The value of a legendary
Personally I value Gifts of Mastery at 500g each, maybe even a bit more. Clovers about the value of 3-4 ectos each. Dungeon gift 10-50g depending on which one.
I can’t precisely answer your question in regards to gift of mastery or clovers, but in regards to the rest of the components, using current bid prices (that is, assuming you purchased everything by matching the current buy order price and waiting for a fill) I can break down two:
Twilight – 1714g
-Dusk – 800g
-Gift of Twilight – 253g
-Gift of Fortune – 661g
Incinerator – 1540g
-Spark – 600g
-Gift of Incinerator – 279g
-Gift of Fortune – 661g
In regards to the gift of mastery, wiki states that it costs:
200 skill points – 60g (explanation of skill point valuation later)
100% World Completion – Hard to value, but once you come up with something, divide by 2 since you get 2 gifts
500 Badges of Honor – 11g (explanation later)
525,000 Karma – [Will use Orrian Jewelry Box return rate to determine]
Skill points – I’m assigning a value of 30s per skill point as that’s the average expected return per skill point for promoting the currently most profitable T5 fine material to T6 fine. I’m getting this figure from an old document that someone else originally created, so I apologize if there’s a more profitable one or math error here. The idea is the value of a skill point is the equilibrium amount at which it can be “sold.” Using it as a crafting material shows a value added amount per sale which you can attribute back to the skill point.
Likewise, with the badges, they can be used in lieu of currency by purchasing exotic weapons for own use. I took a look at Soldier’s Mace to determine this, and that was a wholly personal decision which could easily be argued against, but I had to pick something. Basically I wanted to choose a 1 handed weapon that’s actively used by at least 2 classes on a frequent basis, but where the precursor was not extremely highly priced. This ensured there’s a market for the item itself, and kept away the price pressures from the mystic forge attempts to create precursors. Based on this, I came up with a value of slightly more than 2s. An alternative value measure could be npc siege pricing, but I don’t really care for that method.
I’ll leave clovers to someone else though because it’s much more complicated since you have to factor in the value of your expected non-clover return from the forge.
I’ll have to get home, I can sum it up nicely from my crafting app, after that… Up to you how you convert karma prices or skill points to gold.
(I figure ~ 10 copper/karma and 1-2g/ skill point, other people figure differently…)
//Portable Corpse
gw2legendary.com
Gift of fortune current price = 656g
Gift of mastery 200sp 525000karma 500badge of honor
Gift of x = 247-828g
Precursor = 50-800g
Average legendary cost range= 965-2050g
The juggernaut is the most expensive legendary now. Guess people are really messing with the silver doubloon market. To think I saved 2000-2500g by making my legendaries before the prices increased.
The value of skill point can be measured by t5-t6 conversions and the siege to sup siege conversion. The skill points are worth the profit gained by doing so which tends to be something like 5s. I would measure karma values by time vs karma example: one camp in wvw is something like 175karma for 3-5min per camp. You can flip 12-20camps per hour, 2100-3500karma per hour vs how much gold you can farm per hour. Badges of honor value is a bit harder you can gain 1 wvw lvl per hour and get 10 badges but you kill alot of people within that hour and get more badges. So 500 badge of honor = 10-50 hours vs how much gold you can farm in that time. Overall you can measure the value of karma/badges of honor with the time it takes to get it or the profit you make from using it.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)