income nerf in gold we also have to take a look what happened to loot income. Some people suggested on these forums that the economy in general relies too much on gold and droprates for items shoud be increased.
Maybe this is what actually happened.
Granted, it doesnt look like it at first glance because champ trains got nerfed but only in gold income, not in items. The question is, are less champ bags being generated now than, lets say, 3 months ago?
I think the trains in QD and FGS didnt actually account for that much champ bags overall. There are far more champ bags being generated in wvw per day and the droprate in EOTM is just as high as in FGS. I was in queue for reset yesterday and joined EOTM. I got 22 bags in 30 minutes.
I checked out PvP quite a bit since patch (only rank 12 before) and even though the stuff you get from the reward tracks is by no means as much as you can earn somewhere else, it still needs to be accounted for in the economy. The amount of people that play pvp atm (no question that there has been a huge population influx since patch in pvp) are flushing alot of mats into the economy.
Concerning World Bosses: The schedule means a nerf to high end farmers, which were able to complete all bosses within a couple of hours by serverhopping, no doubt.
But i think the amount of people that did that was miniscule. With the schedule we have a huge zerg at every boss now and i think it makes bosses easier accessible for the average player, resulting in more players getting bonus chests than before.
With server hopping, many people just came to the event within the last minute, got a couple of hits in and collected their chests. Now, alot of people actually do the pre events, scaling them up, spawning more mobs, resulting in more loot for more people.
I havent done all world bosses after the patch yet but at Moodnir Ulgoth, Mega Destroyer, Karka Queen, Wurm and Foulbear Graal, i got more gold, item value and champ bags from the pre events than the world boss kill.
I dont think we are hitting deflation anytime soon.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I havent done all world bosses after the patch yet but at Moodnir Ulgoth, Mega Destroyer, Karka Queen, Wurm and Foulbear Graal, i got more gold, item value and champ bags from the pre events than the world boss kill.
Yesterday, I did Maw, Shatterer, one of the events in Harathi, Karka, Teq and 3-headed Wurm
Sorry Wanze, but all loot at these events was the usual crap. In fact, it seemed worse than before the patch.
You will need to prove to me, with comparison numbers, that there has been any increase in gold/items.
(edited by bri.2359)
I havent done all world bosses after the patch yet but at Moodnir Ulgoth, Mega Destroyer, Karka Queen, Wurm and Foulbear Graal, i got more gold, item value and champ bags from the pre events than the world boss kill.
Yesterday, I did Maw, Shatterer, one of the events in Harathi, Karka, Teq and 3-headed Wurm
Sorry Wanze, but all loot at these events was the usual crap. In fact, it seemed worse than before the patch.
You will need to prove to me, with comparison numbers, that there has been any increase in gold/items.
From the karka pre events i got 22 karka shells (6s each, 1.32g), 3 t6 blood (45s each, 1.35g) and 12 t5 blood (2.5s each, 30s). Thats nearly 3g worth of mats in less than 15 minutes. The blues and greens i got from the pre events were also far more than from the boss loot and chest itself.
Shatterer, 3 headed wurm (as far as i know), Teq and Maw all dont spawn champions (that drop loot)in pre events, while moodnir, karka, foulbear and wurm does.
I think you are also undervaluing the “crap” drops. A light chest armor that salvages into 3-5 linen scraps and some luck essence is worth as nearly as much as a lvl 80 rare on the tp.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I havent done all world bosses after the patch yet but at Moodnir Ulgoth, Mega Destroyer, Karka Queen, Wurm and Foulbear Graal, i got more gold, item value and champ bags from the pre events than the world boss kill.
Yesterday, I did Maw, Shatterer, one of the events in Harathi, Karka, Teq and 3-headed Wurm
Sorry Wanze, but all loot at these events was the usual crap. In fact, it seemed worse than before the patch.
You will need to prove to me, with comparison numbers, that there has been any increase in gold/items.
The drops aren’t going to be more plentiful per player, they’re mostly likely going to be more plentiful because now more players can participate. Servers such as my home on Devona’s Rest could rarely, if ever, get enough players gathered together to defeat major events such as Teq or the Marionette, even when those events in their prime. That left the bulk of item generation to the few servers that could. Now that I can jump to Teq and actually expect to not be standing on an empty field anymore, those of us willing to once again try these events will start producing more loot. And if that loot is more item based and less coin based, you’ll see the changes Wanze is predicting.
The forums are filled with inflation rants, and how inflation helps the despicable 1%.
The forums are then filled with deflation rants, and how deflation help the disgusting 1%.
You guys really need to crack a book and pick a story.
The forums are filled with inflation rants, and how inflation helps the despicable 1%.
The forums are then filled with deflation rants, and how deflation help the disgusting 1%.
You guys really need to crack a book and pick a story.
Rule #1: Everything bad is someone else’s fault.
It is already too late.
I agree with first part of the OP’s message : less and less gold for the majority of players, but will unaffect the 1% that are already beyond the boundaries.
Common things will indeed drop in price (rares and regular exotics, runes).
But every “valuable” and rare things (like skins, minis, precursors, highly wanted exotics) will be more and more expensive, as the price is now only driven by the wealthest and by speculators. I don’t expect those items to drop in price for a very very long time, regular players will just buy less items and use nearly all their (hardly gained) money to buy only one or two very expensives items on the trading post.
But every “valuable” and rare things (like skins, minis, precursors, highly wanted exotics) will be more and more expensive, as the price is now only driven by the wealthest and by speculators.
Price is driven by the market (i.e., what people are willing to pay), not wealthy people or speculators. People post items in TP because they want to sell them, not show them off with unreasonable pricing like an art gallery. Therefore, they are priced to sell accordingly. This myth is simply nonsense.
The forums are filled with inflation rants, and how inflation helps the despicable 1%.
The forums are then filled with deflation rants, and how deflation help the disgusting 1%.
You guys really need to crack a book and pick a story.
Inflation → hoard items and reduce total wealth held in coin and wait for wave to peak.
Deflation → reduce item storage where possible and increase gold reserves where possible.
The forums are filled with inflation rants, and how inflation helps the despicable 1%.
The forums are then filled with deflation rants, and how deflation help the disgusting 1%.
You guys really need to crack a book and pick a story.
Inflation -> hoard items and reduce total wealth held in coin and wait for wave to peak.
Deflation -> reduce item storage where possible and increase gold reserves where possible.
That isn’t a rational explanation. What that’s really saying is “rich people are smarter than others so they can shift things around to make every market condition work for them”- it has nothing to do with what is happening in the present.
If you want to deal with deflation you need to increase gold drops, which will make the rich richer. If you want to deal with inflation you need to reduce gold drops, which will lock in the rich who can invest in items.
What exactly is the solution here? Give every whiner 500g? What does any of this amount to other than base jealousy?
The forums are filled with inflation rants, and how inflation helps the despicable 1%.
The forums are then filled with deflation rants, and how deflation help the disgusting 1%.
You guys really need to crack a book and pick a story.
Inflation -> hoard items and reduce total wealth held in coin and wait for wave to peak.
Deflation -> reduce item storage where possible and increase gold reserves where possible.That isn’t a rational explanation. What that’s really saying is “rich people are smarter than others so they can shift things around to make every market condition work for them”- it has nothing to do with what is happening in the present.
If you want to deal with deflation you need to increase gold drops, which will make the rich richer. If you want to deal with inflation you need to reduce gold drops, which will lock in the rich who can invest in items.
What exactly is the solution here? Give every whiner 500g? What does any of this amount to other than base jealousy?
Look, I’m not trying to defend any PoV here. I’m just saying that talking about deflation or inflation in the context of trying to solve market manipulation is an excercise in pointlessness.
This doesn’t have much to do with inflation. This is about the ratio of wealth to real incomes.
If I have 1000 gold, and before the patch a casual farmer had an income of 5 gold per hour (in the form of gold, items, mats, whatever), then I had a wealth of 200 player hours. If, post patch, that income drops to 4 gold per hour (again, in some combination of gold, items, etc), then my 1000 gold is now worth 250 player hours.
That is true irrespective of the nominal changes in the price level. On a high level, inflation/deflation depend upon changes in the ratio of gold to salable goods, but do not depend on the total volume of the two. Inflation does not care if you produce 10 raw gold and 50 gold worth of goods, or 100 raw gold and 500 gold worth of goods; as long as the ratio is roughly constant, the aggregate price level won’t move much. (Individual prices can move a lot; players with high incomes buy different things. But in the aggregate prices will not have moved much).
Even given that, wealth effects don’t really matter for most goods; you don’t need to concern yourself with inflation unless you’re saving up for a big purchase, and wealth effects only really matter to you when there are big shifts in income profiles (they tend to be a drag on price changes). What matters to most players is how many player hours it takes to get a legendary, for instance, and that is only minimally affected by inflation and concentrated wealth.
The forums are filled with inflation rants, and how inflation helps the despicable 1%.
The forums are then filled with deflation rants, and how deflation help the disgusting 1%.
You guys really need to crack a book and pick a story.
Rule #1: Everything bad is someone else’s fault.
And they usually say that someone else is the rich guy.
What is the purpose in trying to even the balance of player wealth? This isn’t real life where rich use poor people for labor and service. What is the justification for this in a game?
Who cares how much game money a player makes? Players who spend way more time in the game are easily going to have way more money than players who don’t play as much. All players coming into the game start with 0 gold, and will have far less money than players who have been in the game since release. Who cares?
Likewise, if somebody starts the game, and plays once per week, he won’t level as much or have as much gold as a player who plays every day.
I’m about to be level 24. The fact that many players are max level with tons more gold than me doesn’t really affect my ability to play, level up, and make lots of gold the same way as those who have played for a much much longer time than I have.
It also depends on activity. Somebody spending most of their time adventuring or playing PvP/WvW all day won’t have as much money as somebody crafting and playing with the BLT all day.
Some players play on the BLT because it’s fun and rewarding to make lots of gold. I personally find it a fun and enjoyable part of the game. Some players enjoy running around the train thing all day which I find to be anything but fun.
I guarantee you that somebody playing on BLT will make more money than somebody running around the train. Yet will not gain nearly as much XP or level up remotely as fast.
The idea of trying to even out wealth makes no sense if it’s up to each player how they want to build their character, and how they play the game. If they want to play WvW, PvP, adventure, fast level, great. They will level fast, and build a high level character. If they want to make lots of gold, they do the things in the game that will make them lots of gold.
There’s a huge pleth of characters of different levels and different income all around. All regardless of any players who have leveled up to the top or made a million gold. Most of the players in the game will be poor because that’s how the game starts you out and continues to provide opportunities for gaining and spending gold.
If you want to spend all day crafting and playing on the BLT, then do it, and make millions of gold. If you want to spend all day adventuring and playing PvP/WvW, then don’t complain about others who are massing up way more money then you. Because you could be doing the exact same thing they’re doing to make lots of money in GW2.
Yes real life is completely different. There definitely needs to be something done to stop the rich from destroying the planet and human lives all over the world. However, in game, this isn’t an issue.
I have enjoyed all aspects of the game thus far including how the BLT operates to give me the ability to make extra money by making it easy to buy gear from other players or sell garbage that I find or craft to other players. I even spent 95 silver on gems in hopes of selling them when they eventually increase in value (which turned out to be really dumb/terrible way to make money because of how long it will take for the price to rise enough to profit beyond their unnaturally enormous spread).
(edited by crimlet.9872)
And they usually say that someone else is the rich guy.
You must not be American. In ’Murica that someone else is a poor person, usually a poor person of color.
What is the purpose in trying to even the balance of player wealth? This isn’t real life where rich use poor people for labor and service. What is the justification for this in a game?
Who cares how much game money a player makes? Players who spend way more time in the game are easily going to have way more money than players who don’t play as much. All players coming into the game start with 0 gold, and will have far less money than players who have been in the game since release. Who cares?
Likewise, if somebody starts the game, and plays once per week, he won’t level as much or have as much gold as a player who plays every day.
I’m about to be level 24. The fact that many players are max level with tons more gold than me doesn’t really affect my ability to play, level up, and make lots of gold the same way as those who have played for a much much longer time than I have.
It also depends on activity. Somebody spending most of their time adventuring or playing PvP/WvW all day won’t have as much money as somebody crafting and playing with the BLT all day.
Some players play on the BLT because it’s fun and rewarding to make lots of gold. I personally find it a fun and enjoyable part of the game. Some players enjoy running around the train thing all day which I find to be anything but fun.
I guarantee you that somebody playing on BLT will make more money than somebody running around the train. Yet will not gain nearly as much XP or level up remotely as fast.
The idea of trying to even out wealth makes no sense if it’s up to each player how they want to build their character, and how they play the game. If they want to play WvW, PvP, adventure, fast level, great. They will level fast, and build a high level character. If they want to make lots of gold, they do the things in the game that will make them lots of gold.
There’s a huge pleth of characters of different levels and different income all around. All regardless of any players who have leveled up to the top or made a million gold. Most of the players in the game will be poor because that’s how the game starts you out and continues to provide opportunities for gaining and spending gold.
If you want to spend all day crafting and playing on the BLT, then do it, and make millions of gold. If you want to spend all day adventuring and playing PvP/WvW, then don’t complain about others who are massing up way more money then you. Because you could be doing the exact same thing they’re doing to make lots of money in GW2.
Yes real life is completely different. There definitely needs to be something done to stop the rich from destroying the planet and human lives all over the world. However, in game, this isn’t an issue.
I have enjoyed all aspects of the game thus far including how the BLT operates to give me the ability to make extra money by making it easy to buy gear from other players or sell garbage that I find or craft to other players. I even spent 95 silver on gems in hopes of selling them when they eventually increase in value (which turned out to be really dumb/terrible way to make money because of how long it will take for the price to rise enough to profit beyond their unnaturally enormous spread).
Good Post, +1
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Good Post, +1
Thanks.
aside the fact is totally false and biased.
What happens when some players get enough wealth to make the difference in limited resources?
That you get them sitting on the pC with their API (and many also bots…) to buy all the runes of strength possible when informations are released.
And that means ruining the game for thousands players forcing them to play stuff they wouldn t want to get gold.
But the best part is when that part gets NERFED just to add insult to injury.
TL:DR due to people like you IF i want to play WWW i need to farm gold FIRST to feed the market leeches…..
If i want to try some new build even worse…
DOn t act as White Knight…you are clearly the cause of a % of people quitting.
(i personally know 4 that quit seeing what happened in TP post patch)
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
TP simply redistributes the wealth in the game, even removing some of it.
However that wasn’t enough so the rewards that add wealth into the game from nothing had to be adjusted downward.
Every item bought by an “ebil flipper” was voluntarily sold to them by another player. Nobody held a gun to their head and were told to accept only that amount for that item. Same is true with those that buy from them.
Items are priced so the number of people who can afford paying that price is roughly equal to the influx of supply. If only 1,000 of some item enters the TP daily but 10,000 players are interested in it then the 1,000 players that out bid the other 9,000 will get them and that sets the price. While it’s true that 10 players buying 100 each could drive the price up even farther but if they are truly flipping, who are they going to sell it to for a profit? Flipping requires you to sell it for at least 20% (roughly) above your purchase price to profit so if they were the only ones who could afford it at the now inflated price then who’s going to buy them? And what about the 1,000 that come in the tomorrow and the day after that. They would have to keep buying them at that inflated cost to keep the market propped up. They may be wealthy but their wealth isn’t infinite.
The change is sigil and rune prices are due to their reformulation. Some are more desirable than before and the only ways to get superior ones is salvaging them out of exotics or playing the Mystic Forge by chucking in majors, which raise the cost of majors which you can get by chucking in minors so their cost is rising as well.
Dyes, well good news, bad news. Good news the price of fine dyes are at an all time low, good time to buy for personal use or speculate on higher prices in the future. Bad news, if you were speculating between the announcement and the patch, ouch! Bottom fell out there didn’kitten Not sure how long it will be before we see fine dyes back in the 20s+ range again. Side effect, ingredients for making unidentified dyes of a particular color are up as more players get into cooking for dyes.
RIP City of Heroes
(edited by Behellagh.1468)
TP simply redistributes the wealth in the game, even removing some of it.
.
its the opposite.
It just centralizes wealth…..
That is the core issue.
Its like reverse robin hood takes from poors to give to riches the poorer you are, the most you are in the hands of TP.
P.S: runes and sigil
How many people do you know with STACKS of them…. please….really….API pushes even this non sense.
(did u see the spike during the interview or during the patch? Well there wasn t so MANY viewers…).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Where did I say players are hording stacks of them?
One of my side ventures other than running around and killing things is promoting minor runes to major ones. It was a nice little niche. Doesn’t bring in the big money because I’m not willing to risk tossing in major ones into the forge for the relatively small chance to get a superior that I could sell and profit on after taking the expensive of all the major runes required to get one. But that was before this patch.
Someone is placing large buy orders on every minor rune in the game. In lots of 1-2 thousand. And these aren’t phony 1c bids. And they are put in an order every few days (it takes that long to fill them). So they are either throwing them away. Actually believe some sucker would buy them for double or triple the price they are buying them at. Or they are promoting them to major runes as a step before they promote them to a superior. Roughly 250 minor runes are needed for a superior. The odds aren’t in their favor but if they are lucky, then a lot of money can be made.
I’m content promoting minor to major and selling those which is a sure thing and I’m just annoyed that someone is cranking my costs up every day and cutting me off from my supply.
RIP City of Heroes
There are scripts that use the forge ie forge bots ^^
There are scripts that use the forge ie forge bots ^^
You should report them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
TL:DR due to people like you IF i want to play WWW i need to farm gold FIRST to feed the market leeches…..
If i want to try some new build even worse…
DOn t act as White Knight…you are clearly the cause of a % of people quitting.
(i personally know 4 that quit seeing what happened in TP post patch)
How much more sigils do i have to buy up until you also quit?
A rough estimate would suffice…
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I did a more detailed post here (https://forum-en.gw2archive.eu/forum/game/bltc/A-failing-economy-after-update/page/2#post3942766), but Wanze is pretty much right.
The patch is a big hit to people who farmed bosses, but is largely neutral in terms of currency generation. The macroeconomic effect will depend on whether the market liquidity and volume created by farmers/world boss train riders will be offset by mass casual players. In turn, that will depend on how individuals respond to a new set of incentives – if fewer rewards, but with higher value rewards that are distributed randomly, will cause people to become more risk averse, both in how they generate and spend money.
TL:DR due to people like you IF i want to play WWW i need to farm gold FIRST to feed the market leeches…..
If i want to try some new build even worse…
DOn t act as White Knight…you are clearly the cause of a % of people quitting.
(i personally know 4 that quit seeing what happened in TP post patch)How much more sigils do i have to buy up until you also quit?
A rough estimate would suffice…
We’ll take up a collection.
What happens when some players get enough wealth to make the difference in limited resources?
That’s an interesting academic discussion but that’s as far as it goes … This scenario doesn’t happen in GW2 because resources aren’t limited and anyone can contribute them to the market either in a listing or fulfilling a buy order. In otherwords, your scenario won’t happen because the market is competitive.
(edited by Obtena.7952)
So if deflation were to occur, this would be accompanied by a corresponding drop in gem prices… would it not?
If yes, then I’m not sure Anet would “allow” it.
That would depend on whether the increasing price of gold → gems actually drove more people to start buying gems with cash. I’m not convinced it did to a huge extent. In my experience it’s more likely that people who buy gems with cash would have always bought them with cash; they are cash rich, but time poor. In contrast, the people who buy gems with gold are time rich, but cash poor (usually, but not always). If gem prices get to the point where they simply couldn’t keep up anymore, they’d stop buying gems and either leave the game, or complain about prices on forums.
So if deflation were to occur, this would be accompanied by a corresponding drop in gem prices… would it not?
Not necessarily; deflation and the exchange rate are different things, and while they’ll move together in some circumstances they won’t (or will move in opposite directions) in others.
It depends on how other moving parts (flows of goods, demand, etc) move.
It’s still easy to earn gold.
Made 20G in 2 days just playing the game.
That you get them sitting on the pC with their API (and many also bots…) to buy all the runes of strength possible when informations are released.
Let’s talk about Strength Runes.
They were shown a very very long time ago on the dev live stream. They went from about 80s to 3g immediately based on the hype. Then as the hype train slowed down over the course of the next month or two the price cooled down to 1g.
As the patch approached, the price began to creep back up as forward thinkers and theorycrafters realized they would be very good in some pve meta builds. Even right after the patch they were still available for fairly reasonable prices. If you are the type who plans ahead, thinks about builds, and pays attention to dev blogs and live streams you had every opportunity to get a set or two of these runes at a reasonable price.
On the other hand, it took a few days after the patch for the casual crowd who don’t pay attention to blogs, streams, youtube, forums etc to realize that these were pretty darn good runes. Word of mouth spread and suddenly there was a crush of demand for them. As demand surged, surely some speculators bought in hoping to ride the rising tide. But almost all of the demand was driven by players who suddenly wanted to regear their characters and were willing to pay a lot to have “perfect” gear. The current price is 100% driven by demand from end users, the speculators who bought in a 5g or less prices long since cashed out. The people buying now are the people who are gearing their toons.
Lessons to learn:
1. The early bird gets the worm. If you used 5-10 minutes of the two months between the runes being previewed and the patch to think about builds, you could have had a set of these runes for 4-5g. The guy who doesn’t care to plan ahead pays more. This isn’t rocket science.
2. Speculators aren’t the problem. The current price is demand driven, not speculator driven. Speculators bought in when the price was sub 1g each. No speculators are currently buying for 13g each, unless they are really dumb.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
Strength didn’t spike untill quite some time later I think.
I probably would bought a few. But I think the dev are trying to mislead people on not buying them during the live stream… “Oh I know you guys have your hand on the trading post, let me just assure you we did a lot of change, etc etc.” I probably would have paid more attention if I didn’t read it
I think the strength rune spike, quite some time after after the patch. Maybe a few hours later when people realize the other runes wasn’t as good. strength is obviously a good rune, so there’s a reason it goes so high. I’m sure most of the investor sold them out already, but it is still at 10 gold.