Thinking of buying full exotic MF gear.
If money isn’t an issue I am surprised you’re going for magic find at all. Why not just spend money on items you want and will benefit your gameplay rather than ones that will save you money and make your character weaker/squishier. Genuine question.
On the question at hand, it is hard to quantify a worth while investment when money is not an option but with full exo you’d be getting something around 119% mf before buffs/food. If you’re just interested in getting loot in an efficient manner, this is effective and shouldn’t hinder you massively but you must realise that for extremely rare items, it will not help much in the short term. Having twice as much chance to receive an incredibly rare item with a drop rate of 0.00005, is only 0.0001.
Personally I like playing with optimized characters that don’t hinder the party I’m in so the only MF I ever run with is via food. However exceptions include when I used to karma grind in Orr (didn’t last long – got very bored), or when I am helping people with low level fractals.
Nope, not worth it.
Green MF gear just as good.
But if money is not an issue, why would you ask. Just do it and try.
I was looking for a long run investment. Spend money once to provide me with the highest efficient means to not need to spend money in the future.
The game is about cosmetics, but you will farm years if you do not buy gold.
So either buy what you would farm for, or ignore the cosmetics and just buy your desired stats.
I’ve done what you are suggesting of trying. Personally, I do see a difference in drop rates. Though it is not a big difference, it is noticeable. MF gear is more for people who cannot afford to buy gems and trade them for in-game gold. Money isn’t an issue for me either, but at the same time I do not want to splurge and go broke over a video game. I purchased full MF gear as an investment for long-term commitment to Guild Wars 2. I plan to save up for any future “releases/updates/must have gear” and the likes, but as a supporter of the game I use real money to buy seasonal items off the Trading Post.
It would be best to use that money to buy gear you actually need first. Magic find gear DOES make you weaker, and I would say it would require you to make a build tailored for the gear itself. Learn your limitations with the gear and work your way around it. I can still run dungeons with little problems with MF gear because I know how the dungeon works and what to expect. Arm yourself with knowledge, and experience.
I spent a couple of real dollars on chests during the Mad King event, got junk, turned the junk into Halloween chests, then from those got a grinning shield skin I sold for enough to outfit 3 characters with full exotics. Round about and more fortunate than buying gold with gems, but ultimately the same principle – advantage bought rather than played for.
Going for MF gear in particular may or may not give you any tangible sense of advantage (I have one 80 heavily in MF, one partially, and I can tell a difference, but its not huge), but I highly recomend just grabbing a full set of any orange gear for your characters as they hit 80. It gives you a tremendous amout of leeway to learn dungeons for the first run or three, to not drag people down as you practice fractals, or to just tromp across Orr/Frostgorge without getting beat up. Superior runes of the Pirate are surprisingly cheap and will get you 50% MF for 5 slots. Drop in a traveler in the last slot and start Opal’ing-up you trinkets and it barely matters if your base armor is stats or 3% per piece.
(My MF-heavy farming implement uses a Rune of Luck in one weapon – another 15% if you are just strolling across a zone)
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I’m already decked out in full exotics with the desired stats and cosmetics.
A legendary is the only long term goal I can have, it seems.
It seems so far that such an investment for exotic MF gear may not be worth it: I suppose I could settle for greens/yellows as it is much cheaper and doesn’t make that much of a difference, it seems. Thanks for the input everyone.
I settled with a green MF set. Cost me a whole 2g and I have about 125% magic find with food, and sigil of luck at zero.
When I do farm, I solo farm, and the MF set is worthless for that. Without the set, I can easily kill mobs twice as fast, which makes my MF set void of any use. My normal armor is only greens and rares due to a recent build change and I haven’t bothered to waste money to bump it up to Exotics.
When I run around with a few guildies, I can see a difference in drops though. And it may be worth getting a MF set, though definitely not an exotic one, if you’re going to be running in groups a lot.
Guardian
Lol don’t spend money on gems, just run dungeons. you’ll get money
Also read this:
http://www.reddit.com/r/Guildwars2/comments/15jmk7/confessions_of_a_magic_find_leech/
Rare MF is good, not as weak as green.
However, I invested in this when I was leveling, so I had the rares when they were cheap so this set of full explorers and runes and trinkets costed me 2.5g
This nets 119 (124 with back) mf and at the very least 35% critical chance. All without food or boost.
with generic food and boost, you’ll hit 200 easy, then it’s possible for 300% or near 300% but it’d be unpractical to farm in that place.
But Green sure work if it’s a farming set. If you plan to farm in a dungeon I’d recomend exotic if you really have the money.
The thing that there is a scientific side in all the one.
The important one is true. Of me the ruler of my fate, and me also the commander of my soul.
Don’t do it dude. It isn’t worth it one bit. I have full exotics with MF, all the Rings/Accessorys/Necklace, Omnomberry bars, Sigil’s & Runes with MF. I spent plenty of time farming at the Karma Racetrack, and to be honest, I couldn’t tell a difference between that or any other toon. The drop rates all seem to be the exact same. Some days you get lucky, most days you get junk. I’ve had days where i’ve gotten like rares in 2 hours, other days i could go all day and only get 1. The same exact thing happens on my other toons which have zero MF. So i’d say buy yourself armor that gives other stats. If ANet fixes it sometime in the future and players can actually tell a difference with it, then i’ll go back to it, but for now I think it is a complete waste of money and broken system.
The only benefit of having full exotic MF is that your damage will be significantly higher than others, thus making it easier for you to tag mobs when there are like 10-20 people farming that area. Personally, full rare MF is fine for farming, as you’re rarely alone.
The only benefit of having full exotic MF is that your damage will be significantly higher than others
Stop lying. “Magic Find” takes the primary (highest) stat boost of the item. Even if you boost power and precision, you’ll still have way less than a toon with berserker or soldier gear.
The only advantage from full exotic MF to rull rare is that you’ll do 50 more damage. But still 300 under other, “normal” geared toons.
The only benefit of having full exotic MF is that your damage will be significantly higher than others
Stop lying. “Magic Find” takes the primary (highest) stat boost of the item. Even if you boost power and precision, you’ll still have way less than a toon with berserker or soldier gear.
Damagewise, Explorer’s is actually equivalent to Knight’s.
And you cannot actually say that the damage mods from Explorer’s will always be inferior to Soldier’s. That depends on the other details, such as Runes, Sigils, Traits and Profession. For example, Soldier’s is more useful to classes that have easy access to Fury, as they have a native high critical rate and thus benefit more from straight Power than Precision. The opposite is obviously also true.
And let’s be realistic for a moment: saying that Knight’s is better than Explorer’s just because Knight’s has Toughness is pretty dumb. The Toughness isn’t going to be of any use in the hands of a dumb player. You could raise the same argument about using Valkyrie Gear against using Berserker’s, too. The extra vitality most likely isn’t going to make someone who dies into someone who doesn’t die, so they’re just reducing their own damage and thus a hindrance to the party.
What’s next, people going to complain that some people use Orbs in their armor rather than Runes?
(edited by Olba.5376)
I spent 16 gold on a full exotic MF gear, accessory’s ring’s everything, now i have an easy 200+% MF, and it helps alot (bought exotiv for the extra defense, it helps also) take charged lodestone farming for example……my body with no MF maybe gets 2 out of 3 hours of farming…..i get usually on a good days 7….. a bad day i get around 4. So yea it helps a ton for me.
I spent 16 gold on a full exotic MF gear, accessory’s ring’s everything, now i have an easy 200+% MF, and it helps alot (bought exotiv for the extra defense, it helps also) take charged lodestone farming for example……my body with no MF maybe gets 2 out of 3 hours of farming…..i get usually on a good days 7….. a bad day i get around 4. So yea it helps a ton for me.
I farm with 143% MF and I get 8 charged lodestones on a good day, and about 6 on a bad day.
Well, i get 0 charged lodestones on both good and bad days. Something is wrong with my magic find set lol.
I farm with 143% MF and I get 8 charged lodestones on a good day, and about 6 on a bad day.
Would you mind clarifying “Day”… as in how many hours and how many cooperative farmers (grouped or not)?
I’m gereally out for 1-3 hours, solo or in an impromtu pack of 3, and running about 120% magic find… and its about 50/50 that I’ll see even 1 in a day. Clearly I’m missing something, because no one I’ve ever spoken to out on the killing grounds has ever claimed they got more than 3 during a 2-3 hour block of hard farming like a farmer farms faramables.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Don’t do it, arena.net have not done enough to make magic find cost effective enough to justify buying it.
+1 to the Don’t Do It vote.
I got a full set of Green MF armor/jewelry for a tiny investment on reaching 80. I noticed an immediate and very positive effect on income when combined with MF food.
Used the increased gold to level my Armorsmith to 400 and crafted a set of rare MF Armor and used the extra income to level my Jewelry to 400 also. And crafted a rare MF Jewelry set. Also put on a full set of Superior Rune of Scavenging. This paid for the full set of Exotic armor in short order and I perfect salvaged out the runes from the rare armor and transferred them to the exotics.
That setup (including a Superior Luck sigil for the +15% MF on one weapon) rocked – for all of about 10 days.
Then the Great Loot Nerf to open world hit with the Lost Shores patch. It has never been officially acknowledged, but one of the nerf effects seems to have included some change that pretty much nullified the utility of really high Magic Find. There are any number of threads that have discussed the loot nerf and Magic Find fail ad nauseum and most have been merged.
The bottom line is that, at the present time, I get pretty much the same drop frequency and drop quality just using Omnomberry Bars and my Magic Find Sword stacks (as soon as the stacks max at 25 I switch to a better sword.) But I still notice a good boost to silver drops from the Scavenging Runes combined with the Omnomberry Bars food. +15% coins from the 6th rune in combination with the Omnomberry Bars +40% coins is solid, especially when facing a lot of bosses, as in dungeon running. Since dungeon runnning is the only place to find decent loot anymore anyway I am planning to build a new set of Non-magic Find armor but still with a set of Superior Scavenging runes and my regular Exotic Jewels. With Omnomberry Bars that should provide an effective Dungeon setup. +65% coins and +80% MF from Runes (35) bars (30) and Sword (15.) The MF is mostly ineffective in dungeons but comes with the coin drop boost so might as well take it.