This game is nothing more than money grab
Actually only something like 1/10th or less of the skins are in the gemstore…I’ve read the exact number somewhere…but i can’t find it right now.
I dont think this game is a money grab. Compared to most game developers, Anet is one of the least aggressive with monetization.
Mobile gaming developers are the most notorious.
This game doesn’t cost us any monthly fees nor does it promote sleazy pay to play schemes. Yet it delivers one of the best PVP systems I’ve seen, WVW and new content.
Actually only something like 1/10th or less of the skins are in the gemstore…I’ve read the exact number somewhere…but i can’t find it right now.
Yeah, and as far as medium armor goes 90% of the desirable skins for females are from the gem store… unless you love trench coats.
The best armour and weapons are all craftable without spending a cent. I don’t mind spending money for aesthetics, I would mind if there were “special” weapons and armour in the gem store that were better than the in-game ones..
Of course it’s a money grab. Arena Net is a business. Guild Wars 2 is one of it’s products it sells to turn a profit. I’m kind of shocked that anyone would think they aren’t after our money.
Everything they do is designed to make the company money, keep people employed, keep their product moving so they can make money, keep people employed, keep their product moving…
Why would anyone think anything different was going on?
Any commercial game is a “money grab” lol. There is no commercial game produced without the intention of making money.
You going to work or running your own business is a “money grab” too.
Do you find anything wrong with those situations?
There’s BLTC skins (which can be bought on the trading post for gold), dungeon skins, cultural skins, event skins, crafting skins, karma skins… not sure what SundayTrash wants. >_>
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
Hit “O”.
Go to Currency Exchange.
Convert Gold into Gems.
Gem Store Lock Removed.
I dont think this game is a money grab. Compared to most game developers, Anet is one of the least aggressive with monetization.
Mobile gaming developers are the most notorious.
This game doesn’t cost us any monthly fees nor does it promote sleazy pay to play schemes. Yet it delivers one of the best PVP systems I’ve seen, WVW and new content.
It was ok for a while but they are slowly but steadily catching up to the “evil” cash shop games.
I have never bought a gem with real money, but I have bought plenty of stuff from the gem store. You can do the same.
If you place intrinsic value on what’s in the gem store, then maybe. You don’t need to spend a dime on this game after you buy the game itself.
I dont think this game is a money grab. Compared to most game developers, Anet is one of the least aggressive with monetization.
Mobile gaming developers are the most notorious.
This game doesn’t cost us any monthly fees nor does it promote sleazy pay to play schemes. Yet it delivers one of the best PVP systems I’ve seen, WVW and new content.
I have never seen a game that gets weekly itemshop updates in the way GW2 does.
Currently playing Heart of Thorns.
I have never seen a game that gets weekly itemshop updates in the way GW2 does.
They are putting them out fast and furious during this downtime in the LS2 season, but keep in mind that Anet only has 2 sources of income to keep the servers powered up:
- New game sales (the reason for MUCH of the more recent changes to new character development).
- RL money gem sales (the reason for gem store items).
Call it a money grab if you want, but without these sources of income, the game would not exist. You may not like the realities of GW2s economic system, but it is what it is.
Fate is just the weight of circumstances
That’s the way that lady luck dances
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
majority? have you looked at the wardrobe recently?
~15 of ~100 weapon skins (per weapon) are bltc ticket skins
< 10 of armor pieces per weight per type are gem skins (with a good 50+ of each)
~25% of back pieces are gem store
most outfits are gem store (but theres like 10 total, and you sacrifice your entire look to use one)
how is this a majority
head here to discuss wvw without fear of infractions
Actually only something like 1/10th or less of the skins are in the gemstore…I’ve read the exact number somewhere…but i can’t find it right now.
Yeah, and as far as medium armor goes 90% of the desirable skins for females are from the gem store… unless you love trench coats.
Strider, krytan and aetherblade are 90% of the desirable skins? Huh. What about cultural armor? Sneakthief? The three orders? Spend some time in your wardrobe, maybe.
-Mike O’Brien
Because we can’t be angry about both?
Actually only something like 1/10th or less of the skins are in the gemstore…I’ve read the exact number somewhere…but i can’t find it right now.
Yeah, and as far as medium armor goes 90% of the desirable skins for females are from the gem store… unless you love trench coats.
Strider, krytan and aetherblade are 90% of the desirable skins? Huh. What about cultural armor? Sneakthief? The three orders? Spend some time in your wardrobe, maybe.
When you are trying to exaggerate, you don’t let facts get in the way.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I have never bought a gem with real money, but I have bought plenty of stuff from the gem store. You can do the same.
Heh, freeloader. Buy a few gems so we can keep feeding the hamsters that power the servers.
I don’t have data to back this up, so I’m being up front that this is just my opinion. But what I’m thinking is that the gem store would do a lot better with revenues overall if they lowered the prices on most items. With many items being multiple hundreds of gems, a person has to carefully weigh if they want to spend $10 or more for a shiny cosmetic upgrade or a convenience item. Sure there are folks with a lot of disposable income where $10 here, $20 there, is no big deal. But for me and probably lots of others that’s not the case.
When I look at the example of things like the Google Play store where many apps are 99 cents, that doesn’t seem like a lot of income for the developer, but they can make up for it in volume because the threshold is low enough that many more people will impulse buy that app or figure 99 cents isn’t a major loss if the app stinks.
I believe the same thing would apply with the GW2 gem store. If convenience items like the unlimited picks were the equivalent of 99 cents, I’d get them for my characters. If outfits were 99 cents, I’d likely have purchased all of them by now.
TLDR: A higher amount of micro transactions could bring in more revenue over time than a smaller amount of higher margin transactions.
I don’t have data to back this up, so I’m being up front that this is just my opinion. But what I’m thinking is that the gem store would do a lot better with revenues overall if they lowered the prices on most items. With many items being multiple hundreds of gems, a person has to carefully weigh if they want to spend $10 or more for a shiny cosmetic upgrade or a convenience item. Sure there are folks with a lot of disposable income where $10 here, $20 there, is no big deal. But for me and probably lots of others that’s not the case.
When I look at the example of things like the Google Play store where many apps are 99 cents, that doesn’t seem like a lot of income for the developer, but they can make up for it in volume because the threshold is low enough that many more people will impulse buy that app or figure 99 cents isn’t a major loss if the app stinks.
I believe the same thing would apply with the GW2 gem store. If convenience items like the unlimited picks were the equivalent of 99 cents, I’d get them for my characters. If outfits were 99 cents, I’d likely have purchased all of them by now.
TLDR: A higher amount of micro transactions could bring in more revenue over time than a smaller amount of higher margin transactions.
I agree with you on a gut level, but it’s been speculated on before. My sense is that their economist would have made this argument if it would, in fact, be more profitable.
-Mike O’Brien
Because we can’t be angry about both?
I don’t have data to back this up, so I’m being up front that this is just my opinion. But what I’m thinking is that the gem store would do a lot better with revenues overall if they lowered the prices on most items. With many items being multiple hundreds of gems, a person has to carefully weigh if they want to spend $10 or more for a shiny cosmetic upgrade or a convenience item. Sure there are folks with a lot of disposable income where $10 here, $20 there, is no big deal. But for me and probably lots of others that’s not the case.
When I look at the example of things like the Google Play store where many apps are 99 cents, that doesn’t seem like a lot of income for the developer, but they can make up for it in volume because the threshold is low enough that many more people will impulse buy that app or figure 99 cents isn’t a major loss if the app stinks.
I believe the same thing would apply with the GW2 gem store. If convenience items like the unlimited picks were the equivalent of 99 cents, I’d get them for my characters. If outfits were 99 cents, I’d likely have purchased all of them by now.
TLDR: A higher amount of micro transactions could bring in more revenue over time than a smaller amount of higher margin transactions.
I totally agree with this. I think if gem store prices where a quarter of what they are now they would probably see 10x or more sales revenue. Who wouldn’t pay a buck for a magic carpet?
I agree with you on a gut level, but it’s been speculated on before. My sense is that their economist would have made this argument if it would, in fact, be more profitable.
I’m sure you’re right. At the end of the day, their goal is to make the most money possible. If they feel fewer high margin sales are better than more low margin sales, I guess that is their call to make. My opinion is to the contrary of course, but I’m no economist.
On a related note, my armchair economist opinion is that things are skewed with the BL weapon skins. Since you can’t buy them outright but need to go through the BL ticket RNG filter first, the true cost of a BL weapon skin is variable. It’s not uncommon though to spend $20 to get enough keys to get 10 scraps. Paying $20 for a single weapon skin makes it a thought-provoking decision and not a casual or impulse purchase. Then to have the older skins go up in price rather than down seems backwards to me. Usually a retailer discounts the older items since the novelty has worn off.
Just me personally, if we could outright buy the BL weapon skins for say $1 each, I’d buy a lot more of them and probably try to complete some of those collections. But at around $20 a piece plus suffering through the RNG filter with the scraps, that won’t be happening.
I don’t have data to back this up, so I’m being up front that this is just my opinion. But what I’m thinking is that the gem store would do a lot better with revenues overall if they lowered the prices on most items. With many items being multiple hundreds of gems, a person has to carefully weigh if they want to spend $10 or more for a shiny cosmetic upgrade or a convenience item. Sure there are folks with a lot of disposable income where $10 here, $20 there, is no big deal. But for me and probably lots of others that’s not the case.
When I look at the example of things like the Google Play store where many apps are 99 cents, that doesn’t seem like a lot of income for the developer, but they can make up for it in volume because the threshold is low enough that many more people will impulse buy that app or figure 99 cents isn’t a major loss if the app stinks.
I believe the same thing would apply with the GW2 gem store. If convenience items like the unlimited picks were the equivalent of 99 cents, I’d get them for my characters. If outfits were 99 cents, I’d likely have purchased all of them by now.
TLDR: A higher amount of micro transactions could bring in more revenue over time than a smaller amount of higher margin transactions.
I’ve always though this too, that their items are priced high enough that many are buying with ingame money rather than real money. I budget $20 a month and I don’t buy the small stuff, the various boosters for example, since I’m holding on to gems in case there is an outfit or armor I want.
I was buying $10 a month, and rarely had anything that I wanted to purchase. Also have lots of gold. I bought bank space, endless gathering tools, copper fed salvage o matic and such.
Decided to get rid of the accumulated gems, and went on a Halloween spending spree.
I did not buy the Nobles outfit however, even though I could. It just did not look right on a female Asura.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
(edited by BilboBaggins.5620)
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
I don’t have data to back this up, so I’m being up front that this is just my opinion. But what I’m thinking is that the gem store would do a lot better with revenues overall if they lowered the prices on most items. With many items being multiple hundreds of gems, a person has to carefully weigh if they want to spend $10 or more for a shiny cosmetic upgrade or a convenience item. Sure there are folks with a lot of disposable income where $10 here, $20 there, is no big deal. But for me and probably lots of others that’s not the case.
When I look at the example of things like the Google Play store where many apps are 99 cents, that doesn’t seem like a lot of income for the developer, but they can make up for it in volume because the threshold is low enough that many more people will impulse buy that app or figure 99 cents isn’t a major loss if the app stinks.
I believe the same thing would apply with the GW2 gem store. If convenience items like the unlimited picks were the equivalent of 99 cents, I’d get them for my characters. If outfits were 99 cents, I’d likely have purchased all of them by now.
TLDR: A higher amount of micro transactions could bring in more revenue over time than a smaller amount of higher margin transactions.
I’ve always though this too, that their items are priced high enough that many are buying with ingame money rather than real money. I budget $20 a month and I don’t buy the small stuff, the various boosters for example, since I’m holding on to gems in case there is an outfit or armor I want.
Which ends up working out anyways for Arenanet. Arenanet probably doesn’t care if people are trading gold for gems, since the gems HAVE to be bought by someone spending $$$.
So pricing it high enough gives people a reason to buy gems in other to trade for gold and the higher the price of the item, the more gems are attractive to be used for exchanging. Remember gems are not magically created out of thin air for the most part.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
(edited by silvermember.8941)
There are plenty of skins outside of the gem shop. If you have your heart set on something in the gem shop you can convert gold to gems… and gold is not hard to acquire.
Transmute stones of all things? Get those easily enough from doing PvP.
If you don’t want to earn it in game for whatever reason then you can use rl money.
I fail to see how it’s a money grab.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Blame Crystin Cox. Amazing she hasn’t done a video, after her weird last game. I think she wants to stay incognito. Not that it works btw, google ftw.
Blame her? She is doing the job she was hired to do. One low level employee cannot force a company to do something they don’t want to do.
This post reminds me of a nutjob from guildwars2guru, that was so obssesed with crystin cox that his avatar was a picture of her. This nutjob came up with a theory that the consortium was created as a cry for help by Arenanet to all its loyal fans, since the colors of the consortium matches NCsoft official colors scheme.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Blame Crystin Cox. Amazing she hasn’t done a video, after her weird last game. I think she wants to stay incognito. Not that it works btw, google ftw.
RIP City of Heroes
Isn’t making money the point of any video game? Sure there is some pride in entertainment factor but ultimately it is to generate. If I invested millions of dollars and 6-7 years of development I would definitely try to capitalize on it. GW2 doesn’t have a sub fee, it makes sense to have a lot of nice stuff locked behind the gem store. That’s how they will make enough money to finance the development of the next iteration of Guild Wars. The is still plenty of nice looking stuff to unlock in the game with spending money on gems.
“…let us eat and drink, for tomorrow we shall die;.”
Isn’t making money the point of any video game? Sure there is some pride in entertainment factor but ultimately it is to generate. If I invested millions of dollars and 6-7 years of development I would definitely try to capitalize on it. GW2 doesn’t have a sub fee, it makes sense to have a lot of nice stuff locked behind the gem store. That’s how they will make enough money to finance the development of the next iteration of Guild Wars. The is still plenty of nice looking stuff to unlock in the game with spending money on gems.
I guess people wonder about and don’t understand how Guild Wars 1 was able to stay afloat using their content development/monetization model and why Guild Wars 2 chose to use a different content development/payment model. I’m sure that some people just expected Anet to transpose the same losses and gains from the GW1 payment model onto GW2. Without a solid understanding of the minutia of the wide world of payment models in MMOs, people conclude that this transition was some sort of money grubbing double crossing on all the hardcore fans. I’ll admit that I don’t understand a lot about what goes on behind closed doors with investors, but it’s been my experience that there are a lot of factors that go into decisions as big as payment models. I was working for another mmo company when they were deciding on a new payment model for their upcoming game. I’m sure when GW1 was in development, they took stock of the payment model landscape and worked out what they thought would give them an edge in the market.
(edited by nightwulf.1986)
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Gold to gems. As long as this is a thing, you have no argument.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
But… you don’t have to keep paying for transmutation charges… you can get them free from pvp reward tracks (how I got more of them than I know what to do with and keep getting more) or exchange gold→gems. It’s not like rl $ is the only way >.>
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Not everything has to be fair. There is nothting to be fair about.
However guild wars 2 is fair in muliple ways:
You can use in game gold to buy them.
You can use an empty slot to farm them.
You can do PvP and get them for free.
The issue here is in your mind you THINK you DESERVE it, in the manner you chose and you don’t.
IF any of those three methods are not sufficient for you, all I can say is: it sucks to be you.
worldssmallestviolin.gif was designed for people like you.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Not everything has to be fair. There is nothting to be fair about.
However guild wars 2 is fair in muliple ways:
You can use in game gold to buy them.
You can use an empty slot to farm them.
You can do PvP and get them for free.The issue here is in your mind you THINK you DESERVE it, in the manner you chose and you don’t.
IF any of those three methods are not sufficient for you, all I can say is: it sucks to be you.
worldssmallestviolin.gif was designed for people like you.
I argue my point based off of facts and figures, you resort to baseless attacks, since you’re playing Anet white knight I doubt you’ll be infractioned for it, but I’m done with you.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Not everything has to be fair. There is nothting to be fair about.
However guild wars 2 is fair in muliple ways:
You can use in game gold to buy them.
You can use an empty slot to farm them.
You can do PvP and get them for free.The issue here is in your mind you THINK you DESERVE it, in the manner you chose and you don’t.
IF any of those three methods are not sufficient for you, all I can say is: it sucks to be you.
worldssmallestviolin.gif was designed for people like you.
I argue my point based off of facts and figures, you resort to baseless attacks, since you’re playing Anet white knight I doubt you’ll be infractioned for it, but I’m done with you.
The fact is that Anet give us a way to get them for free in game. Your argument doesn’t stand.
“…let us eat and drink, for tomorrow we shall die;.”
what part of no subscription do you people not understand
Gold to gems. As long as this is a thing, you have no argument.
yeah well too bad ANet do their very best to nerf almost all sources of getting income by actual gameplay. So unless you are a sadomasochist who runs dungeons 24/7 or sits on TP, good luck making gold.
Gold to gems. As long as this is a thing, you have no argument.
yeah well too bad ANet do their very best to nerf almost all sources of getting income by actual gameplay. So unless you are a sadomasochist who runs dungeons 24/7 or sits on TP, good luck making gold.
No, it’s good luck making gold in the quantity you think you need to “enjoy” the game.
Plus side: The for a game that relies on a cash shop to pay the bills some two years out from launch, giving players a way to purchase items from said cash shop is huge for the poor/cheep/loads of free time player.
Negative side: The compulsive belief that you should never ever have to pay cash once you bought the game to acquire what you want from the cash shop.
If it was easy to purchase items from it using only in-game currency, the studio would be in full maintenance mode surviving on only the game sales income.
Now if you are someone who thinks they “need” all this gold to use the cash shop they way you want to, hate to break the news, it’s self defeating. The more gems bought via the exchange, the higher the rate goes and the more gold you need next time. On top of that you are probably focusing on only a few activities that in your opinion earns the most gold in the fewest possible hours of play. And I will go out on a limb and say that for many, you may dislike those activities and consider it the dreadful G word, grind.
So every time I hear someone complain the game is too grindy, I’m hearing them complain about the activity they think they need to do to earn the gold they want now.
RIP City of Heroes
Gold to gems. As long as this is a thing, you have no argument.
yeah well too bad ANet do their very best to nerf almost all sources of getting income by actual gameplay. So unless you are a sadomasochist who runs dungeons 24/7 or sits on TP, good luck making gold.
No, it’s good luck making gold in the quantity you think you need to “enjoy” the game.
Plus side: The for a game that relies on a cash shop to pay the bills some two years out from launch, giving players a way to purchase items from said cash shop is huge for the poor/cheep/loads of free time player.
Negative side: The compulsive belief that you should never ever have to pay cash once you bought the game to acquire what you want from the cash shop.
If it was easy to purchase items from it using only in-game currency, the studio would be in full maintenance mode surviving on only the game sales income.
Now if you are someone who thinks they “need” all this gold to use the cash shop they way you want to, hate to break the news, it’s self defeating. The more gems bought via the exchange, the higher the rate goes and the more gold you need next time. On top of that you are probably focusing on only a few activities that in your opinion earns the most gold in the fewest possible hours of play. And I will go out on a limb and say that for many, you may dislike those activities and consider it the dreadful G word, grind.
So every time I hear someone complain the game is too grindy, I’m hearing them complain about the activity they think they need to do to earn the gold they want now.
Personally, I don’t believe that there is some sort of player to player economy. There’s no way to prove or disprove that ANET (or who ever) manipulates the amount and price of jewels. But realistically, it’s their paycheck.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Not everything has to be fair. There is nothting to be fair about.
However guild wars 2 is fair in muliple ways:
You can use in game gold to buy them.
You can use an empty slot to farm them.
You can do PvP and get them for free.The issue here is in your mind you THINK you DESERVE it, in the manner you chose and you don’t.
IF any of those three methods are not sufficient for you, all I can say is: it sucks to be you.
worldssmallestviolin.gif was designed for people like you.
I argue my point based off of facts and figures, you resort to baseless attacks, since you’re playing Anet white knight I doubt you’ll be infractioned for it, but I’m done with you.
I gave you three facts. You are either don’t know what a fact is or you are being dense.
In any case, you don’t have to agree with my facts, a lot of people love ignoring facts they don’t agree with, it’s human nature.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
I have no problem with skins in the gemstore, where I think it’s a money-grab is being charged multiple times to use the armor I bought in the gemstore (transmute charges).
I like keeping a specific look on a character throughout their levelling. With the green transmute stones i could cheaply keep the same look from level 1 to level 79. With the change all those greens were turned into a 1/3 charge so now it’s 3x more expensive to keep the same look on a character, actually moreso when you consider how few free charges you get in-game compared to the stones.
EDIT: Since ArenaNet says they like solutions offered to problems we see, here’s my proposal;
All gemstore skins should be free to re-apply on a single character in your account (the one who first uses the skin). For all other characters, it costs one charge per piece the first time and then is unlocked as a free skin for them as well. We already bought the skin, we shouldn’t have to keep paying to use it.
That’s is totally a greet idea. Let’s make the system even more complicated, I am sure Arenanet will be down for it, NOT.
This will not be the case when you can have your cake and eat it.
Yes, because it’s really fair that we have to keep paying over and over for something we already bought! Honestly I’d have the gemstore skins free to apply account wide. At 800 gems per skin ($10.00) they’ve made their money on the skin.
With transmutation charges normally priced at 25 / 600 gems, thats $7.50. That mean every time my character levels enough for me to change armor and weapons I have to pay $2.40 (8 charges) to get the look back. Yeah, that’s fair.
Not everything has to be fair. There is nothting to be fair about.
However guild wars 2 is fair in muliple ways:
You can use in game gold to buy them.
You can use an empty slot to farm them.
You can do PvP and get them for free.The issue here is in your mind you THINK you DESERVE it, in the manner you chose and you don’t.
IF any of those three methods are not sufficient for you, all I can say is: it sucks to be you.
worldssmallestviolin.gif was designed for people like you.
I argue my point based off of facts and figures, you resort to baseless attacks, since you’re playing Anet white knight I doubt you’ll be infractioned for it, but I’m done with you.
I gave you three facts. You are either don’t know what a fact is or you are being dense.
In any case, you don’t have to agree with my facts, a lot of people love ignoring facts they don’t agree with, it’s human nature.
I’m not a white knight, and I agree with silver, here.
-Mike O’Brien
Because we can’t be angry about both?
Some of the best skins are actually cultural armors. Gemstore skins per package aren’t exactly the most desirable, but there are some awesome pieces within each that are amazing for mix and match.
Yes, aanet is a business. Playing this game you should have known how they get their cash. If no one buy gems with money, GW2 will not have survived on box sales alone.
Kids these days wants everything for nothing, pirate torrenting, go in coffee shop jack up their laptop and phone for 6 hours setting up camp on 1 cup of coffee, etc etc. Newsflash businesses need cash to run.
Bottom line you have no rights to complain they actually cash grab on Gemstore.
I am willing to bet, the amount of accounts actually ever paying cash for gems are only a small fraction of the total active accounts they have. Those pay cash for gems are basically their lifeline.
My complain though, they could have structured the gemstore better. But that’s another story.
(edited by Pino.5209)
Are we going to start getting special little perks again for purchasing gems with real money. (actually, I’m not sure if the peeps who bought gems with gold got them as well)
Like the random minis, and backpacks.
Yes, I’m a greedy little thing that wants even more for forking over cash. :o
What is the best looking skin is subjective. Personally I think all the gem store stuff is worse than the skins I can get outside of the gem store. But that aside I remember when they announced their intention to do GW2 and that they would have a game store for it to buy stuff from the general consensus of GW1 players was that skins (and/or outfits) was acceptable and that anything pay to win was not. In fact I believe there was quite an effort from players to provide them with ideas on what people wanted to see in the in game store.
Are we going to start getting special little perks again for purchasing gems with real money. (actually, I’m not sure if the peeps who bought gems with gold got them as well)
Like the random minis, and backpacks.
Yes, I’m a greedy little thing that wants even more for forking over cash. :o
I believe you are forgetting. If someone buys gems with gold the gems they are buying were bought by someone else that spent real money. So there is no difference between buying gems with real money or gold. In the end the same amount of money was spent the only difference is who has the gems. The perks you speak of were gifts sent to players for buying gems between day A and day B kind of things and it did not matter if you bought the gems with real money or gold.
What is the best looking skin is subjective. Personally I think all the gem store stuff is worse than the skins I can get outside of the gem store. But that aside I remember when they announced their intention to do GW2 and that they would have a game store for it to buy stuff from the general consensus of GW1 players was that skins (and/or outfits) was acceptable and that anything pay to win was not. In fact I believe there was quite an effort from players to provide them with ideas on what people wanted to see in the in game store.
Are we going to start getting special little perks again for purchasing gems with real money. (actually, I’m not sure if the peeps who bought gems with gold got them as well)
Like the random minis, and backpacks.
Yes, I’m a greedy little thing that wants even more for forking over cash. :o
I believe you are forgetting. If someone buys gems with gold the gems they are buying were bought by someone else that spent real money. So there is no difference between buying gems with real money or gold. In the end the same amount of money was spent the only difference is who has the gems. The perks you speak of were gifts sent to players for buying gems between day A and day B kind of things and it did not matter if you bought the gems with real money or gold.
Those actually did only apply to people who’d purchased gems with real money.
-Mike O’Brien
Because we can’t be angry about both?
“This bakery is nothing more than a cash grab!” Of course it is, that’s how… well, it’s how the very concept of money works, really.
Arenanet are providing a service, they sort of would like to be reimbursed for the time and effort they spent and continue to spend on it. While I probably wouldn’t play the game if it had a monthly subscription, I don’t mind throwing a few sheckels into the pot on a more voluntary basis every so often. Otherwise they stop producing all this lovely new content, the game stagnates and everyone loses interest.
I think it’d become a problem and more of a shameless money mill if it were more geared towards a more pay to win style system in which the very best gear could only be bought with gems for which you’d exchanged hard cash. As it is it seems more like “pay to look cool”, which I’m completely fine with. But given that there are ways for individual players to buy whatever they want without spending a real world cent, you could hardly accuse Arenanet of rucking people, could you?
If arguments be the food of trolls, shout on,
Give them excess of it; that surfeiting,
Their appetite may sicken, and so die.
…or something
For a game that pride itself for not having a gear treadmill, and that ur end game was suppose to play dress up. Why is majority of the skin lock behind gem store.
Some new armor skins are now available in-game from playing the last half of S2, plus as people have mentioned, gem store armors are outnumbered by those already available in-game.
Wait a minute … you mean this game isn’t just a big experiment in philanthropy? OMG!