Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Trading Post CDI or Dolyak Express?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
While a moderated discussion would be interesting, most players won’t have much to contribute beyond “this makes me feel good/bad.” I think a Q&A session about the TP has a better chance to educate forum users, at least, about making better use of the TP.
I kind of wish that they had a Trading Post tutorial built into the game.
I think a CDI would just be chaos for a topic the TP, so my vote is for the Dolyak Express Q & A feature.
If they release the TP CDI in MAIN section i guess some players will be really busy to try to defend their economic empires
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Not sure about the best way to do this, but I just made a mega list here about the TP interface (UI) and functionality:
https://forum-en.gw2archive.eu/forum/game/bltc/Trading-Post-Changes-Bugs-list/
outlining all bugs and features that players have asked for (and some new ideas), hopefully it will get at least one anet rep looking at it.
I vote Dolyak Express as well.
I think that there are more questions about the TP and why it functions the way it does that should be addressed before a discussion on what changes people might like to see occurs. It would provide a better understanding on what may and may not be possible.
(edited by brittitude.1983)
I would have to say a CDI in the General section. Doyak Expresses have been lacking in player participation when compared to CDIs by a wide margin.
It’s more of a matter of education – the more players who realize that a minimal time investment on the TP can dramatically increase their income through calculating a more profitable sell order amount, the less opportunity there is for a flipper to to make money from those players’ impatience.
As more players become educated about how to use the TP, there is less of a share of the total potential profit for each player actively pursuing those profits.